Files
itgmania212121/src/StepsUtil.h
T
Jason Felds 22b7b34897 More effective fixes.
Course playing still results in it playing fine.
2011-03-19 18:26:55 -04:00

216 lines
8.1 KiB
C++

#ifndef STEPS_UTIL_H
#define STEPS_UTIL_H
#include "GameConstantsAndTypes.h"
#include "Difficulty.h"
#include "RageUtil_CachedObject.h"
class Steps;
class Song;
class Profile;
class XNode;
class SongCriteria;
/** @brief the criteria for finding certain Steps. */
class StepsCriteria
{
public:
/**
* @brief the Difficulty to search for.
*
* Don't filter here if the Difficulty is Difficulty_Invalid. */
Difficulty m_difficulty;
/**
* @brief The lowest meter to search for.
*
* Don't filter here if the meter is -1. */
int m_iLowMeter;
/**
* @brief The highest meter to search for.
*
* Don't filter here if the meter is -1. */
int m_iHighMeter;
// Currently, Songs have BPM since TimingData is by Song. These are just
// here for the inevitable chart-based BPMs future. -aj
// float m_fLowBPM; // don't filter if -1
// float m_fHighBPM; // don't filter if -1
/**
* @brief the step type to search for.
*
* Don't filter here if the StepsType is StepsType_Invalid. */
StepsType m_st;
/** @brief Check a song's locked status for searching. */
enum Locked
{
Locked_Locked, /**< We want songs that are locked. */
Locked_Unlocked, /**< We want songs that are unlocked. */
Locked_DontCare /**< We don't care if the songs are locked or not. */
} /** @brief The Song's locked status. */ m_Locked;
/** @brief Set up the initial criteria. */
StepsCriteria(): m_difficulty(Difficulty_Invalid),
m_iLowMeter(-1), m_iHighMeter(-1),
m_st(StepsType_Invalid), m_Locked(Locked_DontCare)
{
//m_fLowBPM = -1;
//m_fHighBPM = -1;
}
/**
* @brief Determine if the Song and Steps match our criteria.
* @param pSong the Song to check for.
* @param pSteps the <a class="el" href="class_steps.html">Step</a> to check for.
* @return true if it matches, false otherwise.
*/
bool Matches( const Song *pSong, const Steps *pSteps ) const;
/**
* @brief Compare two StepsCriteria to see if they are equal.
* @param other the StepsCriteria we are checking against.
* @return true if they are equal, false otherwise. */
bool operator==( const StepsCriteria &other ) const
{
#define X(x) (x == other.x)
return X(m_difficulty) && X(m_iLowMeter) && X(m_iHighMeter) && X(m_st) && X(m_Locked);
#undef X
}
/**
* @brief Compare two StepsCriteria to see if they are not equal.
* @param other the StepsCriteria we are checking against.
* @return true if they are not equal, false otherwise. */
bool operator!=( const StepsCriteria &other ) const { return !operator==( other ); }
};
/** @brief A Song and one of its Steps. */
class SongAndSteps
{
public:
/** @brief the Song we're using. */
Song *pSong;
/** @brief the Steps we're using. */
Steps *pSteps;
/** @brief Set up a blank Song and
* <a class="el" href="class_steps.html">Step</a>. */
SongAndSteps() : pSong(NULL), pSteps(NULL) { }
/**
* @brief Set up the specified Song and
* <a class="el" href="class_steps.html">Step</a>.
* @param pSong_ the new Song.
* @param pSteps_ the new <a class="el" href="class_steps.html">Step</a>. */
SongAndSteps( Song *pSong_, Steps *pSteps_ ) : pSong(pSong_), pSteps(pSteps_) { }
/**
* @brief Compare two sets of Songs and Steps to see if they are equal.
* @param other the other set of SongAndSteps.
* @return true if the two sets of Songs and Steps are equal, false otherwise. */
bool operator==( const SongAndSteps& other ) const { return pSong==other.pSong && pSteps==other.pSteps; }
/**
* @brief Compare two sets of Songs and Steps to see if they are not equal.
