Files
itgmania212121/stepmania/src/GhostArrowBright.cpp
T

95 lines
3.2 KiB
C++

#include "stdafx.h"
/*
-----------------------------------------------------------------------------
Class: GhostArrowBright
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Ben Nordstrom
Chris Danford
-----------------------------------------------------------------------------
*/
#include "GhostArrowBright.h"
#include "PrefsManager.h"
#include "ThemeManager.h"
#define SHOW_SECONDS THEME->GetMetricF("GhostArrowBright","ShowSeconds")
#define ZOOM_START THEME->GetMetricF("GhostArrowBright","ZoomStart")
#define ZOOM_END THEME->GetMetricF("GhostArrowBright","ZoomEnd")
#define COLOR_PERFECT_START THEME->GetMetricC("GhostArrowBright","ColorPerfectStart")
#define COLOR_PERFECT_END THEME->GetMetricC("GhostArrowBright","ColorPerfectEnd")
#define COLOR_GREAT_START THEME->GetMetricC("GhostArrowBright","ColorGreatStart")
#define COLOR_GREAT_END THEME->GetMetricC("GhostArrowBright","ColorGreatEnd")
#define COLOR_GOOD_START THEME->GetMetricC("GhostArrowBright","ColorGoodStart")
#define COLOR_GOOD_END THEME->GetMetricC("GhostArrowBright","ColorGoodEnd")
#define COLOR_BOO_START THEME->GetMetricC("GhostArrowBright","ColorBooStart")
#define COLOR_BOO_END THEME->GetMetricC("GhostArrowBright","ColorBooEnd")
// "2" appended so the names won't conflict with the GhostArrow
float g_fShowSeconds2;
float g_fZoomStart2, g_fZoomEnd2;
RageColor
g_colorPerfectStart2, g_colorPerfectEnd2,
g_colorGreatStart2, g_colorGreatEnd2,
g_colorGoodStart2, g_colorGoodEnd2,
g_colorBooStart2, g_colorBooEnd2;
GhostArrowBright::GhostArrowBright()
{
g_fShowSeconds2 = SHOW_SECONDS;
g_fZoomStart2 = ZOOM_START;
g_fZoomEnd2 = ZOOM_END;
g_colorPerfectStart2= COLOR_PERFECT_START;
g_colorPerfectEnd2 = COLOR_PERFECT_END;
g_colorGreatStart2 = COLOR_GREAT_START;
g_colorGreatEnd2 = COLOR_GREAT_END;
g_colorGoodStart2 = COLOR_GOOD_START;
g_colorGoodEnd2 = COLOR_GOOD_END;
g_colorBooStart2 = COLOR_BOO_START;
g_colorBooEnd2 = COLOR_BOO_END;
SetDiffuse( RageColor(1,1,1,0) );
}
void GhostArrowBright::Update( float fDeltaTime )
{
Sprite::Update( fDeltaTime );
}
void GhostArrowBright::Step( TapNoteScore score )
{
// HACK: set the length of each frame so the animation plays in exactly 1 pop up time.
// We can't do this in the constructor because the image hasn't been loaded yet
for( int i=0; i<Sprite::GetNumStates(); i++ )
Sprite::m_fDelay[i] = g_fShowSeconds2 / (float)Sprite::GetNumStates();
RageColor colorStart, colorEnd;
switch( score )
{
case TNS_PERFECT: colorStart = g_colorPerfectStart2; colorEnd = g_colorPerfectEnd2; break;
case TNS_GREAT: colorStart = g_colorGreatStart2; colorEnd = g_colorGreatEnd2; break;
case TNS_GOOD: colorStart = g_colorGoodStart2; colorEnd = g_colorGoodEnd2; break;
case TNS_BOO: colorStart = g_colorBooStart2; colorEnd = g_colorBooEnd2; break;
case TNS_MISS: // miss should never be passed in here
default:
ASSERT(0);
}
StopTweening();
SetDiffuse( colorStart );
SetState( 0 );
SetZoom( g_fZoomStart2 );
BeginTweening( g_fShowSeconds2 );
SetTweenZoom( g_fZoomEnd2 );
SetTweenDiffuse( colorEnd );
BeginTweening( 0.0001f ); // snap to invisible
SetTweenDiffuse( RageColor(1,1,1,0) );
}