190b7c1493
eliminate duplicate styles and unnecesary edit styles
269 lines
6.6 KiB
C
269 lines
6.6 KiB
C
/* GameInput - An input event specific to a Game definied by an instrument and a button space. */
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#ifndef GAMEINPUT_H
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#define GAMEINPUT_H
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#include "EnumHelper.h"
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enum GameController
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{
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GAME_CONTROLLER_1 = 0, // left controller
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GAME_CONTROLLER_2, // right controller
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MAX_GAME_CONTROLLERS, // leave this at the end
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GAME_CONTROLLER_INVALID,
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};
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#define FOREACH_GameController( gc ) FOREACH_ENUM( GameController, MAX_GAME_CONTROLLERS, gc )
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typedef int GameButton;
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const GameButton MAX_GAME_BUTTONS = 20;
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const GameButton GAME_BUTTON_INVALID = MAX_GAME_BUTTONS+1;
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#define FOREACH_GameButton( gb ) FOREACH_ENUM( GameButton, MAX_GAME_BUTTONS, gb )
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enum // DanceButtons
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{
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DANCE_BUTTON_LEFT,
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DANCE_BUTTON_RIGHT,
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DANCE_BUTTON_UP,
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DANCE_BUTTON_DOWN,
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DANCE_BUTTON_UPLEFT,
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DANCE_BUTTON_UPRIGHT,
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DANCE_BUTTON_START,
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DANCE_BUTTON_BACK,
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DANCE_BUTTON_MENULEFT,
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DANCE_BUTTON_MENURIGHT,
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DANCE_BUTTON_MENUUP,
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DANCE_BUTTON_MENUDOWN,
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DANCE_BUTTON_COIN,
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DANCE_BUTTON_OPERATOR,
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NUM_DANCE_BUTTONS, // leave this at the end
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};
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enum // PumpButtons
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{
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PUMP_BUTTON_UPLEFT,
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PUMP_BUTTON_UPRIGHT,
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PUMP_BUTTON_CENTER,
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PUMP_BUTTON_DOWNLEFT,
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PUMP_BUTTON_DOWNRIGHT,
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PUMP_BUTTON_START,
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PUMP_BUTTON_BACK,
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PUMP_BUTTON_MENULEFT,
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PUMP_BUTTON_MENURIGHT,
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PUMP_BUTTON_MENUUP,
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PUMP_BUTTON_MENUDOWN,
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PUMP_BUTTON_COIN,
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PUMP_BUTTON_OPERATOR,
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NUM_PUMP_BUTTONS, // leave this at the end
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};
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enum // EZ2Buttons
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{
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EZ2_BUTTON_FOOTUPLEFT,
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EZ2_BUTTON_FOOTUPRIGHT,
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EZ2_BUTTON_FOOTDOWN,
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EZ2_BUTTON_HANDUPLEFT,
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EZ2_BUTTON_HANDUPRIGHT,
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EZ2_BUTTON_HANDLRLEFT,
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EZ2_BUTTON_HANDLRRIGHT,
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EZ2_BUTTON_START,
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EZ2_BUTTON_BACK,
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EZ2_BUTTON_MENULEFT,
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EZ2_BUTTON_MENURIGHT,
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EZ2_BUTTON_MENUUP,
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EZ2_BUTTON_MENUDOWN,
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EZ2_BUTTON_COIN,
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EZ2_BUTTON_OPERATOR,
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NUM_EZ2_BUTTONS, // leave this at the end
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};
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enum // ParaButtons
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{
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PARA_BUTTON_LEFT,
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PARA_BUTTON_UPLEFT,
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PARA_BUTTON_UP,
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PARA_BUTTON_UPRIGHT,
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PARA_BUTTON_RIGHT,
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PARA_BUTTON_START,
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PARA_BUTTON_BACK,
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PARA_BUTTON_MENULEFT,
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PARA_BUTTON_MENURIGHT,
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PARA_BUTTON_MENUUP,
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PARA_BUTTON_MENUDOWN,
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PARA_BUTTON_COIN,
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PARA_BUTTON_OPERATOR,
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NUM_PARA_BUTTONS, // leave this at the end
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};
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enum // 3DDX Buttons
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{
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DS3DDX_BUTTON_HANDLEFT,
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DS3DDX_BUTTON_FOOTDOWNLEFT,
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DS3DDX_BUTTON_FOOTUPLEFT,
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DS3DDX_BUTTON_HANDUP,
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DS3DDX_BUTTON_HANDDOWN,
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DS3DDX_BUTTON_FOOTUPRIGHT,
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DS3DDX_BUTTON_FOOTDOWNRIGHT,
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DS3DDX_BUTTON_HANDRIGHT,
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DS3DDX_BUTTON_START,
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DS3DDX_BUTTON_BACK,
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DS3DDX_BUTTON_MENULEFT,
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DS3DDX_BUTTON_MENURIGHT,
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DS3DDX_BUTTON_MENUUP,
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DS3DDX_BUTTON_MENUDOWN,
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DS3DDX_BUTTON_COIN,
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DS3DDX_BUTTON_OPERATOR,
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NUM_DS3DDX_BUTTONS, // leave this at the end.
