203 lines
11 KiB
C++
203 lines
11 KiB
C++
#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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File: ThemeManager.h
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Desc: .
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Copyright (c) 2001 Chris Danford. All rights reserved.
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-----------------------------------------------------------------------------
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*/
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#include "ThemeManager.h"
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ThemeManager* THEME = NULL; // global object accessable from anywhere in the program
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CString ThemeManager::GetPathTo( ThemeElement te, CString sThemeName )
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{
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CString sThemeDir = ThemeNameToThemeDir( sThemeName );
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CString sAssetPath; // fill this in below
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switch( te )
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{
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case GRAPHIC_TITLE_MENU_BACKGROUND: sAssetPath = "Graphics\\title menu background"; break;
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case GRAPHIC_SELECT_STYLE_BACKGROUND: sAssetPath = "Graphics\\select style background"; break;
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case GRAPHIC_SELECT_MUSIC_BACKGROUND: sAssetPath = "Graphics\\select music background"; break;
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case GRAPHIC_OPTIONS_BACKGROUND: sAssetPath = "Graphics\\options background"; break;
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case GRAPHIC_RESULT_BACKGROUND: sAssetPath = "Graphics\\result background"; break;
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case GRAPHIC_SELECT_STYLE_TOP_EDGE: sAssetPath = "Graphics\\select style top edge"; break;
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case GRAPHIC_SELECT_MUSIC_TOP_EDGE: sAssetPath = "Graphics\\select music top edge"; break;
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case GRAPHIC_GAME_OPTIONS_TOP_EDGE: sAssetPath = "Graphics\\game options top edge"; break;
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case GRAPHIC_PLAYER_OPTIONS_TOP_EDGE: sAssetPath = "Graphics\\player options top edge"; break;
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case GRAPHIC_MUSIC_OPTIONS_TOP_EDGE: sAssetPath = "Graphics\\music options top edge"; break;
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case GRAPHIC_RESULT_TOP_EDGE: sAssetPath = "Graphics\\result top edge"; break;
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case GRAPHIC_FALLBACK_BANNER: sAssetPath = "Graphics\\Fallback Banner"; break;
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case GRAPHIC_FALLBACK_BACKGROUND: sAssetPath = "Graphics\\Fallback Background"; break;
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case GRAPHIC_COLOR_ARROW_GRAY_PART: sAssetPath = "Graphics\\Color Arrow gray part 2x2"; break;
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case GRAPHIC_COLOR_ARROW_COLOR_PART:sAssetPath = "Graphics\\Color Arrow color part"; break;
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case GRAPHIC_GHOST_ARROW: sAssetPath = "Graphics\\ghost arrow"; break;
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case GRAPHIC_HOLD_GHOST_ARROW: sAssetPath = "Graphics\\hold ghost arrow"; break;
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case GRAPHIC_GRAY_ARROW: sAssetPath = "Graphics\\gray arrow"; break;
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case GRAPHIC_JUDGEMENT: sAssetPath = "Graphics\\judgement 1x9"; break;
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case GRAPHIC_MENU_BOTTOM_EDGE: sAssetPath = "Graphics\\menu bottom edge"; break;
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case GRAPHIC_SCORE_FRAME: sAssetPath = "Graphics\\score frame"; break;
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case GRAPHIC_LIFEMETER_FRAME: sAssetPath = "Graphics\\Life Meter Frame"; break;
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case GRAPHIC_LIFEMETER_PILLS: sAssetPath = "Graphics\\life meter pills 17x1"; break;
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case GRAPHIC_COMBO: sAssetPath = "Graphics\\combo"; break;
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case GRAPHIC_CLOSING_STAR: sAssetPath = "Graphics\\closing star"; break;
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case GRAPHIC_OPENING_STAR: sAssetPath = "Graphics\\opening star"; break;
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case GRAPHIC_CAUTION: sAssetPath = "Graphics\\Caution"; break;
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case GRAPHIC_READY: sAssetPath = "Graphics\\Ready"; break;
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case GRAPHIC_HERE_WE_GO: sAssetPath = "Graphics\\here we go"; break;
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case GRAPHIC_CLEARED: sAssetPath = "Graphics\\cleared"; break;
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case GRAPHIC_FAILED: sAssetPath = "Graphics\\failed"; break;
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case GRAPHIC_GRADES: sAssetPath = "Graphics\\grades 1x8"; break;
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case GRAPHIC_KEEP_ALIVE: sAssetPath = "Graphics\\keep alive"; break;
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case GRAPHIC_DANCER_P1: sAssetPath = "Graphics\\dancer p1"; break;
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case GRAPHIC_DANCER_P2: sAssetPath = "Graphics\\dancer p2"; break;
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case GRAPHIC_PAD_SINGLE: sAssetPath = "Graphics\\Pad single"; break;
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case GRAPHIC_PAD_DOUBLE: sAssetPath = "Graphics\\Pad double"; break;
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case GRAPHIC_STYLE_ICONS: sAssetPath = "Graphics\\style icons 1x4"; break;
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case GRAPHIC_STYLE_EXPLANATIONS: sAssetPath = "Graphics\\style explanations 1x8"; break;
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case GRAPHIC_MUSIC_SELECTION_HIGHLIGHT: sAssetPath = "Graphics\\music selection highlight"; break;
