#ifndef STEPS_UTIL_H #define STEPS_UTIL_H #include "GameConstantsAndTypes.h" #include "Difficulty.h" #include "RageUtil_CachedObject.h" class Steps; class Song; class Profile; class XNode; class SongCriteria; /** @brief the criteria for finding certain Steps. */ class StepsCriteria { public: /** * @brief the Difficulty to search for. * * Don't filter here if the Difficulty is Difficulty_Invalid. */ Difficulty m_difficulty; /** * @brief The lowest meter to search for. * * Don't filter here if the meter is -1. */ int m_iLowMeter; /** * @brief The highest meter to search for. * * Don't filter here if the meter is -1. */ int m_iHighMeter; // Currently, Songs have BPM since TimingData is by Song. These are just // here for the inevitable chart-based BPMs future. -aj // float m_fLowBPM; // don't filter if -1 // float m_fHighBPM; // don't filter if -1 /** * @brief the step type to search for. * * Don't filter here if the StepsType is StepsType_Invalid. */ StepsType m_st; /** @brief Check a song's locked status for searching. */ enum Locked { Locked_Locked, /**< We want songs that are locked. */ Locked_Unlocked, /**< We want songs that are unlocked. */ Locked_DontCare /**< We don't care if the songs are locked or not. */ } /** @brief The Song's locked status. */ m_Locked; /** @brief Set up the initial criteria. */ StepsCriteria(): m_difficulty(Difficulty_Invalid), m_iLowMeter(-1), m_iHighMeter(-1), m_st(StepsType_Invalid), m_Locked(Locked_DontCare) { //m_fLowBPM = -1; //m_fHighBPM = -1; } /** * @brief Determine if the Song and Steps match our criteria. * @param pSong the Song to check for. * @param pSteps the Step to check for. * @return true if it matches, false otherwise. */ bool Matches( const Song *pSong, const Steps *pSteps ) const; /** * @brief Compare two StepsCriteria to see if they are equal. * @param other the StepsCriteria we are checking against. * @return true if they are equal, false otherwise. */ bool operator==( const StepsCriteria &other ) const { #define X(x) (x == other.x) return X(m_difficulty) && X(m_iLowMeter) && X(m_iHighMeter) && X(m_st) && X(m_Locked); #undef X } /** * @brief Compare two StepsCriteria to see if they are not equal. * @param other the StepsCriteria we are checking against. * @return true if they are not equal, false otherwise. */ bool operator!=( const StepsCriteria &other ) const { return !operator==( other ); } }; /** @brief A Song and one of its Steps. */ class SongAndSteps { public: /** @brief the Song we're using. */ Song *pSong; /** @brief the Steps we're using. */ Steps *pSteps; /** @brief Set up a blank Song and * Step. */ SongAndSteps() : pSong(NULL), pSteps(NULL) { } /** * @brief Set up the specified Song and * Step. * @param pSong_ the new Song. * @param pSteps_ the new Step. */ SongAndSteps( Song *pSong_, Steps *pSteps_ ) : pSong(pSong_), pSteps(pSteps_) { } /** * @brief Compare two sets of Songs and Steps to see if they are equal. * @param other the other set of SongAndSteps. * @return true if the two sets of Songs and Steps are equal, false otherwise. */ bool operator==( const SongAndSteps& other ) const { return pSong==other.pSong && pSteps==other.pSteps; } /** * @brief Compare two sets of Songs and Steps to see if they are not equal. * @param other the other set of SongAndSteps. * @return true if the two sets of Songs and Steps are not equal, false otherwise. */ bool operator<( const SongAndSteps& other ) const { if( pSong!=other.pSong ) return pSong &out ); // look up in SONGMAN /** * @brief Retrieve all of the Steps that match the criteria. * @param pSong the Song we're checking in. * @param stc the StepsCriteria to look for. * @param out the SongsAndSteps that match. */ void GetAllMatching( Song *pSong, const StepsCriteria &stc, vector &out ); /** * @brief Is there a Step * that matches the criteria? * @param soc the SongCriteria to look for. * @param stc the StepsCriteria to look for. * @return true if we find a match, false otherwise. */ bool HasMatching( const SongCriteria &soc, const StepsCriteria &stc ); /** * @brief Is there a Step * that matches the criteria? * @param pSong the Song we're checking in. * @param stc the StepsCriteria to look for. * @return true if we find a match, false otherwise. */ bool HasMatching( const Song *pSong, const StepsCriteria &stc ); bool CompareNotesPointersByRadarValues(const Steps* pSteps1, const Steps* pSteps2); bool CompareNotesPointersByMeter(const Steps *pSteps1, const Steps* pSteps2); bool CompareNotesPointersByDifficulty(const Steps *pSteps1, const Steps *pSteps2); void SortNotesArrayByDifficulty( vector &vpStepsInOut ); bool CompareStepsPointersByTypeAndDifficulty(const Steps *pStep1, const Steps *pStep2); void SortStepsByTypeAndDifficulty( vector &vpStepsInOut ); void SortStepsPointerArrayByNumPlays( vector &vpStepsInOut, ProfileSlot slot, bool bDescending ); void SortStepsPointerArrayByNumPlays( vector &vpStepsInOut, const Profile* pProfile, bool bDescending ); bool CompareStepsPointersByDescription(const Steps *pStep1, const Steps *pStep2); void SortStepsByDescription( vector &vpStepsInOut ); void RemoveLockedSteps( const Song *pSong, vector &vpStepsInOut ); }; class StepsID { StepsType st; Difficulty dc; RString sDescription; unsigned uHash; mutable CachedObjectPointer m_Cache; public: /** * @brief Set up the StepsID with default values. * * This used to call Unset(), which set the variables to * the same thing. */ StepsID(): st(StepsType_Invalid), dc(Difficulty_Invalid), sDescription(""), uHash(0), m_Cache() {} void Unset() { FromSteps(NULL); } void FromSteps( const Steps *p ); Steps *ToSteps( const Song *p, bool bAllowNull ) const; bool operator<( const StepsID &rhs ) const; bool MatchesStepsType( StepsType s ) const { return st == s; } XNode* CreateNode() const; void LoadFromNode( const XNode* pNode ); RString ToString() const; bool IsValid() const; StepsType GetStepsType() const { return st; } Difficulty GetDifficulty() const { return dc; } }; #endif /** * @file * @author Chris Danford, Glenn Maynard (c) 2001-2004 * @section LICENSE * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. 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