Files
itgmania212121/src/Profile.cpp
T

2300 lines
70 KiB
C++

#include "global.h"
#include "Profile.h"
#include "RageUtil.h"
#include "PrefsManager.h"
#include "XmlFile.h"
#include "IniFile.h"
#include "GameManager.h"
#include "RageLog.h"
#include "Song.h"
#include "SongManager.h"
#include "Steps.h"
#include "Course.h"
#include "ThemeManager.h"
#include "CryptManager.h"
#include "ProfileManager.h"
#include "RageFile.h"
#include "RageFileDriverDeflate.h"
#include "RageFileManager.h"
#include "LuaManager.h"
#include "UnlockManager.h"
#include "XmlFile.h"
#include "XmlFileUtil.h"
#include "Foreach.h"
#include "Bookkeeper.h"
#include "Game.h"
#include "CharacterManager.h"
#include "Character.h"
const RString STATS_XML = "Stats.xml";
const RString STATS_XML_GZ = "Stats.xml.gz";
/** @brief The filename for where one can edit their personal profile information. */
const RString EDITABLE_INI = "Editable.ini";
/** @brief The filename containing the signature for STATS_XML's signature. */
const RString DONT_SHARE_SIG = "DontShare.sig";
const RString PUBLIC_KEY_FILE = "public.key";
const RString SCREENSHOTS_SUBDIR = "Screenshots/";
const RString EDIT_STEPS_SUBDIR = "Edits/";
const RString EDIT_COURSES_SUBDIR = "EditCourses/";
//const RString UPLOAD_SUBDIR = "Upload/";
const RString RIVAL_SUBDIR = "Rivals/";
ThemeMetric<bool> SHOW_COIN_DATA( "Profile", "ShowCoinData" );
static Preference<bool> g_bProfileDataCompress( "ProfileDataCompress", false );
static ThemeMetric<RString> UNLOCK_AUTH_STRING( "Profile", "UnlockAuthString" );
#define GUID_SIZE_BYTES 8
#define MAX_EDITABLE_INI_SIZE_BYTES 2*1024 // 2KB
#define MAX_PLAYER_STATS_XML_SIZE_BYTES \
400 /* Songs */ \
* 5 /* Steps per Song */ \
* 5 /* HighScores per Steps */ \
* 1024 /* size in bytes of a HighScores XNode */
const unsigned int DEFAULT_WEIGHT_POUNDS = 120;
#if defined(_MSC_VER)
#pragma warning (disable : 4706) // assignment within conditional expression
#endif
int Profile::HighScoresForASong::GetNumTimesPlayed() const
{
int iCount = 0;
FOREACHM_CONST( StepsID, HighScoresForASteps, m_StepsHighScores, i )
{
iCount += i->second.hsl.GetNumTimesPlayed();
}
return iCount;
}
int Profile::HighScoresForACourse::GetNumTimesPlayed() const
{
int iCount = 0;
FOREACHM_CONST( TrailID, HighScoresForATrail, m_TrailHighScores, i )
{
iCount += i->second.hsl.GetNumTimesPlayed();
}
return iCount;
}
void Profile::InitEditableData()
{
m_sDisplayName = "";
m_sCharacterID = "";
m_sLastUsedHighScoreName = "";
m_iWeightPounds = 0;
}
void Profile::ClearStats()
{
// don't reset the Guid
RString sGuid = m_sGuid;
InitAll();
m_sGuid = sGuid;
}
RString Profile::MakeGuid()
{
RString s;
s.reserve( GUID_SIZE_BYTES*2 );
unsigned char buf[GUID_SIZE_BYTES];
CryptManager::GetRandomBytes( buf, GUID_SIZE_BYTES );
for( unsigned i=0; i<GUID_SIZE_BYTES; i++ )
s += ssprintf( "%02x", buf[i] );
return s;
}
void Profile::InitGeneralData()
{
m_sGuid = MakeGuid();
m_SortOrder = SortOrder_Invalid;
m_LastDifficulty = Difficulty_Invalid;
m_LastCourseDifficulty = Difficulty_Invalid;
m_LastStepsType = StepsType_Invalid;
m_lastSong.Unset();
m_lastCourse.Unset();
m_iCurrentCombo = 0;
m_iTotalSessions = 0;
m_iTotalSessionSeconds = 0;
m_iTotalGameplaySeconds = 0;
m_fTotalCaloriesBurned = 0;
m_GoalType = (GoalType)0;
m_iGoalCalories = 0;
m_iGoalSeconds = 0;
m_iTotalDancePoints = 0;
m_iNumExtraStagesPassed = 0;
m_iNumExtraStagesFailed = 0;
m_iNumToasties = 0;
m_UnlockedEntryIDs.clear();
m_sLastPlayedMachineGuid = "";
m_LastPlayedDate.Init();
m_iTotalTapsAndHolds = 0;
m_iTotalJumps = 0;
m_iTotalHolds = 0;
m_iTotalRolls = 0;
m_iTotalMines = 0;
m_iTotalHands = 0;
m_iTotalLifts = 0;
FOREACH_ENUM( PlayMode, i )
m_iNumSongsPlayedByPlayMode[i] = 0;
m_iNumSongsPlayedByStyle.clear();
FOREACH_ENUM( Difficulty, i )
m_iNumSongsPlayedByDifficulty[i] = 0;
for( int i=0; i<MAX_METER+1; i++ )
m_iNumSongsPlayedByMeter[i] = 0;
m_iNumTotalSongsPlayed = 0;
ZERO( m_iNumStagesPassedByPlayMode );
ZERO( m_iNumStagesPassedByGrade );
m_UserTable.Unset();
}
void Profile::InitSongScores()
{
m_SongHighScores.clear();
}
void Profile::InitCourseScores()
{
m_CourseHighScores.clear();
}
void Profile::InitCategoryScores()
{
FOREACH_ENUM( StepsType,st )
FOREACH_ENUM( RankingCategory,rc )
m_CategoryHighScores[st][rc].Init();
}
void Profile::InitScreenshotData()
{
m_vScreenshots.clear();
}
void Profile::InitCalorieData()
{
m_mapDayToCaloriesBurned.clear();
}
RString Profile::GetDisplayNameOrHighScoreName() const
{
if( !m_sDisplayName.empty() )
return m_sDisplayName;
else if( !m_sLastUsedHighScoreName.empty() )
return m_sLastUsedHighScoreName;
else
return RString();
}
Character *Profile::GetCharacter() const
{
vector<Character*> vpCharacters;
CHARMAN->GetCharacters( vpCharacters );
FOREACH_CONST( Character*, vpCharacters, c )
{
if( (*c)->m_sCharacterID.CompareNoCase(m_sCharacterID)==0 )
return *c;
}
return CHARMAN->GetDefaultCharacter();
}
void Profile::SetCharacter(const RString sCharacterID)
{
if(CHARMAN->GetCharacterFromID(sCharacterID))
m_sCharacterID = sCharacterID;
}
static RString FormatCalories( float fCals )
{
return Commify((int)fCals) + " Cal";
}
int Profile::GetCalculatedWeightPounds() const
{
if( m_iWeightPounds == 0 ) // weight not entered
return DEFAULT_WEIGHT_POUNDS;
else
return m_iWeightPounds;
}
RString Profile::GetDisplayTotalCaloriesBurned() const
{
return FormatCalories( m_fTotalCaloriesBurned );
}
RString Profile::GetDisplayTotalCaloriesBurnedToday() const
{
float fCals = GetCaloriesBurnedToday();
return FormatCalories( fCals );
}
float Profile::GetCaloriesBurnedToday() const
{
DateTime now = DateTime::GetNowDate();
return GetCaloriesBurnedForDay(now);
}
int Profile::GetTotalNumSongsPassed() const
{
int iTotal = 0;
FOREACH_ENUM( PlayMode, i )
iTotal += m_iNumStagesPassedByPlayMode[i];
return iTotal;
}
int Profile::GetTotalStepsWithTopGrade( StepsType st, Difficulty d, Grade g ) const
{
int iCount = 0;
FOREACH_CONST( Song*, SONGMAN->GetAllSongs(), pSong )
{
if( !(*pSong)->NormallyDisplayed() )
continue; // skip
FOREACH_CONST( Steps*, (*pSong)->GetAllSteps(), pSteps )
{
if( (*pSteps)->m_StepsType != st )
continue; // skip
if( (*pSteps)->GetDifficulty() != d )
continue; // skip
const HighScoreList &hsl = GetStepsHighScoreList( *pSong, *pSteps );
if( hsl.vHighScores.empty() )
continue; // skip
if( hsl.vHighScores[0].GetGrade() == g )
iCount++;
}
}
return iCount;
}
int Profile::GetTotalTrailsWithTopGrade( StepsType st, CourseDifficulty d, Grade g ) const
{
int iCount = 0;
// add course high scores
vector<Course*> vCourses;
SONGMAN->GetAllCourses( vCourses, false );
FOREACH_CONST( Course*, vCourses, pCourse )
{
// Don't count any course that has any entries that change over time.
if( !(*pCourse)->AllSongsAreFixed() )
continue;
vector<Trail*> vTrails;
Trail* pTrail = (*pCourse)->GetTrail( st, d );
if( pTrail == NULL )
continue;
const HighScoreList &hsl = GetCourseHighScoreList( *pCourse, pTrail );
if( hsl.vHighScores.empty() )
continue; // skip
if( hsl.vHighScores[0].GetGrade() == g )
iCount++;
}
return iCount;
}
float Profile::GetSongsPossible( StepsType st, Difficulty dc ) const
{
int iTotalSteps = 0;
// add steps high scores
const vector<Song*> &vSongs = SONGMAN->GetAllSongs();
for( unsigned i=0; i<vSongs.size(); i++ )
{
Song* pSong = vSongs[i];
if( !pSong->NormallyDisplayed() )
continue; // skip
vector<Steps*> vSteps = pSong->GetAllSteps();
for( unsigned j=0; j<vSteps.size(); j++ )
{
Steps* pSteps = vSteps[j];
if( pSteps->m_StepsType != st )
continue; // skip
if( pSteps->GetDifficulty() != dc )
continue; // skip
iTotalSteps++;
}
}
return (float) iTotalSteps;
}
float Profile::GetSongsActual( StepsType st, Difficulty dc ) const
{
CHECKPOINT_M( ssprintf("Profile::GetSongsActual(%d,%d)",st,dc) );
float fTotalPercents = 0;
// add steps high scores
FOREACHM_CONST( SongID, HighScoresForASong, m_SongHighScores, i )
{
const SongID &id = i->first;
Song* pSong = id.ToSong();
CHECKPOINT_M( ssprintf("Profile::GetSongsActual: %p", pSong) );
// If the Song isn't loaded on the current machine, then we can't
// get radar values to compute dance points.
