259 lines
7.8 KiB
C++
259 lines
7.8 KiB
C++
#include "global.h"
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#include "ScreenEz2SelectPlayer.h"
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#include "ScreenManager.h"
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#include "GameSoundManager.h"
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#include "GameConstantsAndTypes.h"
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#include "GameManager.h"
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#include "RageLog.h"
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#include "AnnouncerManager.h"
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#include "GameState.h"
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#include "RageTimer.h"
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#include "ThemeManager.h"
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#include "MenuTimer.h"
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#include "ScreenDimensions.h"
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#include "InputEventPlus.h"
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/* Constants */
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#define JOIN_FRAME_X( p ) THEME->GetMetricF("ScreenEz2SelectPlayer",ssprintf("JoinFrameP%dX",p+1))
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#define JOIN_FRAME_Y( i ) THEME->GetMetricF("ScreenEz2SelectPlayer",ssprintf("JoinFrameP%dY",i+1))
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#define JOIN_MESSAGE_X( p ) THEME->GetMetricF("ScreenEz2SelectPlayer",ssprintf("JoinMessageP%dX",p+1))
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#define JOIN_MESSAGE_Y( i ) THEME->GetMetricF("ScreenEz2SelectPlayer",ssprintf("JoinMessageP%dY",i+1))
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#define HELP_TEXT THEME->GetString("ScreenEz2SelectPlayer","HelpText")
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#define TIMER_SECONDS THEME->GetMetricI("ScreenEz2SelectPlayer","TimerSeconds")
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#define SILENT_WAIT THEME->GetMetricB("ScreenEz2SelectPlayer","SilentWait")
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#define BOUNCE_JOIN_MESSAGE THEME->GetMetricB("ScreenEz2SelectPlayer","BounceJoinMessage")
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#define FOLD_ON_JOIN THEME->GetMetricB("ScreenEz2SelectPlayer","FoldOnJoin")
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const float TWEEN_TIME = 0.35f;
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REGISTER_SCREEN_CLASS( ScreenEz2SelectPlayer );
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void ScreenEz2SelectPlayer::Init()
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{
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// Unjoin the players, then let them join back in on this screen
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FOREACH_PlayerNumber( p )
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GAMESTATE->m_bSideIsJoined[p] = false;
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ScreenWithMenuElements::Init();
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FOREACH_PlayerNumber( p )
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{
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m_sprJoinFrame[p].Load( THEME->GetPathG("ScreenEz2SelectPlayer","join frame 1x2") );
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m_sprJoinFrame[p].StopAnimating();
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m_sprJoinFrame[p].SetState( p );
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m_sprJoinFrame[p].SetXY( JOIN_FRAME_X(p), JOIN_FRAME_Y(p) );
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this->AddChild( &m_sprJoinFrame[p] );
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if( GAMESTATE->m_bSideIsJoined[p] )
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m_sprJoinFrame[p].SetZoomY( 0 );
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m_sprJoinMessage[p].Load( THEME->GetPathG("ScreenEz2SelectPlayer","join message 2x2") );
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m_sprJoinMessage[p].StopAnimating();
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m_sprJoinMessage[p].SetState( p );
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m_sprJoinMessage[p].SetXY( JOIN_MESSAGE_X(p), JOIN_MESSAGE_Y(p) );
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if( BOUNCE_JOIN_MESSAGE )
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m_sprJoinMessage[p].SetEffectBounce( 0.5f, RageVector3(0,10,0) );
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this->AddChild( &m_sprJoinMessage[p] );
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if( GAMESTATE->m_bSideIsJoined[p] )
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{
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m_sprJoinMessage[p].SetState( p+NUM_PLAYERS );
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if( FOLD_ON_JOIN )
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{
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m_sprJoinMessage[p].SetZoomY( 0 );
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m_sprJoinFrame[p].SetZoomY( 0 );
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}
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}
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}
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("select player intro") );
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}
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/************************************
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~ScreenSelectMode (Destructor)
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Desc: Writes line to log when screen
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is terminated.
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************************************/
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ScreenEz2SelectPlayer::~ScreenEz2SelectPlayer()
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{
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LOG->Trace( "ScreenEz2SelectPlayer::~ScreenEz2SelectPlayer()" );
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}
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/************************************
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Update
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Desc: Animates the 1p/2p selection
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************************************/
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void ScreenEz2SelectPlayer::Update( float fDeltaTime )
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{
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ScreenWithMenuElements::Update( fDeltaTime );
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}
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/************************************
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Input
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Desc: Handles player input.
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************************************/
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void ScreenEz2SelectPlayer::Input( const InputEventPlus &input )
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{
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LOG->Trace( "ScreenEz2SelectPlayer::Input()" );
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if( IsTransitioning() )
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return;
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ScreenWithMenuElements::Input( input ); // default input handler
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}
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/************************************
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HandleScreenMessage
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Desc: Handles Screen Messages and changes
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game states.
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************************************/
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void ScreenEz2SelectPlayer::HandleScreenMessage( const ScreenMessage SM )
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{
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ScreenWithMenuElements::HandleScreenMessage( SM );
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if( SM == SM_MenuTimer )
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{
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if( GAMESTATE->GetNumSidesJoined() == 0 )
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{
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InputEventPlus iep;
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iep.pn = PLAYER_1;
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MenuStart(iep);
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}
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StartTransitioningScreen( SM_GoToNextScreen );
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}
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ScreenWithMenuElements::HandleScreenMessage( SM );
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}
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/************************************
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MenuBack
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Desc: Actions performed when a player
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presses the button bound to back
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************************************/
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void ScreenEz2SelectPlayer::MenuBack( const InputEventPlus &input )
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{
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SOUND->StopMusic();
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Cancel( SM_GoToPrevScreen );
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}
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/************************************
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MenuDown
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Desc: Actions performed when a player
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presses the button bound to down
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************************************/
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void ScreenEz2SelectPlayer::MenuDown( const InputEventPlus &input )
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{
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MenuStart( input );
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}
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/************************************
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MenuStart
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Desc: Actions performed when a player
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presses the button bound to start
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************************************/
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void ScreenEz2SelectPlayer::MenuStart( const InputEventPlus &input )
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{
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PlayerNumber pn = input.pn;
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if( GAMESTATE->m_bSideIsJoined[pn] ) // already joined
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return; // ignore
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GAMESTATE->JoinPlayer( pn );
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SCREENMAN->PlayStartSound();
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m_sprJoinMessage[pn].SetState( pn+NUM_PLAYERS );
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if( FOLD_ON_JOIN )
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{
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m_sprJoinMessage[pn].BeginTweening( 0.25f );
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m_sprJoinMessage[pn].SetZoomY( 0 );
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m_sprJoinFrame[pn].BeginTweening( 0.25f );
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m_sprJoinFrame[pn].SetZoomY( 0 );
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}
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bool bBothSidesJoined = true;
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FOREACH_PlayerNumber( p )
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if( !GAMESTATE->m_bSideIsJoined[p] )
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bBothSidesJoined = false;
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if( bBothSidesJoined )
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{
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StartTransitioningScreen( SM_GoToNextScreen );
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}
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else
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{
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// give the other player a little time to join
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m_MenuTimer->SetSeconds( 1 );
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m_MenuTimer->Start();
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m_MenuTimer->EnableStealth( SILENT_WAIT ); // do we wanna make the timer 'quiet' ?
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}
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}
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void ScreenEz2SelectPlayer::TweenOnScreen()
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{
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FOREACH_PlayerNumber( p )
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{
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float fOffScreenOffset = float( (p==PLAYER_1) ? -SCREEN_WIDTH/2 : +SCREEN_WIDTH/2 );
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float fOriginalX;
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fOriginalX = m_sprJoinMessage[p].GetX();
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m_sprJoinMessage[p].SetX( m_sprJoinMessage[p].GetX()+fOffScreenOffset );
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m_sprJoinMessage[p].BeginTweening( 0.5f, TWEEN_ACCELERATE );
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m_sprJoinMessage[p].SetX( fOriginalX );
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fOriginalX = m_sprJoinFrame[p].GetX();
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m_sprJoinFrame[p].SetX( m_sprJoinMessage[p].GetX()+fOffScreenOffset );
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m_sprJoinFrame[p].BeginTweening( 0.5f, TWEEN_ACCELERATE );
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m_sprJoinFrame[p].SetX( fOriginalX );
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}
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ScreenWithMenuElements::TweenOnScreen();
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}
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void ScreenEz2SelectPlayer::TweenOffScreen()
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{
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ScreenWithMenuElements::TweenOffScreen();
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FOREACH_PlayerNumber( p )
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{
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float fOffScreenOffset = float( (p==PLAYER_1) ? -SCREEN_WIDTH : +SCREEN_WIDTH );
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m_sprJoinMessage[p].BeginTweening( 0.5f, TWEEN_DECELERATE );
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m_sprJoinMessage[p].SetX( m_sprJoinMessage[p].GetX()+fOffScreenOffset );
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m_sprJoinFrame[p].BeginTweening( 0.5f, TWEEN_DECELERATE );
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m_sprJoinFrame[p].SetX( m_sprJoinMessage[p].GetX()+fOffScreenOffset );
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}
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}
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/*
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* (c) 2002-2003 "Frieza"
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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