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case GRAPHIC_STEPS_DESCRIPTION: sAssetPath = "Graphics\\steps description 1x8"; break;
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case GRAPHIC_SECTION_BACKGROUND: sAssetPath = "Graphics\\section background"; break;
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case GRAPHIC_MUSIC_SORT_ICONS: sAssetPath = "Graphics\\music sort icons 1x5"; break;
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case GRAPHIC_MUSIC_STATUS_ICONS: sAssetPath = "Graphics\\music status icons 1x4"; break;
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case GRAPHIC_DANGER: sAssetPath = "Graphics\\danger"; break;
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case GRAPHIC_DANGER_BACKGROUND: sAssetPath = "Graphics\\danger background"; break;
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case SOUND_FAILED: sAssetPath = "Sounds\\failed"; break;
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case SOUND_ASSIST: sAssetPath = "Sounds\\Assist"; break;
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case SOUND_SELECT: sAssetPath = "Sounds\\select"; break;
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case SOUND_SWITCH_STYLE: sAssetPath = "Sounds\\switch style"; break;
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case SOUND_SWITCH_MUSIC: sAssetPath = "Sounds\\switch music"; break;
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case SOUND_SWITCH_SORT: sAssetPath = "Sounds\\switch sort"; break;
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case SOUND_EXPAND: sAssetPath = "Sounds\\expand"; break;
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case SOUND_SWITCH_STEPS: sAssetPath = "Sounds\\switch steps"; break;
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case SOUND_TITLE_CHANGE: sAssetPath = "Sounds\\title change"; break;
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case SOUND_MENU_SWOOSH: sAssetPath = "Sounds\\menu swoosh"; break;
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case SOUND_MENU_BACK: sAssetPath = "Sounds\\menu back"; break;
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case SOUND_TRAINING_MUSIC: sAssetPath = "Sounds\\training music"; break;
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case FONT_OUTLINE: sAssetPath = "Fonts\\Outline"; break;
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case FONT_NORMAL: sAssetPath = "Fonts\\Normal"; break;
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case FONT_FUTURISTIC: sAssetPath = "Fonts\\Futuristic"; break;
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case FONT_BOLD_NUMBERS: sAssetPath = "Fonts\\Bold Numbers"; break;
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case FONT_LCD_NUMBERS: sAssetPath = "Fonts\\LCD Numbers"; break;
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case FONT_FEET: sAssetPath = "Fonts\\Feet"; break;
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case FONT_COMBO_NUMBERS: sAssetPath = "Fonts\\MAX Numbers"; break;
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case FONT_SCORE_NUMBERS: sAssetPath = "Fonts\\Bold Numbers"; break;
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case ANNOUNCER_ATTRACT: sAssetPath = "Announcer\\attract"; break;
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case ANNOUNCER_BAD_COMMENT: sAssetPath = "Announcer\\bad comment"; break;
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case ANNOUNCER_CAUTION: sAssetPath = "Announcer\\caution"; break;
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case ANNOUNCER_CLEARED: sAssetPath = "Announcer\\cleared"; break;
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case ANNOUNCER_FAIL_COMMENT: sAssetPath = "Announcer\\fail comment"; break;
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case ANNOUNCER_GAME_OVER: sAssetPath = "Announcer\\game over"; break;
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case ANNOUNCER_GOOD_COMMENT: sAssetPath = "Announcer\\good comment"; break;
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case ANNOUNCER_HERE_WE_GO: sAssetPath = "Announcer\\here we go"; break;
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case ANNOUNCER_MUSIC_COMMENT: sAssetPath = "Announcer\\music comment"; break;
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case ANNOUNCER_READY: sAssetPath = "Announcer\\ready"; break;
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case ANNOUNCER_READY_LAST: sAssetPath = "Announcer\\ready last"; break;
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case ANNOUNCER_RESULT_AAA: sAssetPath = "Announcer\\result aaa"; break;
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case ANNOUNCER_RESULT_AA: sAssetPath = "Announcer\\result aa"; break;
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case ANNOUNCER_RESULT_A: sAssetPath = "Announcer\\result a"; break;
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case ANNOUNCER_RESULT_B: sAssetPath = "Announcer\\result b"; break;
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case ANNOUNCER_RESULT_C: sAssetPath = "Announcer\\result c"; break;
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case ANNOUNCER_RESULT_D: sAssetPath = "Announcer\\result d"; break;
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case ANNOUNCER_RESULT_E: sAssetPath = "Announcer\\result e"; break;
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case ANNOUNCER_TITLE: sAssetPath = "Announcer\\title"; break;
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default:
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RageError( ssprintf("Unhandled theme element %d", te) );
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}
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CString sAssetDir, sAssetFileName, sThrowAway;
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splitrelpath( sAssetPath, sAssetDir, sAssetFileName, sThrowAway );
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CStringArray arrayPossibleElementFileNames; // fill this with the possible files
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///////////////////////////////////////
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// see if the current theme implements this element
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///////////////////////////////////////
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if( sAssetDir == "Graphics\\" )