if( pSong == NULL )
continue;
if( !pSong->NormallyDisplayed() )
continue; // skip
CHECKPOINT_M( ssprintf("Profile::GetSongsActual: song %s", pSong->GetSongDir().c_str()) );
const HighScoresForASong &hsfas = i->second;
FOREACHM_CONST( StepsID, HighScoresForASteps, hsfas.m_StepsHighScores, j )
{
const StepsID &sid = j->first;
Steps* pSteps = sid.ToSteps( pSong, true );
CHECKPOINT_M( ssprintf("Profile::GetSongsActual: song %p, steps %p", pSong, pSteps) );
// If the Steps isn't loaded on the current machine, then we can't
// get radar values to compute dance points.
if( pSteps == NULL )
continue;
if( pSteps->m_StepsType != st )
continue;
CHECKPOINT_M( ssprintf("Profile::GetSongsActual: n %s = %p", sid.ToString().c_str(), pSteps) );
if( pSteps->GetDifficulty() != dc )
continue; // skip
CHECKPOINT;
const HighScoresForASteps& h = j->second;
const HighScoreList& hsl = h.hsl;
fTotalPercents += hsl.GetTopScore().GetPercentDP();
}
CHECKPOINT;
}
return fTotalPercents;
}
float Profile::GetSongsPercentComplete( StepsType st, Difficulty dc ) const
{
return GetSongsActual(st,dc) / GetSongsPossible(st,dc);
}
static void GetHighScoreCourses( vector<Course*> &vpCoursesOut )
{
vpCoursesOut.clear();
vector<Course*> vpCourses;
SONGMAN->GetAllCourses( vpCourses, false );
FOREACH_CONST( Course*, vpCourses, c )
{
// Don't count any course that has any entries that change over time.
if( !(*c)->AllSongsAreFixed() )
continue;
vpCoursesOut.push_back( *c );
}
}
float Profile::GetCoursesPossible( StepsType st, CourseDifficulty cd ) const
{
int iTotalTrails = 0;
vector<Course*> vpCourses;
GetHighScoreCourses( vpCourses );
FOREACH_CONST( Course*, vpCourses, c )
{
Trail* pTrail = (*c)->GetTrail(st,cd);
if( pTrail == NULL )
continue;
iTotalTrails++;
}
return (float) iTotalTrails;
}
float Profile::GetCoursesActual( StepsType st, CourseDifficulty cd ) const
{
float fTotalPercents = 0;
vector<Course*> vpCourses;
GetHighScoreCourses( vpCourses );
FOREACH_CONST( Course*, vpCourses, c )
{
Trail *pTrail = (*c)->GetTrail( st, cd );
if( pTrail == NULL )
continue;
const HighScoreList& hsl = GetCourseHighScoreList( *c, pTrail );
fTotalPercents += hsl.GetTopScore().GetPercentDP();
}
return fTotalPercents;
}
float Profile::GetCoursesPercentComplete( StepsType st, CourseDifficulty cd ) const
{
return GetCoursesActual(st,cd) / GetCoursesPossible(st,cd);
}
float Profile::GetSongsAndCoursesPercentCompleteAllDifficulties( StepsType st ) const
{
float fActual = 0;
float fPossible = 0;
FOREACH_ENUM( Difficulty, d )
{
fActual += GetSongsActual(st,d);
fPossible += GetSongsPossible(st,d);
}
FOREACH_ENUM( CourseDifficulty, d )
{
fActual += GetCoursesActual(st,d);
fPossible += GetCoursesPossible(st,d);
}
return fActual / fPossible;
}
int Profile::GetSongNumTimesPlayed( const Song* pSong ) const
{
SongID songID;
songID.FromSong( pSong );
return GetSongNumTimesPlayed( songID );
}
int Profile::GetSongNumTimesPlayed( const SongID& songID ) const
{
const HighScoresForASong *hsSong = GetHighScoresForASong( songID );
if( hsSong == NULL )
return 0;
int iTotalNumTimesPlayed = 0;
FOREACHM_CONST( StepsID, HighScoresForASteps, hsSong->m_StepsHighScores, j )
{
const HighScoresForASteps &hsSteps = j->second;
iTotalNumTimesPlayed += hsSteps.hsl.GetNumTimesPlayed();
}
return iTotalNumTimesPlayed;
}
/*
* Get the profile default modifiers. Return true if set, in which case sModifiersOut
* will be set. Return false if no modifier string is set, in which case the theme
* defaults should be used. Note that the null string means "no modifiers are active",
* which is distinct from no modifier string being set at all.
*
* In practice, we get the default modifiers from the theme the first time a game
* is played, and from the profile every time thereafter.
*/
bool Profile::GetDefaultModifiers( const Game* pGameType, RString &sModifiersOut ) const
{
map<RString,RString>::const_iterator it;
it = m_sDefaultModifiers.find( pGameType->m_szName );
if( it == m_sDefaultModifiers.end() )
return false;
sModifiersOut = it->second;
return true;
}
void Profile::SetDefaultModifiers( const Game* pGameType, const RString &sModifiers )
{
if( sModifiers == "" )
m_sDefaultModifiers.erase( pGameType->m_szName );
else
m_sDefaultModifiers[pGameType->m_szName] = sModifiers;
}
bool Profile::IsCodeUnlocked( RString sUnlockEntryID ) const
{
return m_UnlockedEntryIDs.find( sUnlockEntryID ) != m_UnlockedEntryIDs.end();
}
Song *Profile::GetMostPopularSong() const
{
int iMaxNumTimesPlayed = 0;
SongID id;
FOREACHM_CONST( SongID, HighScoresForASong, m_SongHighScores, i )
{
int iNumTimesPlayed = i->second.GetNumTimesPlayed();
if( iNumTimesPlayed > iMaxNumTimesPlayed )
{
id = i->first;
iMaxNumTimesPlayed = iNumTimesPlayed;
}
}
return id.ToSong();
}
Course *Profile::GetMostPopularCourse() const
{
int iMaxNumTimesPlayed = 0;
CourseID id;
FOREACHM_CONST( CourseID, HighScoresForACourse, m_CourseHighScores, i )
{
int iNumTimesPlayed = i->second.GetNumTimesPlayed();
if( iNumTimesPlayed > iMaxNumTimesPlayed )
{
id = i->first;
iMaxNumTimesPlayed = iNumTimesPlayed;
}
}
return id.ToCourse();
}
// Steps high scores
void Profile::AddStepsHighScore( const Song* pSong, const Steps* pSteps, HighScore hs, int &iIndexOut )
{
GetStepsHighScoreList(pSong,pSteps).AddHighScore( hs, iIndexOut, IsMachine() );
}
const HighScoreList& Profile::GetStepsHighScoreList( const Song* pSong, const Steps* pSteps ) const
{
return ((Profile*)this)->GetStepsHighScoreList(pSong,pSteps);
}
HighScoreList& Profile::GetStepsHighScoreList( const Song* pSong, const Steps* pSteps )
{
SongID songID;
songID.FromSong( pSong );
StepsID stepsID;
stepsID.FromSteps( pSteps );
HighScoresForASong &hsSong = m_SongHighScores[songID]; // operator[] inserts into map
HighScoresForASteps &hsSteps = hsSong.m_StepsHighScores[stepsID]; // operator[] inserts into map
return hsSteps.hsl;
}
int Profile::GetStepsNumTimesPlayed( const Song* pSong, const Steps* pSteps ) const
{
return GetStepsHighScoreList(pSong,pSteps).GetNumTimesPlayed();
}
DateTime Profile::GetSongLastPlayedDateTime( const Song* pSong ) const
{
SongID id;
id.FromSong( pSong );
std::map<SongID,HighScoresForASong>::const_iterator iter = m_SongHighScores.find( id );
// don't call this unless has been played once
ASSERT( iter != m_SongHighScores.end() );
ASSERT( !iter->second.m_StepsHighScores.empty() );
DateTime dtLatest; // starts out zeroed
FOREACHM_CONST( StepsID, HighScoresForASteps, iter->second.m_StepsHighScores, i )
{
const HighScoreList &hsl = i->second.hsl;
if( hsl.GetNumTimesPlayed() == 0 )
continue;
if( dtLatest < hsl.GetLastPlayed() )
dtLatest = hsl.GetLastPlayed();
}
return dtLatest;
}
bool Profile::HasPassedSteps( const Song* pSong, const Steps* pSteps ) const
{
const HighScoreList &hsl = GetStepsHighScoreList( pSong, pSteps );
Grade grade = hsl.GetTopScore().GetGrade();
switch( grade )
{
case Grade_Failed:
case Grade_NoData:
return false;
default:
return true;
}
}
bool Profile::HasPassedAnyStepsInSong( const Song* pSong ) const
{
FOREACH_CONST( Steps*, pSong->GetAllSteps(), steps )
{
if( HasPassedSteps( pSong, *steps ) )
return true;
}
return false;
}
void Profile::IncrementStepsPlayCount( const Song* pSong, const Steps* pSteps )
{
DateTime now = DateTime::GetNowDate();
GetStepsHighScoreList(pSong,pSteps).IncrementPlayCount( now );
}
void Profile::GetGrades( const Song* pSong, StepsType st, int iCounts[NUM_Grade] ) const
{
SongID songID;
songID.FromSong( pSong );
memset( iCounts, 0, sizeof(int)*NUM_Grade );
const HighScoresForASong *hsSong = GetHighScoresForASong( songID );
if( hsSong == NULL )
return;
FOREACH_ENUM( Grade,g)
{
FOREACHM_CONST( StepsID, HighScoresForASteps, hsSong->m_StepsHighScores, it )
{
const StepsID &id = it->first;
if( !id.MatchesStepsType(st) )
continue;
const HighScoresForASteps &hsSteps = it->second;
if( hsSteps.hsl.GetTopScore().GetGrade() == g )
iCounts[g]++;
}
}
}
// Course high scores
void Profile::AddCourseHighScore( const Course* pCourse, const Trail* pTrail, HighScore hs, int &iIndexOut )
{
GetCourseHighScoreList(pCourse,pTrail).AddHighScore( hs, iIndexOut, IsMachine() );
}
const HighScoreList& Profile::GetCourseHighScoreList( const Course* pCourse, const Trail* pTrail ) const
