140 lines
4.5 KiB
Lua
140 lines
4.5 KiB
Lua
--FullCombo base from moonlight by AJ
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local pn = ...;
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assert(pn);
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local t = Def.ActorFrame{};
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local pStats = STATSMAN:GetCurStageStats():GetPlayerStageStats(pn);
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local function GetPosition(pn)
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if Center1Player() then
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return SCREEN_CENTER_X
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else
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return THEME:GetMetric("ScreenGameplay","Player".. ToEnumShortString(pn) .. "MiscX");
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end;
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end;
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-- Reuse screen filter code for width-based explosion
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local style = GAMESTATE:GetCurrentStyle()
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local cols = style:ColumnsPerPlayer()
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local padding = 8 -- 4px on each side
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local arrowWidth = 96 -- until noteskin metrics are implemented...
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local filterWidth = (arrowWidth * cols) + padding
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-- Ripple
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t[#t+1] = Def.ActorFrame {
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InitCommand=cmd(visible,false);
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OffCommand=function(self)
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if pStats:FullCombo() then
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self:visible(true);
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end;
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end;
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Def.Quad {
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InitCommand=function(self)
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self:diffusealpha(0):x( GetPosition(pn) ):y(SCREEN_CENTER_Y):blend('add'):zoomto(filterWidth,1)
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end;
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OffCommand=function(self)
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if pStats:FullCombo() then
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if pStats:FullComboOfScore('TapNoteScore_W1') == true then
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self:diffuse(color("#A0DBF1"))
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elseif pStats:FullComboOfScore('TapNoteScore_W2') == true then
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self:diffuse(color("#F1E4A2"))
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elseif pStats:FullComboOfScore('TapNoteScore_W3') == true then
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self:diffuse(color("#ABE39B"))
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end
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self:diffusealpha(1):decelerate(1.4):zoomto(filterWidth,400):diffusealpha(0):fadetop(1):fadebottom(1);
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end;
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end;
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};
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};
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-- Milestone ripple
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t[#t+1] = Def.ActorFrame {
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InitCommand=cmd(visible,false);
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OffCommand=function(self)
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if pStats:FullCombo() then
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self:visible(true);
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end;
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end;
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LoadActor("_splash") .. {
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InitCommand=function(self)
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self:diffusealpha(0):x( GetPosition(pn) ):y(SCREEN_CENTER_Y):blend('add');
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end;
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OffCommand=function(self)
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if pStats:FullCombo() then
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if pStats:FullComboOfScore('TapNoteScore_W1') == true then
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self:diffuse(color("#A0DBF1"))
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elseif pStats:FullComboOfScore('TapNoteScore_W2') == true then
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self:diffuse(color("#F1E4A2"))
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elseif pStats:FullComboOfScore('TapNoteScore_W3') == true then
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self:diffuse(color("#ABE39B"))
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end
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self:zoom(0.5):diffusealpha(0.5):decelerate(1):zoom(1):diffusealpha(0)
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end;
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end;
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};
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};
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--W1
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t[#t+1] = LoadActor(THEME:GetPathG("FullCombo", "W1 text")) .. {
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InitCommand=cmd(diffusealpha,0;x,GetPosition(pn);y,SCREEN_CENTER_Y);
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OffCommand=function(self)
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local fct = STATSMAN:GetCurStageStats():GetPlayerStageStats(pn);
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if fct:FullComboOfScore('TapNoteScore_W1') == true then
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self:glowblink():effectperiod(0.05):effectcolor1(color("1,1,1,0")):effectcolor2(color("1,1,1,0.25"))
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self:zoomy(0.75):zoomx(1.4):diffusealpha(0):decelerate(0.4):zoomx(0.75):diffusealpha(1):sleep(0.75):decelerate(0.5):zoom(1.1):diffusealpha(0)
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elseif fct:FullComboOfScore('TapNoteScore_W2') == true then
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self:visible(false);
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elseif fct:FullComboOfScore('TapNoteScore_W3') == true then
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self:visible(false);
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else
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self:visible(false);
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end;
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end;
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};
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--W1
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t[#t+1] = LoadActor(THEME:GetPathG("FullCombo", "W2 text")) .. {
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InitCommand=cmd(diffusealpha,0;x,GetPosition(pn);y,SCREEN_CENTER_Y);
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OffCommand=function(self)
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local fct = STATSMAN:GetCurStageStats():GetPlayerStageStats(pn);
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if fct:FullComboOfScore('TapNoteScore_W1') == true then
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self:visible(false);
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elseif fct:FullComboOfScore('TapNoteScore_W2') == true then
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self:zoomy(0.75):zoomx(1.4):diffusealpha(0):decelerate(0.4):zoomx(0.75):diffusealpha(1):sleep(0.5):decelerate(0.3):zoom(1.1):diffusealpha(0)
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elseif fct:FullComboOfScore('TapNoteScore_W3') == true then
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self:visible(false);
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else
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self:visible(false);
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end;
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end;
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};
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--W3
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t[#t+1] = LoadActor(THEME:GetPathG("FullCombo", "W3 text")) .. {
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InitCommand=cmd(diffusealpha,0;x,GetPosition(pn);y,SCREEN_CENTER_Y);
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OffCommand=function(self)
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local fct = STATSMAN:GetCurStageStats():GetPlayerStageStats(pn);
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if fct:FullComboOfScore('TapNoteScore_W1') == true then
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self:visible(false);
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elseif fct:FullComboOfScore('TapNoteScore_W2') == true then
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self:visible(false);
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elseif fct:FullComboOfScore('TapNoteScore_W3') == true then
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self:zoomy(0.75):zoomx(1.4):diffusealpha(0):decelerate(0.4):zoomx(0.75):diffusealpha(1):sleep(0.5):decelerate(0.3):zoom(1.1):diffusealpha(0)
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else
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self:visible(false);
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end;
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end;
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};
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-- Sound
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t[#t+1] = LoadActor("_bolt") .. {
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OffCommand=function(self)
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local fct = STATSMAN:GetCurStageStats():GetPlayerStageStats(pn);
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if fct:FullCombo() then
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self:play();
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end;
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end;
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};
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return t; |