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};
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enum // BM Buttons
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{
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BM_BUTTON_KEY1,
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BM_BUTTON_KEY2,
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BM_BUTTON_KEY3,
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BM_BUTTON_KEY4,
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BM_BUTTON_KEY5,
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BM_BUTTON_KEY6,
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BM_BUTTON_KEY7,
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BM_BUTTON_SCRATCHUP,
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/* XXX special case: this button is an alias of BM_BUTTON_SCRATCHUP for track
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* matching. */
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BM_BUTTON_SCRATCHDOWN,
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BM_BUTTON_START,
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BM_BUTTON_BACK,
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BM_BUTTON_MENULEFT,
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BM_BUTTON_MENURIGHT,
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BM_BUTTON_MENUUP,
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BM_BUTTON_MENUDOWN,
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BM_BUTTON_COIN,
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BM_BUTTON_OPERATOR,
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NUM_BM_BUTTONS, // leave this at the end.
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};
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enum // ManiaxButtons
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{
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MANIAX_BUTTON_HANDUPLEFT,
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MANIAX_BUTTON_HANDUPRIGHT,
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MANIAX_BUTTON_HANDLRLEFT,
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MANIAX_BUTTON_HANDLRRIGHT,
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MANIAX_BUTTON_START,
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MANIAX_BUTTON_BACK,
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MANIAX_BUTTON_MENULEFT,
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MANIAX_BUTTON_MENURIGHT,
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MANIAX_BUTTON_MENUUP,
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MANIAX_BUTTON_MENUDOWN,
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MANIAX_BUTTON_COIN,
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MANIAX_BUTTON_OPERATOR,
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NUM_MANIAX_BUTTONS, // leave this at the end
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};
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enum // TechnoButtons
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{
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TECHNO_BUTTON_LEFT,
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TECHNO_BUTTON_RIGHT,
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TECHNO_BUTTON_UP,
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TECHNO_BUTTON_DOWN,
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TECHNO_BUTTON_UPLEFT,
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TECHNO_BUTTON_UPRIGHT,
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TECHNO_BUTTON_CENTER,
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TECHNO_BUTTON_DOWNLEFT,
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TECHNO_BUTTON_DOWNRIGHT,
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TECHNO_BUTTON_START,
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TECHNO_BUTTON_BACK,
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TECHNO_BUTTON_MENULEFT,
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TECHNO_BUTTON_MENURIGHT,
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TECHNO_BUTTON_MENUUP,
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TECHNO_BUTTON_MENUDOWN,
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TECHNO_BUTTON_COIN,
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TECHNO_BUTTON_OPERATOR,
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NUM_TECHNO_BUTTONS, // leave this at the end
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};
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enum // PnM Buttons
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{
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PNM_BUTTON_LEFT_WHITE,
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PNM_BUTTON_LEFT_YELLOW,
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PNM_BUTTON_LEFT_GREEN,
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PNM_BUTTON_LEFT_BLUE,
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PNM_BUTTON_RED,
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PNM_BUTTON_RIGHT_BLUE,
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PNM_BUTTON_RIGHT_GREEN,
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PNM_BUTTON_RIGHT_YELLOW,
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PNM_BUTTON_RIGHT_WHITE,
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PNM_BUTTON_START,
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PNM_BUTTON_BACK,
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PNM_BUTTON_MENULEFT,
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PNM_BUTTON_MENURIGHT,
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PNM_BUTTON_MENUUP,
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PNM_BUTTON_MENUDOWN,
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PNM_BUTTON_COIN,
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PNM_BUTTON_OPERATOR,
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NUM_PNM_BUTTONS, // leave this at the end
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};
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enum // LightsButtons
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{
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LIGHTS_BUTTON_MARQUEE_UP_LEFT,
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LIGHTS_BUTTON_MARQUEE_UP_RIGHT,
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LIGHTS_BUTTON_MARQUEE_LR_LEFT,
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LIGHTS_BUTTON_MARQUEE_LR_RIGHT,
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LIGHTS_BUTTON_BUTTONS_LEFT,
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LIGHTS_BUTTON_BUTTONS_RIGHT,
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LIGHTS_BUTTON_BASS_LEFT,
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LIGHTS_BUTTON_BASS_RIGHT,
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LIGHTS_BUTTON_START,
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LIGHTS_BUTTON_BACK,
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LIGHTS_BUTTON_MENULEFT,
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LIGHTS_BUTTON_MENURIGHT,
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LIGHTS_BUTTON_MENUUP,
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LIGHTS_BUTTON_MENUDOWN,
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LIGHTS_BUTTON_COIN,
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LIGHTS_BUTTON_OPERATOR,
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NUM_LIGHTS_BUTTONS, // leave this at the end
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};
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struct GameInput
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{
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GameInput(): controller(GAME_CONTROLLER_INVALID), button(GAME_BUTTON_INVALID) { }
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GameInput( GameController c, GameButton b ): controller(c), button(b) { }
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GameController controller;
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GameButton button;
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bool operator==( const GameInput &other ) { return controller == other.controller && button == other.button; };
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inline bool IsValid() const { return controller != GAME_CONTROLLER_INVALID; };
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inline void MakeInvalid() { controller = GAME_CONTROLLER_INVALID; button = GAME_BUTTON_INVALID; };
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CString toString();
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bool fromString( CString s );
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};
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#endif
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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