{
return ((Profile *)this)->GetCourseHighScoreList( pCourse, pTrail );
}
HighScoreList& Profile::GetCourseHighScoreList( const Course* pCourse, const Trail* pTrail )
{
CourseID courseID;
courseID.FromCourse( pCourse );
TrailID trailID;
trailID.FromTrail( pTrail );
HighScoresForACourse &hsCourse = m_CourseHighScores[courseID]; // operator[] inserts into map
HighScoresForATrail &hsTrail = hsCourse.m_TrailHighScores[trailID]; // operator[] inserts into map
return hsTrail.hsl;
}
int Profile::GetCourseNumTimesPlayed( const Course* pCourse ) const
{
CourseID courseID;
courseID.FromCourse( pCourse );
return GetCourseNumTimesPlayed( courseID );
}
int Profile::GetCourseNumTimesPlayed( const CourseID &courseID ) const
{
const HighScoresForACourse *hsCourse = GetHighScoresForACourse( courseID );
if( hsCourse == NULL )
return 0;
int iTotalNumTimesPlayed = 0;
FOREACHM_CONST( TrailID, HighScoresForATrail, hsCourse->m_TrailHighScores, j )
{
const HighScoresForATrail &hsTrail = j->second;
iTotalNumTimesPlayed += hsTrail.hsl.GetNumTimesPlayed();
}
return iTotalNumTimesPlayed;
}
DateTime Profile::GetCourseLastPlayedDateTime( const Course* pCourse ) const
{
CourseID id;
id.FromCourse( pCourse );
std::map<CourseID,HighScoresForACourse>::const_iterator iter = m_CourseHighScores.find( id );
// don't call this unless has been played once
ASSERT( iter != m_CourseHighScores.end() );
ASSERT( !iter->second.m_TrailHighScores.empty() );
DateTime dtLatest; // starts out zeroed
FOREACHM_CONST( TrailID, HighScoresForATrail, iter->second.m_TrailHighScores, i )
{
const HighScoreList &hsl = i->second.hsl;
if( hsl.GetNumTimesPlayed() == 0 )
continue;
if( dtLatest < hsl.GetLastPlayed() )
dtLatest = hsl.GetLastPlayed();
}
return dtLatest;
}
void Profile::IncrementCoursePlayCount( const Course* pCourse, const Trail* pTrail )
{
DateTime now = DateTime::GetNowDate();
GetCourseHighScoreList(pCourse,pTrail).IncrementPlayCount( now );
}
void Profile::GetAllUsedHighScoreNames(std::set<RString>& names)
{
#define GET_NAMES_FROM_MAP(main_member, main_key_type, main_value_type, sub_member, sub_key_type, sub_value_type) \
for(std::map<main_key_type, main_value_type>::iterator main_entry= \
main_member.begin(); main_entry != main_member.end(); ++main_entry) \
{ \
for(std::map<sub_key_type, sub_value_type>::iterator sub_entry= \
main_entry->second.sub_member.begin(); \
sub_entry != main_entry->second.sub_member.end(); ++sub_entry) \
{ \
for(vector<HighScore>::iterator high_score= \
sub_entry->second.hsl.vHighScores.begin(); \
high_score != sub_entry->second.hsl.vHighScores.end(); \
++high_score) \
{ \
if(high_score->GetName().size() > 0) \
{ \
names.insert(high_score->GetName()); \
} \
} \
} \
}
GET_NAMES_FROM_MAP(m_SongHighScores, SongID, HighScoresForASong, m_StepsHighScores, StepsID, HighScoresForASteps);
GET_NAMES_FROM_MAP(m_CourseHighScores, CourseID, HighScoresForACourse, m_TrailHighScores, TrailID, HighScoresForATrail);
#undef GET_NAMES_FROM_MAP
}
// Category high scores
void Profile::AddCategoryHighScore( StepsType st, RankingCategory rc, HighScore hs, int &iIndexOut )
{
m_CategoryHighScores[st][rc].AddHighScore( hs, iIndexOut, IsMachine() );
}
const HighScoreList& Profile::GetCategoryHighScoreList( StepsType st, RankingCategory rc ) const
{
return ((Profile *)this)->m_CategoryHighScores[st][rc];
}
HighScoreList& Profile::GetCategoryHighScoreList( StepsType st, RankingCategory rc )
{
return m_CategoryHighScores[st][rc];
}
int Profile::GetCategoryNumTimesPlayed( StepsType st ) const
{
int iNumTimesPlayed = 0;
FOREACH_ENUM( RankingCategory,rc )
iNumTimesPlayed += m_CategoryHighScores[st][rc].GetNumTimesPlayed();
return iNumTimesPlayed;
}
void Profile::IncrementCategoryPlayCount( StepsType st, RankingCategory rc )
{
DateTime now = DateTime::GetNowDate();
m_CategoryHighScores[st][rc].IncrementPlayCount( now );
}
// Loading and saving
#define WARN_PARSER ShowWarningOrTrace( __FILE__, __LINE__, "Error parsing file.", true )
#define WARN_AND_RETURN { WARN_PARSER; return; }
#define WARN_AND_CONTINUE { WARN_PARSER; continue; }
#define WARN_AND_BREAK { WARN_PARSER; break; }
#define WARN_M(m) ShowWarningOrTrace( __FILE__, __LINE__, RString("Error parsing file: ")+(m), true )
#define WARN_AND_RETURN_M(m) { WARN_M(m); return; }
#define WARN_AND_CONTINUE_M(m) { WARN_M(m); continue; }
#define WARN_AND_BREAK_M(m) { WARN_M(m); break; }
#define LOAD_NODE(X) { \
const XNode* X = xml->GetChild(#X); \
if( X==NULL ) LOG->Warn("Failed to read section " #X); \
else Load##X##FromNode(X); }
void Profile::LoadCustomFunction( RString sDir )
{
/* Get the theme's custom load function:
* [Profile]
* CustomLoadFunction=function(profile, profileDir) ... end
*/
Lua *L = LUA->Get();
LuaReference customLoadFunc = THEME->GetMetricR("Profile", "CustomLoadFunction");
customLoadFunc.PushSelf(L);
ASSERT_M(!lua_isnil(L, -1), "CustomLoadFunction not defined");
// Pass profile and profile directory as arguments
this->PushSelf(L);
LuaHelpers::Push(L, sDir);
// Run it
RString sError;
if (!LuaHelpers::RunScriptOnStack(L, sError, 2, 0))
LOG->Warn("Error running CustomLoadFunction: %s", sError.c_str());
LUA->Release(L);
}
ProfileLoadResult Profile::LoadAllFromDir( RString sDir, bool bRequireSignature )
{
CHECKPOINT;
LOG->Trace( "Profile::LoadAllFromDir( %s )", sDir.c_str() );
ASSERT( sDir.Right(1) == "/" );
InitAll();
// Not critical if this fails
LoadEditableDataFromDir( sDir );
// Check for the existance of stats.xml
RString fn = sDir + STATS_XML;
bool bCompressed = false;
if( !IsAFile(fn) )
{
// Check for the existance of stats.xml.gz
fn = sDir + STATS_XML_GZ;
bCompressed = true;
if( !IsAFile(fn) )
return ProfileLoadResult_FailedNoProfile;
}
int iError;
auto_ptr<RageFileBasic> pFile( FILEMAN->Open(fn, RageFile::READ, iError) );
if( pFile.get() == NULL )
{
LOG->Trace( "Error opening %s: %s", fn.c_str(), strerror(iError) );
return ProfileLoadResult_FailedTampered;
}
if( bCompressed )
{
RString sError;
uint32_t iCRC32;
RageFileObjInflate *pInflate = GunzipFile( pFile.release(), sError, &iCRC32 );
if( pInflate == NULL )
{
LOG->Trace( "Error opening %s: %s", fn.c_str(), sError.c_str() );
return ProfileLoadResult_FailedTampered;
}
pFile.reset( pInflate );
}
// Don't load unreasonably large stats.xml files.
if( !IsMachine() ) // only check stats coming from the player
{
int iBytes = pFile->GetFileSize();
if( iBytes > MAX_PLAYER_STATS_XML_SIZE_BYTES )
{
LOG->Warn( "The file '%s' is unreasonably large. It won't be loaded.", fn.c_str() );
return ProfileLoadResult_FailedTampered;
}
}
if( bRequireSignature )
{
RString sStatsXmlSigFile = fn+SIGNATURE_APPEND;
RString sDontShareFile = sDir + DONT_SHARE_SIG;
LOG->Trace( "Verifying don't share signature \"%s\" against \"%s\"", sDontShareFile.c_str(), sStatsXmlSigFile.c_str() );
// verify the stats.xml signature with the "don't share" file
if( !CryptManager::VerifyFileWithFile(sStatsXmlSigFile, sDontShareFile) )
{
LOG->Warn( "The don't share check for '%s' failed. Data will be ignored.", sStatsXmlSigFile.c_str() );
return ProfileLoadResult_FailedTampered;
}
LOG->Trace( "Done." );
// verify stats.xml
LOG->Trace( "Verifying stats.xml signature" );
if( !CryptManager::VerifyFileWithFile(fn, sStatsXmlSigFile) )
{
LOG->Warn( "The signature check for '%s' failed. Data will be ignored.", fn.c_str() );
return ProfileLoadResult_FailedTampered;
}
LOG->Trace( "Done." );
}
LOG->Trace( "Loading %s", fn.c_str() );
XNode xml;
if( !XmlFileUtil::LoadFromFileShowErrors(xml, *pFile.get()) )
return ProfileLoadResult_FailedTampered;
LOG->Trace( "Done." );
ProfileLoadResult ret = LoadStatsXmlFromNode(&xml);
if (ret != ProfileLoadResult_Success)
return ret;
LoadCustomFunction( sDir );
return ProfileLoadResult_Success;
}
ProfileLoadResult Profile::LoadStatsXmlFromNode( const XNode *xml, bool bIgnoreEditable )
{
/* The placeholder stats.xml file has an <html> tag. Don't load it,
* but don't warn about it. */
if( xml->GetName() == "html" )
return ProfileLoadResult_FailedNoProfile;
if( xml->GetName() != "Stats" )
{
WARN_M( xml->GetName() );
return ProfileLoadResult_FailedTampered;
}
// These are loaded from Editable, so we usually want to ignore them here.
RString sName = m_sDisplayName;
RString sCharacterID = m_sCharacterID;
RString sLastUsedHighScoreName = m_sLastUsedHighScoreName;
int iWeightPounds = m_iWeightPounds;
LOAD_NODE( GeneralData );
LOAD_NODE( SongScores );
LOAD_NODE( CourseScores );
LOAD_NODE( CategoryScores );
LOAD_NODE( ScreenshotData );
LOAD_NODE( CalorieData );
if( bIgnoreEditable )
{
m_sDisplayName = sName;
m_sCharacterID = sCharacterID;
m_sLastUsedHighScoreName = sLastUsedHighScoreName;
m_iWeightPounds = iWeightPounds;
}
return ProfileLoadResult_Success;
}
bool Profile::SaveAllToDir( RString sDir, bool bSignData ) const
{
m_sLastPlayedMachineGuid = PROFILEMAN->GetMachineProfile()->m_sGuid;
m_LastPlayedDate = DateTime::GetNowDate();
// Save editable.ini
SaveEditableDataToDir( sDir );
bool bSaved = SaveStatsXmlToDir( sDir, bSignData );
SaveStatsWebPageToDir( sDir );
// Empty directories if none exist.
if( ProfileManager::m_bProfileStepEdits )
FILEMAN->CreateDir( sDir + EDIT_STEPS_SUBDIR );
if( ProfileManager::m_bProfileCourseEdits )
FILEMAN->CreateDir( sDir + EDIT_COURSES_SUBDIR );
FILEMAN->CreateDir( sDir + SCREENSHOTS_SUBDIR );
FILEMAN->CreateDir( sDir + RIVAL_SUBDIR );
/* Get the theme's custom save function:
* [Profile]
* CustomSaveFunction=function(profile, profileDir) ... end
*/
Lua *L = LUA->Get();
LuaReference customSaveFunc = THEME->GetMetricR("Profile", "CustomSaveFunction");
customSaveFunc.PushSelf(L);
ASSERT_M(!lua_isnil(L, -1), "CustomSaveFunction not defined");
// Pass profile and profile directory as arguments
const_cast<Profile *>(this)->PushSelf(L);
LuaHelpers::Push(L, sDir);
// Run it
RString sError;
if (!LuaHelpers::RunScriptOnStack(L, sError, 2, 0))
LOG->Warn("Error running CustomSaveFunction: %s", sError.c_str());
LUA->Release(L);
return bSaved;
}
XNode *Profile::SaveStatsXmlCreateNode() const
{
XNode *xml = new XNode( "Stats" );
xml->AppendChild( SaveGeneralDataCreateNode() );
xml->AppendChild( SaveSongScoresCreateNode() );
xml->AppendChild( SaveCourseScoresCreateNode() );
xml->AppendChild( SaveCategoryScoresCreateNode() );
xml->AppendChild( SaveScreenshotDataCreateNode() );
xml->AppendChild( SaveCalorieDataCreateNode() );
if( SHOW_COIN_DATA.GetValue() && IsMachine() )
xml->AppendChild( SaveCoinDataCreateNode() );
return xml;
}
bool Profile::SaveStatsXmlToDir( RString sDir, bool bSignData ) const
{
LOG->Trace( "SaveStatsXmlToDir: %s", sDir.c_str() );
auto_ptr<XNode> xml( SaveStatsXmlCreateNode() );
// Save stats.xml
RString fn = sDir + (g_bProfileDataCompress? STATS_XML_GZ:STATS_XML);
{
RString sError;
RageFile f;
if( !f.Open(fn, RageFile::WRITE) )
{
LOG->Warn( "Couldn't open %s for writing: %s", fn.c_str(), f.GetError().c_str() );
return false;
}
if( g_bProfileDataCompress )
{
RageFileObjGzip gzip( &f );
gzip.Start();
if( !XmlFileUtil::SaveToFile( xml.get(), gzip, "", false ) )
return false;
if( gzip.Finish() == -1 )
return false;
/* After successfully saving STATS_XML_GZ, remove any stray STATS_XML. */
if( FILEMAN->IsAFile(sDir + STATS_XML) )
FILEMAN->Remove( sDir + STATS_XML );
}
else
{
if( !XmlFileUtil::SaveToFile( xml.get(), f, "", false ) )
return false;
/* After successfully saving STATS_XML, remove any stray STATS_XML_GZ. */
if( FILEMAN->IsAFile(sDir + STATS_XML_GZ) )
FILEMAN->Remove( sDir + STATS_XML_GZ );
}
}
if( bSignData )
{
RString sStatsXmlSigFile = fn+SIGNATURE_APPEND;
CryptManager::SignFileToFile(fn, sStatsXmlSigFile);
// Save the "don't share" file
RString sDontShareFile = sDir + DONT_SHARE_SIG;
CryptManager::SignFileToFile(sStatsXmlSigFile, sDontShareFile);
}
return true;
}
void Profile::SaveEditableDataToDir( RString sDir ) const
{
IniFile ini;
ini.SetValue( "Editable", "DisplayName", m_sDisplayName );
ini.SetValue( "Editable", "CharacterID", m_sCharacterID );
ini.SetValue( "Editable", "LastUsedHighScoreName", m_sLastUsedHighScoreName );
ini.SetValue( "Editable", "WeightPounds", m_iWeightPounds );
ini.WriteFile( sDir + EDITABLE_INI );
}
XNode* Profile::SaveGeneralDataCreateNode() const
{
XNode* pGeneralDataNode = new XNode( "GeneralData" );
// TRICKY: These are write-only elements that are normally never read again.
// This data is required by other apps (like internet ranking), but is
// redundant to the game app.
pGeneralDataNode->AppendChild( "DisplayName", GetDisplayNameOrHighScoreName() );
pGeneralDataNode->AppendChild( "CharacterID", m_sCharacterID );
pGeneralDataNode->AppendChild( "LastUsedHighScoreName", m_sLastUsedHighScoreName );
pGeneralDataNode->AppendChild( "WeightPounds", m_iWeightPounds );
pGeneralDataNode->AppendChild( "IsMachine", IsMachine() );
pGeneralDataNode->AppendChild( "IsWeightSet", m_iWeightPounds != 0 );
pGeneralDataNode->AppendChild( "Guid", m_sGuid );
pGeneralDataNode->AppendChild( "SortOrder", SortOrderToString(m_SortOrder) );
pGeneralDataNode->AppendChild( "LastDifficulty", DifficultyToString(m_LastDifficulty) );
pGeneralDataNode->AppendChild( "LastCourseDifficulty", DifficultyToString(m_LastCourseDifficulty) );
if( m_LastStepsType != StepsType_Invalid )
pGeneralDataNode->AppendChild( "LastStepsType", GAMEMAN->GetStepsTypeInfo(m_LastStepsType).szName );
pGeneralDataNode->AppendChild( m_lastSong.CreateNode() );
pGeneralDataNode->AppendChild( m_lastCourse.CreateNode() );
pGeneralDataNode->AppendChild( "CurrentCombo", m_iCurrentCombo );
pGeneralDataNode->AppendChild( "TotalSessions", m_iTotalSessions );
pGeneralDataNode->AppendChild( "TotalSessionSeconds", m_iTotalSessionSeconds );
pGeneralDataNode->AppendChild( "TotalGameplaySeconds", m_iTotalGameplaySeconds );
pGeneralDataNode->AppendChild( "TotalCaloriesBurned", m_fTotalCaloriesBurned );
pGeneralDataNode->AppendChild( "GoalType", m_GoalType );
pGeneralDataNode->AppendChild( "GoalCalories", m_iGoalCalories );
pGeneralDataNode->AppendChild( "GoalSeconds", m_iGoalSeconds );
pGeneralDataNode->AppendChild( "LastPlayedMachineGuid", m_sLastPlayedMachineGuid );
pGeneralDataNode->AppendChild( "LastPlayedDate", m_LastPlayedDate.GetString() );
pGeneralDataNode->AppendChild( "TotalDancePoints", m_iTotalDancePoints );
pGeneralDataNode->AppendChild( "NumExtraStagesPassed", m_iNumExtraStagesPassed );
pGeneralDataNode->AppendChild( "NumExtraStagesFailed", m_iNumExtraStagesFailed );
pGeneralDataNode->AppendChild( "NumToasties", m_iNumToasties );
pGeneralDataNode->AppendChild( "TotalTapsAndHolds", m_iTotalTapsAndHolds );
pGeneralDataNode->AppendChild( "TotalJumps", m_iTotalJumps );
pGeneralDataNode->AppendChild( "TotalHolds", m_iTotalHolds );
pGeneralDataNode->AppendChild( "TotalRolls", m_iTotalRolls );
pGeneralDataNode->AppendChild( "TotalMines", m_iTotalMines );
pGeneralDataNode->AppendChild( "TotalHands", m_iTotalHands );
pGeneralDataNode->AppendChild( "TotalLifts", m_iTotalLifts );
// Keep declared variables in a very local scope so they aren't
// accidentally used where they're not intended. There's a lot of
// copying and pasting in this code.
{
XNode* pDefaultModifiers = pGeneralDataNode->AppendChild("DefaultModifiers");
FOREACHM_CONST( RString, RString, m_sDefaultModifiers, it )
pDefaultModifiers->AppendChild( it->first, it->second );
}
{
XNode* pUnlocks = pGeneralDataNode->AppendChild("Unlocks");
FOREACHS_CONST( RString, m_UnlockedEntryIDs, it )
{
XNode *pEntry = pUnlocks->AppendChild("UnlockEntry");
RString sUnlockEntry = it->c_str();
pEntry->AppendAttr( "UnlockEntryID", sUnlockEntry );
if( !UNLOCK_AUTH_STRING.GetValue().empty() )
{
RString sUnlockAuth = BinaryToHex( CRYPTMAN->GetMD5ForString(sUnlockEntry + UNLOCK_AUTH_STRING.GetValue()) );
pEntry->AppendAttr( "Auth", sUnlockAuth );
}
}
}
{
XNode* pNumSongsPlayedByPlayMode = pGeneralDataNode->AppendChild("NumSongsPlayedByPlayMode");
FOREACH_ENUM( PlayMode, pm )
{
// Don't save unplayed PlayModes.
if( !m_iNumSongsPlayedByPlayMode[pm] )
continue;
pNumSongsPlayedByPlayMode->AppendChild( PlayModeToString(pm), m_iNumSongsPlayedByPlayMode[pm] );
}
}
{
XNode* pNumSongsPlayedByStyle = pGeneralDataNode->AppendChild("NumSongsPlayedByStyle");
FOREACHM_CONST( StyleID, int, m_iNumSongsPlayedByStyle, iter )
{
const StyleID &s = iter->first;
int iNumPlays = iter->second;
XNode *pStyleNode = s.CreateNode();
pStyleNode->AppendAttr(XNode::TEXT_ATTRIBUTE, iNumPlays );
pNumSongsPlayedByStyle->AppendChild( pStyleNode );
}
}
{
XNode* pNumSongsPlayedByDifficulty = pGeneralDataNode->AppendChild("NumSongsPlayedByDifficulty");
FOREACH_ENUM( Difficulty, dc )
{
if( !m_iNumSongsPlayedByDifficulty[dc] )
continue;
pNumSongsPlayedByDifficulty->AppendChild( DifficultyToString(dc), m_iNumSongsPlayedByDifficulty[dc] );
}
}
{
XNode* pNumSongsPlayedByMeter = pGeneralDataNode->AppendChild("NumSongsPlayedByMeter");
for( int i=0; i<MAX_METER+1; i++ )
{
if( !m_iNumSongsPlayedByMeter[i] )
continue;
pNumSongsPlayedByMeter->AppendChild( ssprintf("Meter%d",i), m_iNumSongsPlayedByMeter[i] );
}
}
pGeneralDataNode->AppendChild( "NumTotalSongsPlayed", m_iNumTotalSongsPlayed );
{
XNode* pNumStagesPassedByPlayMode = pGeneralDataNode->AppendChild("NumStagesPassedByPlayMode");
FOREACH_ENUM( PlayMode, pm )
{
// Don't save unplayed PlayModes.
if( !m_iNumStagesPassedByPlayMode[pm] )
continue;
pNumStagesPassedByPlayMode->AppendChild( PlayModeToString(pm), m_iNumStagesPassedByPlayMode[pm] );
}
}
{
XNode* pNumStagesPassedByGrade = pGeneralDataNode->AppendChild("NumStagesPassedByGrade");
FOREACH_ENUM( Grade, g )
{
if( !m_iNumStagesPassedByGrade[g] )
continue;
pNumStagesPassedByGrade->AppendChild( GradeToString(g), m_iNumStagesPassedByGrade[g] );
}
}
// Load Lua UserTable from profile
if( !IsMachine() && m_UserTable.IsSet() )
{
Lua *L = LUA->Get();
m_UserTable.PushSelf( L );
XNode* pUserTable = XmlFileUtil::XNodeFromTable( L );
LUA->Release( L );
// XXX: XNodeFromTable returns a root node with the name "Layer".
pUserTable->m_sName = "UserTable";
pGeneralDataNode->AppendChild( pUserTable );
}
return pGeneralDataNode;
}
ProfileLoadResult Profile::LoadEditableDataFromDir( RString sDir )
{
RString fn = sDir + EDITABLE_INI;
// Don't load unreasonably large editable.xml files.
int iBytes = FILEMAN->GetFileSizeInBytes( fn );
if( iBytes > MAX_EDITABLE_INI_SIZE_BYTES )
{
LOG->Warn( "The file '%s' is unreasonably large. It won't be loaded.", fn.c_str() );
return ProfileLoadResult_FailedTampered;
}
if( !IsAFile(fn) )
return ProfileLoadResult_FailedNoProfile;
IniFile ini;
ini.ReadFile( fn );
ini.GetValue( "Editable", "DisplayName", m_sDisplayName );
ini.GetValue( "Editable", "CharacterID", m_sCharacterID );
ini.GetValue( "Editable", "LastUsedHighScoreName", m_sLastUsedHighScoreName );
ini.GetValue( "Editable", "WeightPounds", m_iWeightPounds );
// This is data that the user can change, so we have to validate it.
wstring wstr = RStringToWstring(m_sDisplayName);
if( wstr.size() > PROFILE_MAX_DISPLAY_NAME_LENGTH )
wstr = wstr.substr(0, PROFILE_MAX_DISPLAY_NAME_LENGTH);
m_sDisplayName = WStringToRString(wstr);
// TODO: strip invalid chars?
if( m_iWeightPounds != 0 )
CLAMP( m_iWeightPounds, 20, 1000 );
return ProfileLoadResult_Success;
}
void Profile::LoadGeneralDataFromNode( const XNode* pNode )
{
ASSERT( pNode->GetName() == "GeneralData" );
RString s;
const XNode* pTemp;
pNode->GetChildValue( "DisplayName", m_sDisplayName );
pNode->GetChildValue( "CharacterID", m_sCharacterID );
pNode->GetChildValue( "LastUsedHighScoreName", m_sLastUsedHighScoreName );
pNode->GetChildValue( "WeightPounds", m_iWeightPounds );
pNode->GetChildValue( "Guid", m_sGuid );
pNode->GetChildValue( "SortOrder", s ); m_SortOrder = StringToSortOrder( s );
pNode->GetChildValue( "LastDifficulty", s ); m_LastDifficulty = StringToDifficulty( s );
pNode->GetChildValue( "LastCourseDifficulty", s ); m_LastCourseDifficulty = StringToDifficulty( s );
pNode->GetChildValue( "LastStepsType", s ); m_LastStepsType = GAMEMAN->StringToStepsType( s );
pTemp = pNode->GetChild( "Song" ); if( pTemp ) m_lastSong.LoadFromNode( pTemp );
pTemp = pNode->GetChild( "Course" ); if( pTemp ) m_lastCourse.LoadFromNode( pTemp );
pNode->GetChildValue( "CurrentCombo", m_iCurrentCombo );
pNode->GetChildValue( "TotalSessions", m_iTotalSessions );
pNode->GetChildValue( "TotalSessionSeconds", m_iTotalSessionSeconds );
pNode->GetChildValue( "TotalGameplaySeconds", m_iTotalGameplaySeconds );
pNode->GetChildValue( "TotalCaloriesBurned", m_fTotalCaloriesBurned );
pNode->GetChildValue( "GoalType", *ConvertValue<int>(&m_GoalType) );
pNode->GetChildValue( "GoalCalories", m_iGoalCalories );
pNode->GetChildValue( "GoalSeconds", m_iGoalSeconds );
pNode->GetChildValue( "LastPlayedMachineGuid", m_sLastPlayedMachineGuid );
pNode->GetChildValue( "LastPlayedDate", s ); m_LastPlayedDate.FromString( s );
pNode->GetChildValue( "TotalDancePoints", m_iTotalDancePoints );
pNode->GetChildValue( "NumExtraStagesPassed", m_iNumExtraStagesPassed );
pNode->GetChildValue( "NumExtraStagesFailed", m_iNumExtraStagesFailed );
pNode->GetChildValue( "NumToasties", m_iNumToasties );
pNode->GetChildValue( "TotalTapsAndHolds", m_iTotalTapsAndHolds );
pNode->GetChildValue( "TotalJumps", m_iTotalJumps );
pNode->GetChildValue( "TotalHolds", m_iTotalHolds );
pNode->GetChildValue( "TotalRolls", m_iTotalRolls );
pNode->GetChildValue( "TotalMines", m_iTotalMines );
pNode->GetChildValue( "TotalHands", m_iTotalHands );
pNode->GetChildValue( "TotalLifts", m_iTotalLifts );
{
const XNode* pDefaultModifiers = pNode->GetChild("DefaultModifiers");
if( pDefaultModifiers )
{
FOREACH_CONST_Child( pDefaultModifiers, game_type )
{
game_type->GetTextValue( m_sDefaultModifiers[game_type->GetName()] );
}
}
}
{
const XNode* pUnlocks = pNode->GetChild("Unlocks");
if( pUnlocks )
{
FOREACH_CONST_Child( pUnlocks, unlock )
{
RString sUnlockEntryID;
if( !unlock->GetAttrValue("UnlockEntryID",sUnlockEntryID) )
continue;
if( !UNLOCK_AUTH_STRING.GetValue().empty() )
{
RString sUnlockAuth;
if( !unlock->GetAttrValue("Auth", sUnlockAuth) )
continue;
RString sExpectedUnlockAuth = BinaryToHex( CRYPTMAN->GetMD5ForString(sUnlockEntryID + UNLOCK_AUTH_STRING.GetValue()) );
if( sUnlockAuth != sExpectedUnlockAuth )
continue;
}
m_UnlockedEntryIDs.insert( sUnlockEntryID );
}
}
}
{
const XNode* pNumSongsPlayedByPlayMode = pNode->GetChild("NumSongsPlayedByPlayMode");
if( pNumSongsPlayedByPlayMode )
FOREACH_ENUM( PlayMode, pm )
pNumSongsPlayedByPlayMode->GetChildValue( PlayModeToString(pm), m_iNumSongsPlayedByPlayMode[pm] );
}
{
const XNode* pNumSongsPlayedByStyle = pNode->GetChild("NumSongsPlayedByStyle");
if( pNumSongsPlayedByStyle )
{
FOREACH_CONST_Child( pNumSongsPlayedByStyle, style )
{
if( style->GetName() != "Style" )
continue;
StyleID sID;
sID.LoadFromNode( style );
if( !sID.IsValid() )
WARN_AND_CONTINUE;
style->GetTextValue( m_iNumSongsPlayedByStyle[sID] );
}
}
}
{
const XNode* pNumSongsPlayedByDifficulty = pNode->GetChild("NumSongsPlayedByDifficulty");
if( pNumSongsPlayedByDifficulty )
FOREACH_ENUM( Difficulty, dc )
pNumSongsPlayedByDifficulty->GetChildValue( DifficultyToString(dc), m_iNumSongsPlayedByDifficulty[dc] );
}
{
const XNode* pNumSongsPlayedByMeter = pNode->GetChild("NumSongsPlayedByMeter");
if( pNumSongsPlayedByMeter )
for( int i=0; i<MAX_METER+1; i++ )
pNumSongsPlayedByMeter->GetChildValue( ssprintf("Meter%d",i), m_iNumSongsPlayedByMeter[i] );
}
pNode->GetChildValue("NumTotalSongsPlayed", m_iNumTotalSongsPlayed );
{
const XNode* pNumStagesPassedByGrade = pNode->GetChild("NumStagesPassedByGrade");
if( pNumStagesPassedByGrade )
FOREACH_ENUM( Grade, g )
pNumStagesPassedByGrade->GetChildValue( GradeToString(g), m_iNumStagesPassedByGrade[g] );
}
{
const XNode* pNumStagesPassedByPlayMode = pNode->GetChild("NumStagesPassedByPlayMode");
if( pNumStagesPassedByPlayMode )
FOREACH_ENUM( PlayMode, pm )
pNumStagesPassedByPlayMode->GetChildValue( PlayModeToString(pm), m_iNumStagesPassedByPlayMode[pm] );
}
// Build the custom data table from the existing XNode.
if( !IsMachine() )
{
const XNode *pUserTable = pNode->GetChild( "UserTable" );
Lua *L = LUA->Get();
// If we have custom data, load it. Otherwise, make a blank table.
if( pUserTable )
LuaHelpers::CreateTableFromXNode( L, pUserTable );
else
lua_newtable( L );
m_UserTable.SetFromStack( L );
LUA->Release( L );
}
}
void Profile::AddStepTotals( int iTotalTapsAndHolds, int iTotalJumps, int iTotalHolds, int iTotalRolls, int iTotalMines, int iTotalHands, int iTotalLifts, float fCaloriesBurned )
{
m_iTotalTapsAndHolds += iTotalTapsAndHolds;
m_iTotalJumps += iTotalJumps;
m_iTotalHolds += iTotalHolds;
m_iTotalRolls += iTotalRolls;
m_iTotalMines += iTotalMines;
m_iTotalHands += iTotalHands;
m_iTotalLifts += iTotalLifts;
m_fTotalCaloriesBurned += fCaloriesBurned;
DateTime date = DateTime::GetNowDate();
m_mapDayToCaloriesBurned[date].fCals += fCaloriesBurned;
}
XNode* Profile::SaveSongScoresCreateNode() const
{
CHECKPOINT;
const Profile* pProfile = this;
ASSERT( pProfile != NULL );
XNode* pNode = new XNode( "SongScores" );
FOREACHM_CONST( SongID, HighScoresForASong, m_SongHighScores, i )
{
const SongID &songID = i->first;
const HighScoresForASong &hsSong = i->second;
// skip songs that have never been played
if( pProfile->GetSongNumTimesPlayed(songID) == 0 )
continue;
XNode* pSongNode = pNode->AppendChild( songID.CreateNode() );
int jCheck2 = hsSong.m_StepsHighScores.size();
int jCheck1 = 0;
FOREACHM_CONST( StepsID, HighScoresForASteps, hsSong.m_StepsHighScores, j )
{
jCheck1++;
ASSERT( jCheck1 <= jCheck2 );
const StepsID &stepsID = j->first;
const HighScoresForASteps &hsSteps = j->second;
const HighScoreList &hsl = hsSteps.hsl;
// skip steps that have never been played
if( hsl.GetNumTimesPlayed() == 0 )
continue;
XNode* pStepsNode = pSongNode->AppendChild( stepsID.CreateNode() );
pStepsNode->AppendChild( hsl.CreateNode() );
}
}
return pNode;
}
void Profile::LoadSongScoresFromNode( const XNode* pSongScores )
{
CHECKPOINT;
ASSERT( pSongScores->GetName() == "SongScores" );
FOREACH_CONST_Child( pSongScores, pSong )
{
if( pSong->GetName() != "Song" )
continue;
SongID songID;
songID.LoadFromNode( pSong );
if( !songID.IsValid() )
continue;
FOREACH_CONST_Child( pSong, pSteps )
{
if( pSteps->GetName() != "Steps" )
continue;
StepsID stepsID;
stepsID.LoadFromNode( pSteps );
if( !stepsID.IsValid() )
WARN_AND_CONTINUE;
const XNode *pHighScoreListNode = pSteps->GetChild("HighScoreList");
if( pHighScoreListNode == NULL )
WARN_AND_CONTINUE;
HighScoreList &hsl = m_SongHighScores[songID].m_StepsHighScores[stepsID].hsl;
hsl.LoadFromNode( pHighScoreListNode );
}
}
}
XNode* Profile::SaveCourseScoresCreateNode() const
{
CHECKPOINT;
const Profile* pProfile = this;
ASSERT( pProfile != NULL );
XNode* pNode = new XNode( "CourseScores" );
FOREACHM_CONST( CourseID, HighScoresForACourse, m_CourseHighScores, i )
{
const CourseID &courseID = i->first;
const HighScoresForACourse &hsCourse = i->second;
// skip courses that have never been played
if( pProfile->GetCourseNumTimesPlayed(courseID) == 0 )
continue;
XNode* pCourseNode = pNode->AppendChild( courseID.CreateNode() );
FOREACHM_CONST( TrailID, HighScoresForATrail, hsCourse.m_TrailHighScores, j )
{
const TrailID &trailID = j->first;
const HighScoresForATrail &hsTrail = j->second;
const HighScoreList &hsl = hsTrail.hsl;
// skip steps that have never been played
if( hsl.GetNumTimesPlayed() == 0 )
continue;
XNode* pTrailNode = pCourseNode->AppendChild( trailID.CreateNode() );
pTrailNode->AppendChild( hsl.CreateNode() );
}
}
return pNode;
}
void Profile::LoadCourseScoresFromNode( const XNode* pCourseScores )
{
CHECKPOINT;
ASSERT( pCourseScores->GetName() == "CourseScores" );
vector<Course*> vpAllCourses;
SONGMAN->GetAllCourses( vpAllCourses, true );
FOREACH_CONST_Child( pCourseScores, pCourse )
{
if( pCourse->GetName() != "Course" )
continue;
CourseID courseID;
courseID.LoadFromNode( pCourse );
if( !courseID.IsValid() )
WARN_AND_CONTINUE;
// Backward compatability hack to fix importing scores of old style
// courses that weren't in group folder but have now been moved into
// a group folder:
// If the courseID doesn't resolve, then take the file name part of sPath
// and search for matches of just the file name.
{
Course *pC = courseID.ToCourse();
if( pC == NULL )
{
RString sDir, sFName, sExt;
splitpath( courseID.GetPath(), sDir, sFName, sExt );
RString sFullFileName = sFName + sExt;
FOREACH_CONST( Course*, vpAllCourses, c )
{
RString sOther = (*c)->m_sPath.Right(sFullFileName.size());
if( sFullFileName.CompareNoCase(sOther) == 0 )
{
pC = *c;
courseID.FromCourse( pC );
break;
}
}
}
}
FOREACH_CONST_Child( pCourse, pTrail )
{
if( pTrail->GetName() != "Trail" )
continue;
TrailID trailID;
trailID.LoadFromNode( pTrail );
if( !trailID.IsValid() )
WARN_AND_CONTINUE;
const XNode *pHighScoreListNode = pTrail->GetChild("HighScoreList");
if( pHighScoreListNode == NULL )
WARN_AND_CONTINUE;
HighScoreList &hsl = m_CourseHighScores[courseID].m_TrailHighScores[trailID].hsl;
hsl.LoadFromNode( pHighScoreListNode );
}
}
}
XNode* Profile::SaveCategoryScoresCreateNode() const
{
CHECKPOINT;
const Profile* pProfile = this;
ASSERT( pProfile != NULL );
XNode* pNode = new XNode( "CategoryScores" );
FOREACH_ENUM( StepsType,st )
{
// skip steps types that have never been played
if( pProfile->GetCategoryNumTimesPlayed( st ) == 0 )
continue;
XNode* pStepsTypeNode = pNode->AppendChild( "StepsType" );
pStepsTypeNode->AppendAttr( "Type", GAMEMAN->GetStepsTypeInfo(st).szName );
FOREACH_ENUM( RankingCategory,rc )
{
// skip steps types/categories that have never been played
if( pProfile->GetCategoryHighScoreList(st,rc).GetNumTimesPlayed() == 0 )
continue;
XNode* pRankingCategoryNode = pStepsTypeNode->AppendChild( "RankingCategory" );
pRankingCategoryNode->AppendAttr( "Type", RankingCategoryToString(rc) );
const HighScoreList &hsl = pProfile->GetCategoryHighScoreList( (StepsType)st, (RankingCategory)rc );
pRankingCategoryNode->AppendChild( hsl.CreateNode() );
}
}
return pNode;
}
void Profile::LoadCategoryScoresFromNode( const XNode* pCategoryScores )
{
CHECKPOINT;
ASSERT( pCategoryScores->GetName() == "CategoryScores" );
FOREACH_CONST_Child( pCategoryScores, pStepsType )
{
if( pStepsType->GetName() != "StepsType" )
continue;
RString str;
if( !pStepsType->GetAttrValue( "Type", str ) )
WARN_AND_CONTINUE;
StepsType st = GAMEMAN->StringToStepsType( str );
if( st == StepsType_Invalid )
WARN_AND_CONTINUE_M( str );
FOREACH_CONST_Child( pStepsType, pRadarCategory )
{
if( pRadarCategory->GetName() != "RankingCategory" )
continue;
if( !pRadarCategory->GetAttrValue( "Type", str ) )
WARN_AND_CONTINUE;
RankingCategory rc = StringToRankingCategory( str );
if( rc == RankingCategory_Invalid )
WARN_AND_CONTINUE_M( str );
const XNode *pHighScoreListNode = pRadarCategory->GetChild("HighScoreList");
if( pHighScoreListNode == NULL )
WARN_AND_CONTINUE;
HighScoreList &hsl = this->GetCategoryHighScoreList( st, rc );
hsl.LoadFromNode( pHighScoreListNode );
}
}
}
void Profile::SaveStatsWebPageToDir( RString sDir ) const
{
ASSERT( PROFILEMAN != NULL );
}
void Profile::SaveMachinePublicKeyToDir( RString sDir ) const
{
if( PREFSMAN->m_bSignProfileData && IsAFile(CRYPTMAN->GetPublicKeyFileName()) )
FileCopy( CRYPTMAN->GetPublicKeyFileName(), sDir+PUBLIC_KEY_FILE );
}
void Profile::AddScreenshot( const Screenshot &screenshot )
{
m_vScreenshots.push_back( screenshot );
}
void Profile::LoadScreenshotDataFromNode( const XNode* pScreenshotData )
{
CHECKPOINT;
ASSERT( pScreenshotData->GetName() == "ScreenshotData" );
FOREACH_CONST_Child( pScreenshotData, pScreenshot )
{
if( pScreenshot->GetName() != "Screenshot" )
WARN_AND_CONTINUE_M( pScreenshot->GetName() );
Screenshot ss;
ss.LoadFromNode( pScreenshot );
m_vScreenshots.push_back( ss );
}
}
XNode* Profile::SaveScreenshotDataCreateNode() const
{
CHECKPOINT;
const Profile* pProfile = this;
ASSERT( pProfile != NULL );
XNode* pNode = new XNode( "ScreenshotData" );
FOREACH_CONST( Screenshot, m_vScreenshots, ss )
{
pNode->AppendChild( ss->CreateNode() );
}
return pNode;
}
void Profile::LoadCalorieDataFromNode( const XNode* pCalorieData )
{
CHECKPOINT;
ASSERT( pCalorieData->GetName() == "CalorieData" );
FOREACH_CONST_Child( pCalorieData, pCaloriesBurned )
{
if( pCaloriesBurned->GetName() != "CaloriesBurned" )
WARN_AND_CONTINUE_M( pCaloriesBurned->GetName() );
RString sDate;
if( !pCaloriesBurned->GetAttrValue("Date",sDate) )
WARN_AND_CONTINUE;
DateTime date;
if( !date.FromString(sDate) )
