/* * Define all of the input devices we know about. This is the public * interface for describing input devices. */ #include "global.h" #include "RageInputDevice.h" #include "RageUtil.h" #include "SDL_keyboard.h" static const char *PumpButtonNames[] = { "UL", "UR", "MID", "DL", "DR", "Esc", "P2 UL", "P2 UR", "P2 MID", "P2 DL", "P2 DR" }; int DeviceInput::NumButtons(InputDevice device) { switch( device ) { case DEVICE_KEYBOARD: return NUM_KEYBOARD_BUTTONS; case DEVICE_JOY1: case DEVICE_JOY2: case DEVICE_JOY3: case DEVICE_JOY4: case DEVICE_JOY5: case DEVICE_JOY6: return NUM_JOYSTICK_BUTTONS; case DEVICE_PUMP1: case DEVICE_PUMP2: return NUM_PUMP_PAD_BUTTONS; default: ASSERT(0); // invalid device } return -1; /* quiet compiler */ } CString DeviceInput::GetDescription() { CString sReturn; switch( device ) { case DEVICE_NONE: // blank ASSERT( false ); // called GetDescription on a blank DeviceInput! break; case DEVICE_JOY1: // joystick case DEVICE_JOY2: case DEVICE_JOY3: case DEVICE_JOY4: case DEVICE_JOY5: case DEVICE_JOY6: sReturn = ssprintf("Joy%d ", device - DEVICE_JOY1 + 1 ); switch( button ) { case JOY_LEFT: sReturn += "Left"; break; case JOY_RIGHT: sReturn += "Right"; break; case JOY_UP: sReturn += "Up"; break; case JOY_DOWN: sReturn += "Down"; break; case JOY_Z_UP: sReturn += "Z-Up"; break; case JOY_Z_DOWN: sReturn += "Z-Down"; break; case JOY_ROT_UP: sReturn += "R-Up"; break; case JOY_ROT_DOWN:sReturn += "R-Down"; break; case JOY_ROT_LEFT: sReturn += "R-Left"; break; case JOY_ROT_RIGHT:sReturn += "R-Right"; break; case JOY_ROT_Z_UP: sReturn += "ZR-Up"; break; case JOY_ROT_Z_DOWN:sReturn += "ZR-Down"; break; case JOY_HAT_LEFT: sReturn += "H-Left"; break; case JOY_HAT_RIGHT: sReturn += "H-Right"; break; case JOY_HAT_UP: sReturn += "H-Up"; break; case JOY_HAT_DOWN: sReturn += "H-Down"; break; case JOY_AUX_1: sReturn += "Aux1"; break; case JOY_AUX_2: sReturn += "Aux2"; break; case JOY_AUX_3: sReturn += "Aux3"; break; case JOY_AUX_4: sReturn += "Aux4"; break; case JOY_1: sReturn += "1"; break; case JOY_2: sReturn += "2"; break; case JOY_3: sReturn += "3"; break; case JOY_4: sReturn += "4"; break; case JOY_5: sReturn += "5"; break; case JOY_6: sReturn += "6"; break; case JOY_7: sReturn += "7"; break; case JOY_8: sReturn += "8"; break; case JOY_9: sReturn += "9"; break; case JOY_10: sReturn += "10"; break; case JOY_11: sReturn += "11"; break; case JOY_12: sReturn += "12"; break; case JOY_13: sReturn += "13"; break; case JOY_14: sReturn += "14"; break; case JOY_15: sReturn += "15"; break; case JOY_16: sReturn += "16"; break; case JOY_17: sReturn += "17"; break; case JOY_18: sReturn += "18"; break; case JOY_19: sReturn += "19"; break; case JOY_20: sReturn += "20"; break; case JOY_21: sReturn += "21"; break; case JOY_22: sReturn += "22"; break; case JOY_23: sReturn += "23"; break; case JOY_24: sReturn += "24"; break; case JOY_25: sReturn += "25"; break; case JOY_26: sReturn += "26"; break; case JOY_27: sReturn += "27"; break; case JOY_28: sReturn += "28"; break; case JOY_29: sReturn += "29"; break; case JOY_30: sReturn += "30"; break; case JOY_31: sReturn += "31"; break; case JOY_32: sReturn += "32"; break; } break; case DEVICE_PUMP1: case DEVICE_PUMP2: /* There is almost always only one Pump device, even if there are * two pads, so only enumerate the second and higher. */ if(device == DEVICE_PUMP1) sReturn = ssprintf("PIU "); else sReturn = ssprintf("PIU#%d ", device - DEVICE_PUMP1 + 1 ); if(button < NUM_PUMP_PAD_BUTTONS) sReturn += PumpButtonNames[button]; else /* This can happen if the INI is corrupt and has an invalid * button number. Crashing with an assertion failure because * we got something unexpected is no good. */ sReturn += "???"; break; case DEVICE_KEYBOARD: // keyboard sReturn = ssprintf("Key %s", SDL_GetKeyName((SDLKey)button) ); break; default: ASSERT(0); // what device is this? } return sReturn; } CString DeviceInput::toString() { if( device == DEVICE_NONE ) return ""; else return ssprintf("%d-%d", device, button ); } bool DeviceInput::fromString( const CString &s ) { CStringArray a; split( s, "-", a); if( a.size() != 2 ) { device = DEVICE_NONE; return false; } device = (InputDevice)atoi( a[0] ); button = atoi( a[1] ); return true; } char DeviceInput::ToChar() const { switch( device ) { case DEVICE_KEYBOARD: if( button < 128 ) return (char) button; /* XXX: SDLK_WORLD_* are for international keyboards; we can handle those, * now, by mapping it to Unicode. However, I can't find any documentation * on those keysyms. */ return '\0'; default: return '\0'; } } /* * Copyright (c) 2001-2002 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */