Files
itgmania212121/stepmania/src/FontManager.cpp
T
Glenn Maynard 3c997641f8 Remove game-specific glyphs. It adds overhead to setting every BitmapText,
and nothing uses it.  If we want to do this, add Lua conditionals to font
pages.
2004-09-27 13:33:08 +00:00

112 lines
3.5 KiB
C++

#include "global.h"
#include "FontManager.h"
#include "Font.h"
#include "RageUtil.h"
#include "RageLog.h"
#include "RageException.h"
#include <map>
#include "GameManager.h"
FontManager* FONT = NULL; // global and accessable from anywhere in our program
// map from file name to a texture holder
typedef pair<CString,CString> FontName;
static map<FontName, Font*> g_mapPathToFont;
FontManager::FontManager()
{
}
FontManager::~FontManager()
{
for( std::map<FontName, Font*>::iterator i = g_mapPathToFont.begin();
i != g_mapPathToFont.end(); ++i)
{
const FontName &fn = i->first;
Font* pFont = i->second;
LOG->Trace( "FONT LEAK: '%s', RefCount = %d.", fn.first.c_str(), pFont->m_iRefCount );
delete pFont;
}
}
void FontManager::ReloadFonts()
{
for(map<FontName, Font*>::iterator i = g_mapPathToFont.begin();
i != g_mapPathToFont.end(); ++i)
{
i->second->Reload();
}
}
Font* FontManager::LoadFont( const CString &sFontOrTextureFilePath, CString sChars )
{
// Convert the path to lowercase so that we don't load duplicates.
// Really, this does not solve the duplicate problem. We could have two copies
// of the same bitmap if there are equivalent but different paths
// (e.g. "graphics\blah.png" and "..\stepmania\graphics\blah.png" ).
CHECKPOINT_M( ssprintf("FontManager::LoadFont(%s).", sFontOrTextureFilePath.c_str()) );
const FontName NewName( sFontOrTextureFilePath, sChars );
map<FontName, Font*>::iterator p = g_mapPathToFont.find( NewName );
if( p != g_mapPathToFont.end() )
{
Font *pFont=p->second;
pFont->m_iRefCount++;
return pFont;
}
Font *f = new Font;
f->Load(sFontOrTextureFilePath, sChars);
g_mapPathToFont[NewName] = f;
return f;
}
void FontManager::UnloadFont( Font *fp )
{
CHECKPOINT_M( ssprintf("FontManager::UnloadFont(%s).", fp->path.c_str()) );
for( std::map<FontName, Font*>::iterator i = g_mapPathToFont.begin();
i != g_mapPathToFont.end(); ++i)
{
if(i->second != fp)
continue;
i->second->m_iRefCount--;
if( fp->m_iRefCount == 0 )
{
delete i->second; // free the texture
g_mapPathToFont.erase( i ); // and remove the key in the map
}
return;
}
RageException::Throw( "Unloaded an unknown font (%p)", fp );
}
/*
* (c) 2001-2003 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/