92 lines
2.8 KiB
C++
92 lines
2.8 KiB
C++
/* DancingCharacters - Characters that react to how the players are doing. */
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#ifndef DancingCharacters_H
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#define DancingCharacters_H
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#include "ActorFrame.h"
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#include "PlayerNumber.h"
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#include "ThemeManager.h"
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#include "RageTimer.h"
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#include "AutoActor.h"
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class Model;
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enum ANIM_STATES_2D
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{
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AS2D_IDLE = 0,
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AS2D_MISS,
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AS2D_GOOD,
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AS2D_GREAT,
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AS2D_FEVER,
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AS2D_FAIL,
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AS2D_WIN,
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AS2D_WINFEVER,
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AS2D_IGNORE, // special case -- so that we can timer to idle again.
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AS2D_MAXSTATES // leave at end
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};
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class DancingCharacters : public ActorFrame
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{
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public:
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DancingCharacters();
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virtual ~DancingCharacters();
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void LoadNextSong();
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virtual void Update( float fDelta );
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virtual void DrawPrimitives();
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bool m_bDrawDangerLight;
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void Change2DAnimState( PlayerNumber pn, int iState );
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protected:
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Model *m_pCharacter[NUM_PLAYERS];
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float m_CameraDistance;
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float m_CameraPanYStart;
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float m_CameraPanYEnd;
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float m_fLookAtHeight;
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float m_fCameraHeightStart;
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float m_fCameraHeightEnd;
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float m_fThisCameraStartBeat;
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float m_fThisCameraEndBeat;
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bool m_bHas2DElements[NUM_PLAYERS];
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AutoActor m_bgIdle[NUM_PLAYERS];
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AutoActor m_bgMiss[NUM_PLAYERS];
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AutoActor m_bgGood[NUM_PLAYERS];
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AutoActor m_bgGreat[NUM_PLAYERS];
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AutoActor m_bgFever[NUM_PLAYERS];
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AutoActor m_bgFail[NUM_PLAYERS];
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AutoActor m_bgWin[NUM_PLAYERS];
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AutoActor m_bgWinFever[NUM_PLAYERS];
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RageTimer m_2DIdleTimer[NUM_PLAYERS];
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int m_i2DAnimState[NUM_PLAYERS];
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};
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#endif
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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