* @param other the other set of SongAndSteps.
* @return true if the two sets of Songs and Steps are not equal, false otherwise. */
bool operator<( const SongAndSteps& other ) const { if( pSong!=other.pSong ) return pSong<other.pSong; return pSteps<other.pSteps; }
};
/** @brief Utility functions for working with Steps. */
namespace StepsUtil
{
/**
* @brief Retrieve all of the Steps that match the criteria.
* @param soc the SongCriteria to look for.
* @param stc the StepsCriteria to look for.
* @param out the SongsAndSteps that match.
*/
void GetAllMatching( const SongCriteria &soc, const StepsCriteria &stc, vector<SongAndSteps> &out ); // look up in SONGMAN
/**
* @brief Retrieve all of the Steps that match the criteria.
* @param pSong the Song we're checking in.
* @param stc the StepsCriteria to look for.
* @param out the SongsAndSteps that match.
*/
void GetAllMatching( Song *pSong, const StepsCriteria &stc, vector<SongAndSteps> &out );
/**
* @brief Is there a <a class="el" href="class_steps.html">Step</a>
* that matches the criteria?
* @param soc the SongCriteria to look for.
* @param stc the StepsCriteria to look for.
* @return true if we find a match, false otherwise. */
bool HasMatching( const SongCriteria &soc, const StepsCriteria &stc );
/**
* @brief Is there a <a class="el" href="class_steps.html">Step</a>
* that matches the criteria?
* @param pSong the Song we're checking in.
* @param stc the StepsCriteria to look for.
* @return true if we find a match, false otherwise. */
bool HasMatching( const Song *pSong, const StepsCriteria &stc );
bool CompareNotesPointersByRadarValues(const Steps* pSteps1, const Steps* pSteps2);
bool CompareNotesPointersByMeter(const Steps *pSteps1, const Steps* pSteps2);
bool CompareNotesPointersByDifficulty(const Steps *pSteps1, const Steps *pSteps2);
void SortNotesArrayByDifficulty( vector<Steps*> &vpStepsInOut );
bool CompareStepsPointersByTypeAndDifficulty(const Steps *pStep1, const Steps *pStep2);
void SortStepsByTypeAndDifficulty( vector<Steps*> &vpStepsInOut );
void SortStepsPointerArrayByNumPlays( vector<Steps*> &vpStepsInOut, ProfileSlot slot, bool bDescending );
void SortStepsPointerArrayByNumPlays( vector<Steps*> &vpStepsInOut, const Profile* pProfile, bool bDescending );
bool CompareStepsPointersByDescription(const Steps *pStep1, const Steps *pStep2);
void SortStepsByDescription( vector<Steps*> &vpStepsInOut );
void RemoveLockedSteps( const Song *pSong, vector<Steps*> &vpStepsInOut );
};
class StepsID
{
StepsType st;
Difficulty dc;
RString sDescription;
unsigned uHash;
mutable CachedObjectPointer<Steps> m_Cache;
public:
/**
* @brief Set up the StepsID with default values.
*
* This used to call Unset(), which set the variables to
* the same thing. */
StepsID(): st(StepsType_Invalid), dc(Difficulty_Invalid),
sDescription(""), uHash(0), m_Cache() {}
void Unset() { FromSteps(NULL); }
void FromSteps( const Steps *p );
Steps *ToSteps( const Song *p, bool bAllowNull ) const;
bool operator<( const StepsID &rhs ) const;
bool MatchesStepsType( StepsType s ) const { return st == s; }
XNode* CreateNode() const;
void LoadFromNode( const XNode* pNode );
RString ToString() const;
bool IsValid() const;
StepsType GetStepsType() const { return st; }
Difficulty GetDifficulty() const { return dc; }
};
#endif
/**
* @file
* @author Chris Danford, Glenn Maynard (c) 2001-2004
* @section LICENSE
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/