f90e4cdf42cee6bbf9b7f7fb04f15321cf455e8e
This obsoletes Cached and Permanent textures, implementing them more simply: if you want to keep the texture loaded, just load it and keep the texture around as long as you want it. The old "texture policy" scheme of "keep the texture around for the duration of the screen" was ambiguous--we can have any number of screens loaded.
Description
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