WARN_AND_CONTINUE_M( sDate );
float fCaloriesBurned = 0;
pCaloriesBurned->GetTextValue(fCaloriesBurned);
m_mapDayToCaloriesBurned[date].fCals = fCaloriesBurned;
}
}
XNode* Profile::SaveCalorieDataCreateNode() const
{
CHECKPOINT;
const Profile* pProfile = this;
ASSERT( pProfile != NULL );
XNode* pNode = new XNode( "CalorieData" );
FOREACHM_CONST( DateTime, Calories, m_mapDayToCaloriesBurned, i )
{
XNode* pCaloriesBurned = pNode->AppendChild( "CaloriesBurned", i->second.fCals );
pCaloriesBurned->AppendAttr( "Date", i->first.GetString() );
}
return pNode;
}
float Profile::GetCaloriesBurnedForDay( DateTime day ) const
{
day.StripTime();
map<DateTime,Calories>::const_iterator i = m_mapDayToCaloriesBurned.find( day );
if( i == m_mapDayToCaloriesBurned.end() )
return 0;
else
return i->second.fCals;
}
/*
static void SaveRecentScore( XNode* xml )
{
RString sDate = DateTime::GetNowDate().GetString();
sDate.Replace(":","-");
RString sFileNameNoExtension = Profile::MakeUniqueFileNameNoExtension(UPLOAD_SUBDIR, sDate );
RString fn = UPLOAD_SUBDIR + sFileNameNoExtension + ".xml";
RString sStatsXmlSigFile = fn+SIGNATURE_APPEND;
CryptManager::SignFileToFile(fn, sStatsXmlSigFile);
}
XNode* Profile::HighScoreForASongAndSteps::CreateNode() const
{
XNode* pNode = new XNode( "HighScoreForASongAndSteps" );
pNode->AppendChild( songID.CreateNode() );
pNode->AppendChild( stepsID.CreateNode() );
pNode->AppendChild( hs.CreateNode() );
return pNode;
}
void Profile::SaveStepsRecentScore( const Song* pSong, const Steps* pSteps, HighScore hs )
{
ASSERT( pSong );
ASSERT( pSteps );
HighScoreForASongAndSteps h;
h.songID.FromSong( pSong );
ASSERT( h.songID.IsValid() );
h.stepsID.FromSteps( pSteps );
ASSERT( h.stepsID.IsValid() );
h.hs = hs;
auto_ptr<XNode> xml( new XNode("Stats") );
xml->AppendChild( "MachineGuid", PROFILEMAN->GetMachineProfile()->m_sGuid );
XNode *recent = xml->AppendChild( new XNode("RecentSongScores") );
recent->AppendChild( h.CreateNode() );
SaveRecentScore( xml.get() );
}
XNode* Profile::HighScoreForACourseAndTrail::CreateNode() const
{
XNode* pNode = new XNode( "HighScoreForACourseAndTrail" );
pNode->AppendChild( courseID.CreateNode() );
pNode->AppendChild( trailID.CreateNode() );
pNode->AppendChild( hs.CreateNode() );
return pNode;
}
void Profile::SaveCourseRecentScore( const Course* pCourse, const Trail* pTrail, HighScore hs )
{
HighScoreForACourseAndTrail h;
h.courseID.FromCourse( pCourse );
h.trailID.FromTrail( pTrail );
h.hs = hs;
auto_ptr<XNode> xml( new XNode("Stats") );
xml->AppendChild( "MachineGuid", PROFILEMAN->GetMachineProfile()->m_sGuid );
XNode *recent = xml->AppendChild( new XNode("RecentCourseScores") );
recent->AppendChild( h.CreateNode() );
SaveRecentScore( xml.get() );
}
*/
const Profile::HighScoresForASong *Profile::GetHighScoresForASong( const SongID& songID ) const
{
map<SongID,HighScoresForASong>::const_iterator it;
it = m_SongHighScores.find( songID );
if( it == m_SongHighScores.end() )
return NULL;
return &it->second;
}
const Profile::HighScoresForACourse *Profile::GetHighScoresForACourse( const CourseID& courseID ) const
{
map<CourseID,HighScoresForACourse>::const_iterator it;
it = m_CourseHighScores.find( courseID );
if( it == m_CourseHighScores.end() )
return NULL;
return &it->second;
}
bool Profile::IsMachine() const
{
// TODO: Think of a better way to handle this
return this == PROFILEMAN->GetMachineProfile();
}
XNode* Profile::SaveCoinDataCreateNode() const
{
CHECKPOINT;
const Profile* pProfile = this;
ASSERT( pProfile != NULL );
XNode* pNode = new XNode( "CoinData" );
{
int coins[NUM_LAST_DAYS];
BOOKKEEPER->GetCoinsLastDays( coins );
XNode* p = pNode->AppendChild( "LastDays" );
for( int i=0; i<NUM_LAST_DAYS; i++ )
p->AppendChild( LastDayToString(i), coins[i] );
}
{
int coins[NUM_LAST_WEEKS];
BOOKKEEPER->GetCoinsLastWeeks( coins );
XNode* p = pNode->AppendChild( "LastWeeks" );
for( int i=0; i<NUM_LAST_WEEKS; i++ )
p->AppendChild( LastWeekToString(i), coins[i] );
}
{
int coins[DAYS_IN_WEEK];
BOOKKEEPER->GetCoinsByDayOfWeek( coins );
XNode* p = pNode->AppendChild( "DayOfWeek" );
for( int i=0; i<DAYS_IN_WEEK; i++ )
p->AppendChild( DayOfWeekToString(i), coins[i] );
}
{
int coins[HOURS_IN_DAY];
BOOKKEEPER->GetCoinsByHour( coins );
XNode* p = pNode->AppendChild( "Hour" );
for( int i=0; i<HOURS_IN_DAY; i++ )
p->AppendChild( HourInDayToString(i), coins[i] );
}
return pNode;
}
void Profile::MoveBackupToDir( RString sFromDir, RString sToDir )
{
if( FILEMAN->IsAFile(sFromDir + STATS_XML) &&
FILEMAN->IsAFile(sFromDir+STATS_XML+SIGNATURE_APPEND) )
{
FILEMAN->Move( sFromDir+STATS_XML, sToDir+STATS_XML );
FILEMAN->Move( sFromDir+STATS_XML+SIGNATURE_APPEND, sToDir+STATS_XML+SIGNATURE_APPEND );
}
else if( FILEMAN->IsAFile(sFromDir + STATS_XML_GZ) &&
FILEMAN->IsAFile(sFromDir+STATS_XML_GZ+SIGNATURE_APPEND) )
{
FILEMAN->Move( sFromDir+STATS_XML_GZ, sToDir+STATS_XML );
FILEMAN->Move( sFromDir+STATS_XML_GZ+SIGNATURE_APPEND, sToDir+STATS_XML+SIGNATURE_APPEND );
}
if( FILEMAN->IsAFile(sFromDir + EDITABLE_INI) )
FILEMAN->Move( sFromDir+EDITABLE_INI, sToDir+EDITABLE_INI );
if( FILEMAN->IsAFile(sFromDir + DONT_SHARE_SIG) )
FILEMAN->Move( sFromDir+DONT_SHARE_SIG, sToDir+DONT_SHARE_SIG );
}
RString Profile::MakeUniqueFileNameNoExtension( RString sDir, RString sFileNameBeginning )
{
FILEMAN->FlushDirCache( sDir );
// Find a file name for the screenshot
vector<RString> files;
GetDirListing( sDir + sFileNameBeginning+"*", files, false, false );
sort( files.begin(), files.end() );
int iIndex = 0;
for( int i = files.size()-1; i >= 0; --i )
{
static Regex re( "^" + sFileNameBeginning + "([0-9]{5})\\....$" );
vector<RString> matches;
if( !re.Compare( files[i], matches ) )
continue;
ASSERT( matches.size() == 1 );
iIndex = StringToInt( matches[0] )+1;
break;
}
return MakeFileNameNoExtension( sFileNameBeginning, iIndex );
}
RString Profile::MakeFileNameNoExtension( RString sFileNameBeginning, int iIndex )
{
return sFileNameBeginning + ssprintf( "%05d", iIndex );
}
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the Profile. */
class LunaProfile: public Luna<Profile>
{
public:
static int AddScreenshot( T* p, lua_State *L )
{
HighScore* hs= Luna<HighScore>::check(L, 1);
RString filename= SArg(2);
Screenshot screenshot;
screenshot.sFileName= filename;
screenshot.sMD5= BinaryToHex(CRYPTMAN->GetMD5ForFile(filename));
screenshot.highScore= *hs;
p->AddScreenshot(screenshot);
return 0;
}
static int GetDisplayName( T* p, lua_State *L ) { lua_pushstring(L, p->m_sDisplayName ); return 1; }
static int GetLastUsedHighScoreName( T* p, lua_State *L ) { lua_pushstring(L, p->m_sLastUsedHighScoreName ); return 1; }
static int SetLastUsedHighScoreName( T* p, lua_State *L )
{
p->m_sLastUsedHighScoreName= SArg(1);
return 0;
}
static int GetHighScoreList( T* p, lua_State *L )
{
if( LuaBinding::CheckLuaObjectType(L, 1, "Song") )
{
const Song *pSong = Luna<Song>::check(L,1);
const Steps *pSteps = Luna<Steps>::check(L,2);
HighScoreList &hsl = p->GetStepsHighScoreList( pSong, pSteps );
hsl.PushSelf( L );
return 1;
}
else if( LuaBinding::CheckLuaObjectType(L, 1, "Course") )
{
const Course *pCourse = Luna<Course>::check(L,1);
const Trail *pTrail = Luna<Trail>::check(L,2);
HighScoreList &hsl = p->GetCourseHighScoreList( pCourse, pTrail );
hsl.PushSelf( L );
return 1;
}
luaL_typerror( L, 1, "Song or Course" );
return 0;
}
static int GetCategoryHighScoreList( T* p, lua_State *L )
{
StepsType pStepsType = Enum::Check<StepsType>(L, 1);
RankingCategory pRankCat = Enum::Check<RankingCategory>(L, 2);
HighScoreList &hsl = p->GetCategoryHighScoreList(pStepsType, pRankCat);
hsl.PushSelf( L );
return 1;
}
static int GetHighScoreListIfExists( T* p, lua_State *L )
{
#define GET_IF_EXISTS(arga_type, argb_type) \
const arga_type *parga = Luna<arga_type>::check(L, 1); \
const argb_type *pargb = Luna<argb_type>::check(L, 2); \
arga_type##ID arga_id; \
arga_id.From##arga_type(parga); \
argb_type##ID argb_id; \
argb_id.From##argb_type(pargb); \
std::map<arga_type##ID, Profile::HighScoresForA##arga_type>::iterator \
main_scores= p->m_##arga_type##HighScores.find(arga_id); \
if(main_scores == p->m_##arga_type##HighScores.end()) \
{ \
lua_pushnil(L); \
return 1; \
} \
std::map<argb_type##ID, Profile::HighScoresForA##argb_type>::iterator \
sub_scores= main_scores->second.m_##argb_type##HighScores.find(argb_id); \