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{
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GetDirListing( sThemeDir + sAssetDir + sAssetFileName + ".sprite", arrayPossibleElementFileNames );
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GetDirListing( sThemeDir + sAssetDir + sAssetFileName + ".png", arrayPossibleElementFileNames );
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GetDirListing( sThemeDir + sAssetDir + sAssetFileName + ".jpg", arrayPossibleElementFileNames );
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GetDirListing( sThemeDir + sAssetDir + sAssetFileName + ".bmp", arrayPossibleElementFileNames );
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}
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else if( sAssetDir == "Sounds\\" )
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{
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GetDirListing( sThemeDir + sAssetDir + sAssetFileName + ".set", arrayPossibleElementFileNames );
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GetDirListing( sThemeDir + sAssetDir + sAssetFileName + ".mp3", arrayPossibleElementFileNames );
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GetDirListing( sThemeDir + sAssetDir + sAssetFileName + ".wav", arrayPossibleElementFileNames );
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}
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else if( sAssetDir == "Fonts\\" )
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{
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GetDirListing( sThemeDir + sAssetDir + sAssetFileName + ".font", arrayPossibleElementFileNames );
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}
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else if( sAssetDir == "Announcer\\" )
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{
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// return the directory, and let the SoundSet discover all the samples in that directory
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if( DoesFileExist( sThemeDir + sAssetDir + sAssetFileName ) )
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return sThemeDir + sAssetDir + sAssetFileName;
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}
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else
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{
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RageError( ssprintf("Unknown theme asset dir '%s'.", sAssetDir) );
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}
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if( arrayPossibleElementFileNames.GetSize() > 0 )
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return sThemeDir + sAssetDir + arrayPossibleElementFileNames[0];
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///////////////////////////////////////
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// the current theme does not implement this element. Fall back to the default path.
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///////////////////////////////////////
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if( sAssetDir == "Graphics\\" )
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{
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GetDirListing( DEFAULT_THEME_DIR + sAssetDir + sAssetFileName + ".sprite", arrayPossibleElementFileNames );
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GetDirListing( DEFAULT_THEME_DIR + sAssetDir + sAssetFileName + ".png", arrayPossibleElementFileNames );
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GetDirListing( DEFAULT_THEME_DIR + sAssetDir + sAssetFileName + ".jpg", arrayPossibleElementFileNames );
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GetDirListing( DEFAULT_THEME_DIR + sAssetDir + sAssetFileName + ".bmp", arrayPossibleElementFileNames );
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}
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else if( sAssetDir == "Sounds\\" )
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{
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GetDirListing( DEFAULT_THEME_DIR + sAssetDir + sAssetFileName + ".set", arrayPossibleElementFileNames );
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GetDirListing( DEFAULT_THEME_DIR + sAssetDir + sAssetFileName + ".mp3", arrayPossibleElementFileNames );
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GetDirListing( DEFAULT_THEME_DIR + sAssetDir + sAssetFileName + ".wav", arrayPossibleElementFileNames );
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}
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else if( sAssetDir == "Fonts\\" )
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{
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GetDirListing( DEFAULT_THEME_DIR + sAssetDir + sAssetFileName + ".font", arrayPossibleElementFileNames );
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}
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else if( sAssetDir == "Announcer\\" )
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{
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// return the directory, and let the SoundSet discover all the samples in that directory
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if( DoesFileExist( DEFAULT_THEME_DIR + sAssetDir + sAssetFileName ) )
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return DEFAULT_THEME_DIR + sAssetDir + sAssetFileName;
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}
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else
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{
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RageError( ssprintf("Unknown theme asset dir '%s'.", sAssetDir) );
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}
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if( arrayPossibleElementFileNames.GetSize() > 0 )
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return DEFAULT_THEME_DIR + sAssetDir + arrayPossibleElementFileNames[0];
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RageError( ssprintf("The theme element '%s' does not exist in the current theme directory or the default theme directory.", sAssetDir + "\\" + sAssetFileName) );
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return "";
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}
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