Glenn Maynard f5b3c5425e GetDataToPlay: take frames, not samples (use frames as a basic unit
of measuring sound buffer sizes whenever there's channel count available)
2004-03-26 03:13:57 +00:00
S
Description
Languages
C++ 85.7%
Lua 4.3%
C 4.3%
Rich Text Format 2.3%
CMake 1.1%
Other 2%