if(sub_scores == main_scores->second.m_##argb_type##HighScores.end()) \
{ \
lua_pushnil(L); \
return 1; \
} \
sub_scores->second.hsl.PushSelf(L); \
return 1;
if( LuaBinding::CheckLuaObjectType(L, 1, "Song") )
{
GET_IF_EXISTS(Song, Steps);
}
else if( LuaBinding::CheckLuaObjectType(L, 1, "Course") )
{
GET_IF_EXISTS(Course, Trail);
}
luaL_typerror( L, 1, "Song or Course" );
return 0;
#undef GET_IF_EXISTS
}
static int GetAllUsedHighScoreNames( T* p, lua_State *L )
{
std::set<RString> names;
p->GetAllUsedHighScoreNames(names);
lua_createtable(L, names.size(), 0);
int next_name_index= 1;
for(std::set<RString>::iterator name= names.begin(); name != names.end();
++name)
{
lua_pushstring(L, name->c_str());
lua_rawseti(L, -2, next_name_index);
++next_name_index;
}
return 1;
}
static int GetCharacter( T* p, lua_State *L ) { p->GetCharacter()->PushSelf(L); return 1; }
static int SetCharacter( T* p, lua_State *L ) { p->SetCharacter(SArg(1)); return 0; }
static int GetWeightPounds( T* p, lua_State *L ) { lua_pushnumber(L, p->m_iWeightPounds ); return 1; }
static int SetWeightPounds( T* p, lua_State *L ) { p->m_iWeightPounds = IArg(1); return 0; }
static int GetGoalType( T* p, lua_State *L ) { lua_pushnumber(L, p->m_GoalType ); return 1; }
static int SetGoalType( T* p, lua_State *L ) { p->m_GoalType = Enum::Check<GoalType>(L, 1); return 0; }
static int GetGoalCalories( T* p, lua_State *L ) { lua_pushnumber(L, p->m_iGoalCalories ); return 1; }
static int SetGoalCalories( T* p, lua_State *L ) { p->m_iGoalCalories = IArg(1); return 0; }
static int GetGoalSeconds( T* p, lua_State *L ) { lua_pushnumber(L, p->m_iGoalSeconds ); return 1; }
static int SetGoalSeconds( T* p, lua_State *L ) { p->m_iGoalSeconds = IArg(1); return 0; }
static int GetCaloriesBurnedToday( T* p, lua_State *L ) { lua_pushnumber(L, p->GetCaloriesBurnedToday() ); return 1; }
static int GetTotalNumSongsPlayed( T* p, lua_State *L ) { lua_pushnumber(L, p->m_iNumTotalSongsPlayed ); return 1; }
static int IsCodeUnlocked( T* p, lua_State *L ) { lua_pushboolean(L, p->IsCodeUnlocked(SArg(1)) ); return 1; }
static int GetSongsActual( T* p, lua_State *L ) { lua_pushnumber(L, p->GetSongsActual(Enum::Check<StepsType>(L, 1),Enum::Check<Difficulty>(L, 2)) ); return 1; }
static int GetCoursesActual( T* p, lua_State *L ) { lua_pushnumber(L, p->GetCoursesActual(Enum::Check<StepsType>(L, 1),Enum::Check<Difficulty>(L, 2)) ); return 1; }
static int GetSongsPossible( T* p, lua_State *L ) { lua_pushnumber(L, p->GetSongsPossible(Enum::Check<StepsType>(L, 1),Enum::Check<Difficulty>(L, 2)) ); return 1; }
static int GetCoursesPossible( T* p, lua_State *L ) { lua_pushnumber(L, p->GetCoursesPossible(Enum::Check<StepsType>(L, 1),Enum::Check<Difficulty>(L, 2)) ); return 1; }
static int GetSongsPercentComplete( T* p, lua_State *L ) { lua_pushnumber(L, p->GetSongsPercentComplete(Enum::Check<StepsType>(L, 1),Enum::Check<Difficulty>(L, 2)) ); return 1; }
static int GetCoursesPercentComplete( T* p, lua_State *L ) { lua_pushnumber(L, p->GetCoursesPercentComplete(Enum::Check<StepsType>(L, 1),Enum::Check<Difficulty>(L, 2)) ); return 1; }
static int GetTotalStepsWithTopGrade( T* p, lua_State *L ) { lua_pushnumber(L, p->GetTotalStepsWithTopGrade(Enum::Check<StepsType>(L, 1),Enum::Check<Difficulty>(L, 2),Enum::Check<Grade>(L, 3)) ); return 1; }
static int GetTotalTrailsWithTopGrade( T* p, lua_State *L ) { lua_pushnumber(L, p->GetTotalTrailsWithTopGrade(Enum::Check<StepsType>(L, 1),Enum::Check<Difficulty>(L, 2),Enum::Check<Grade>(L, 3)) ); return 1; }
static int GetNumTotalSongsPlayed( T* p, lua_State *L ) { lua_pushnumber(L, p->m_iNumTotalSongsPlayed ); return 1; }
static int GetTotalSessions( T* p, lua_State *L ) { lua_pushnumber(L, p->m_iTotalSessions ); return 1; }
static int GetTotalSessionSeconds( T* p, lua_State *L ) { lua_pushnumber(L, p->m_iTotalSessionSeconds ); return 1; }
static int GetTotalGameplaySeconds( T* p, lua_State *L ) { lua_pushnumber(L, p->m_iTotalGameplaySeconds ); return 1; }
static int GetSongsAndCoursesPercentCompleteAllDifficulties( T* p, lua_State *L ) { lua_pushnumber(L, p->GetSongsAndCoursesPercentCompleteAllDifficulties(Enum::Check<StepsType>(L, 1)) ); return 1; }
static int GetTotalCaloriesBurned( T* p, lua_State *L ) { lua_pushnumber(L, p->m_fTotalCaloriesBurned ); return 1; }
static int GetDisplayTotalCaloriesBurned( T* p, lua_State *L ) { lua_pushstring(L, p->GetDisplayTotalCaloriesBurned() ); return 1; }
static int GetMostPopularSong( T* p, lua_State *L )
{
Song *p2 = p->GetMostPopularSong();
if( p2 )
p2->PushSelf(L);
else
lua_pushnil( L );
return 1;
}
static int GetMostPopularCourse( T* p, lua_State *L )
{
Course *p2 = p->GetMostPopularCourse();
if( p2 )
p2->PushSelf(L);
else
lua_pushnil( L );
return 1;
}
static int GetSongNumTimesPlayed( T* p, lua_State *L )
{
ASSERT( !lua_isnil(L,1) );
Song *pS = Luna<Song>::check(L,1);
lua_pushnumber( L, p->GetSongNumTimesPlayed(pS) );
return 1;
}
static int HasPassedAnyStepsInSong( T* p, lua_State *L )
{
ASSERT( !lua_isnil(L,1) );
Song *pS = Luna<Song>::check(L,1);
lua_pushboolean( L, p->HasPassedAnyStepsInSong(pS) );
return 1;
}
static int GetNumToasties( T* p, lua_State *L ) { lua_pushnumber(L, p->m_iNumToasties ); return 1; }
static int GetTotalTapsAndHolds( T* p, lua_State *L ) { lua_pushnumber(L, p->m_iTotalTapsAndHolds ); return 1; }
static int GetTotalJumps( T* p, lua_State *L ) { lua_pushnumber(L, p->m_iTotalJumps ); return 1; }
static int GetTotalHolds( T* p, lua_State *L ) { lua_pushnumber(L, p->m_iTotalHolds ); return 1; }
static int GetTotalRolls( T* p, lua_State *L ) { lua_pushnumber(L, p->m_iTotalRolls ); return 1; }
static int GetTotalMines( T* p, lua_State *L ) { lua_pushnumber(L, p->m_iTotalMines ); return 1; }
static int GetTotalHands( T* p, lua_State *L ) { lua_pushnumber(L, p->m_iTotalHands ); return 1; }
static int GetTotalLifts( T* p, lua_State *L ) { lua_pushnumber(L, p->m_iTotalLifts ); return 1; }
static int GetUserTable( T* p, lua_State *L ) { p->m_UserTable.PushSelf(L); return 1; }
static int GetLastPlayedSong( T* p, lua_State *L )
{
Song *pS = p->m_lastSong.ToSong();
if( pS )
pS->PushSelf(L);
else
lua_pushnil( L );
return 1;
}
static int GetLastPlayedCourse( T* p, lua_State *L )
{
Course *pC = p->m_lastCourse.ToCourse();
if( pC )
pC->PushSelf(L);
else
lua_pushnil( L );
return 1;
}
DEFINE_METHOD( GetGUID, m_sGuid );
LunaProfile()
{
ADD_METHOD( AddScreenshot );
ADD_METHOD( GetDisplayName );
ADD_METHOD( GetLastUsedHighScoreName );
ADD_METHOD( SetLastUsedHighScoreName );
ADD_METHOD( GetAllUsedHighScoreNames );
ADD_METHOD( GetHighScoreListIfExists );
ADD_METHOD( GetHighScoreList );
ADD_METHOD( GetCategoryHighScoreList );
ADD_METHOD( GetCharacter );
ADD_METHOD( SetCharacter );
ADD_METHOD( GetWeightPounds );
ADD_METHOD( SetWeightPounds );
ADD_METHOD( GetGoalType );
ADD_METHOD( SetGoalType );
ADD_METHOD( GetGoalCalories );
ADD_METHOD( SetGoalCalories );
ADD_METHOD( GetGoalSeconds );
ADD_METHOD( SetGoalSeconds );
ADD_METHOD( GetCaloriesBurnedToday );
ADD_METHOD( GetTotalNumSongsPlayed );
ADD_METHOD( IsCodeUnlocked );
ADD_METHOD( GetSongsActual );
ADD_METHOD( GetCoursesActual );
ADD_METHOD( GetSongsPossible );
ADD_METHOD( GetCoursesPossible );
ADD_METHOD( GetSongsPercentComplete );
ADD_METHOD( GetCoursesPercentComplete );
ADD_METHOD( GetTotalStepsWithTopGrade );
ADD_METHOD( GetTotalTrailsWithTopGrade );
ADD_METHOD( GetNumTotalSongsPlayed );
ADD_METHOD( GetTotalSessions );
ADD_METHOD( GetTotalSessionSeconds );
ADD_METHOD( GetTotalGameplaySeconds );
ADD_METHOD( GetSongsAndCoursesPercentCompleteAllDifficulties );
ADD_METHOD( GetTotalCaloriesBurned );
ADD_METHOD( GetDisplayTotalCaloriesBurned );
ADD_METHOD( GetMostPopularSong );
ADD_METHOD( GetMostPopularCourse );
ADD_METHOD( GetSongNumTimesPlayed );
ADD_METHOD( HasPassedAnyStepsInSong );
ADD_METHOD( GetNumToasties );
ADD_METHOD( GetTotalTapsAndHolds );
ADD_METHOD( GetTotalJumps );
ADD_METHOD( GetTotalHolds );
ADD_METHOD( GetTotalRolls );
ADD_METHOD( GetTotalMines );
ADD_METHOD( GetTotalHands );
ADD_METHOD( GetTotalLifts );
ADD_METHOD( GetUserTable );
ADD_METHOD( GetLastPlayedSong );
ADD_METHOD( GetLastPlayedCourse );
ADD_METHOD( GetGUID );
}
};
LUA_REGISTER_CLASS( Profile )
// lua end
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/