comment + cleanup
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+2
-3
@@ -14,14 +14,13 @@ void ActorSound::Load( const RString &sPath )
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void ActorSound::Play()
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{
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// This fix makes possible to stop and pause actorsounds, also because
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// sometimes stacking sounds is annoying -DaisuMaster
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// This fix makes it possible to stop and pause ActorSounds. (Also,
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// sometimes stacking sounds is annoying.) -DaisuMaster
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if( m_Sound.IsPlaying() )
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{
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m_Sound.PlayCopy();
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return;
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}
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m_Sound.StartPlaying();
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}
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@@ -11,7 +11,7 @@ class CourseContentsList : public ActorScroller
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public:
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~CourseContentsList();
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virtual CourseContentsList *Copy() const;
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void LoadFromNode( const XNode* pNode );
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void SetFromGameState();
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@@ -1,3 +1,4 @@
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/* DancingCharacters - Characters that react to how the players are doing. */
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#ifndef DancingCharacters_H
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#define DancingCharacters_H
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+2
-2
@@ -17,11 +17,11 @@ public:
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virtual void DrawPrimitives();
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void Load( const PlayerState* pPlayerState, float fYReverseOffset );
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void DidTapNote( int iCol, TapNoteScore tns, bool bBright );
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void DidHoldNote( int iCol, HoldNoteScore hns, bool bBright );
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void SetHoldShowing( int iCol, const TapNote &tn );
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protected:
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float m_fYReverseOffsetPixels;
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const PlayerState* m_pPlayerState;
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@@ -19,7 +19,7 @@ void ScreenPackagesSSC::HandleScreenMessage( const ScreenMessage SM )
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SCREENMAN->SetNewScreen( THEME->GetMetric (m_sName, "PrevScreen") );
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else if( SM ==SM_GoToNextScreen )
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SCREENMAN->SetNewScreen( THEME->GetMetric (m_sName, "NextScreen") );
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ScreenWithMenuElements::HandleScreenMessage( SM );
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}
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@@ -46,7 +46,7 @@ void ScreenPackagesSSC::DrawPrimitives()
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}
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RString ScreenPackagesSSC::JSONParse( const RString &string_in )
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{
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{
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/* json++ stuff here */
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return "";
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}
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@@ -16,7 +16,7 @@ public:
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/* Input stuff */
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virtual void Input( const InputEventPlus &input );
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virtual void MenuBack( const InputEventPlus &input );
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virtual void MenuBack( const InputEventPlus &input );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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virtual void Update(float f);
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