Files
itgmania212121/Themes/default/BGAnimations/ScreenGameplay overlay/_fcsplash/default.lua
T

140 lines
4.5 KiB
Lua

--FullCombo base from moonlight by AJ
local pn = ...;
assert(pn);
local t = Def.ActorFrame{};
local pStats = STATSMAN:GetCurStageStats():GetPlayerStageStats(pn);
local function GetPosition(pn)
if Center1Player() then
return SCREEN_CENTER_X
else
return THEME:GetMetric("ScreenGameplay","Player".. ToEnumShortString(pn) .. "MiscX");
end;
end;
-- Reuse screen filter code for width-based explosion
local style = GAMESTATE:GetCurrentStyle()
local cols = style:ColumnsPerPlayer()
local padding = 8 -- 4px on each side
local arrowWidth = 96 -- until noteskin metrics are implemented...
local filterWidth = (arrowWidth * cols) + padding
-- Ripple
t[#t+1] = Def.ActorFrame {
InitCommand=cmd(visible,false);
OffCommand=function(self)
if pStats:FullCombo() then
self:visible(true);
end;
end;
Def.Quad {
InitCommand=function(self)
self:diffusealpha(0):x( GetPosition(pn) ):y(SCREEN_CENTER_Y):blend('add'):zoomto(filterWidth,1)
end;
OffCommand=function(self)
if pStats:FullCombo() then
if pStats:FullComboOfScore('TapNoteScore_W1') == true then
self:diffuse(color("#A0DBF1"))
elseif pStats:FullComboOfScore('TapNoteScore_W2') == true then
self:diffuse(color("#F1E4A2"))
elseif pStats:FullComboOfScore('TapNoteScore_W3') == true then
self:diffuse(color("#ABE39B"))
end
self:diffusealpha(1):decelerate(1.4):zoomto(filterWidth,400):diffusealpha(0):fadetop(1):fadebottom(1);
end;
end;
};
};
-- Milestone ripple
t[#t+1] = Def.ActorFrame {
InitCommand=cmd(visible,false);
OffCommand=function(self)
if pStats:FullCombo() then
self:visible(true);
end;
end;
LoadActor("_splash") .. {
InitCommand=function(self)
self:diffusealpha(0):x( GetPosition(pn) ):y(SCREEN_CENTER_Y):blend('add');
end;
OffCommand=function(self)
if pStats:FullCombo() then
if pStats:FullComboOfScore('TapNoteScore_W1') == true then
self:diffuse(color("#A0DBF1"))
elseif pStats:FullComboOfScore('TapNoteScore_W2') == true then
self:diffuse(color("#F1E4A2"))
elseif pStats:FullComboOfScore('TapNoteScore_W3') == true then
self:diffuse(color("#ABE39B"))
end
self:zoom(0.5):diffusealpha(0.5):decelerate(1):zoom(1):diffusealpha(0)
end;
end;
};
};
--W1
t[#t+1] = LoadActor(THEME:GetPathG("FullCombo", "W1 text")) .. {
InitCommand=cmd(diffusealpha,0;x,GetPosition(pn);y,SCREEN_CENTER_Y);
OffCommand=function(self)
local fct = STATSMAN:GetCurStageStats():GetPlayerStageStats(pn);
if fct:FullComboOfScore('TapNoteScore_W1') == true then
self:glowblink():effectperiod(0.05):effectcolor1(color("1,1,1,0")):effectcolor2(color("1,1,1,0.25"))
self:zoomy(0.75):zoomx(1.4):diffusealpha(0):decelerate(0.4):zoomx(0.75):diffusealpha(1):sleep(0.75):decelerate(0.5):zoom(1.1):diffusealpha(0)
elseif fct:FullComboOfScore('TapNoteScore_W2') == true then
self:visible(false);
elseif fct:FullComboOfScore('TapNoteScore_W3') == true then
self:visible(false);
else
self:visible(false);
end;
end;
};
--W1
t[#t+1] = LoadActor(THEME:GetPathG("FullCombo", "W2 text")) .. {
InitCommand=cmd(diffusealpha,0;x,GetPosition(pn);y,SCREEN_CENTER_Y);
OffCommand=function(self)
local fct = STATSMAN:GetCurStageStats():GetPlayerStageStats(pn);
if fct:FullComboOfScore('TapNoteScore_W1') == true then
self:visible(false);
elseif fct:FullComboOfScore('TapNoteScore_W2') == true then
self:zoomy(0.75):zoomx(1.4):diffusealpha(0):decelerate(0.4):zoomx(0.75):diffusealpha(1):sleep(0.5):decelerate(0.3):zoom(1.1):diffusealpha(0)
elseif fct:FullComboOfScore('TapNoteScore_W3') == true then
self:visible(false);
else
self:visible(false);
end;
end;
};
--W3
t[#t+1] = LoadActor(THEME:GetPathG("FullCombo", "W3 text")) .. {
InitCommand=cmd(diffusealpha,0;x,GetPosition(pn);y,SCREEN_CENTER_Y);
OffCommand=function(self)
local fct = STATSMAN:GetCurStageStats():GetPlayerStageStats(pn);
if fct:FullComboOfScore('TapNoteScore_W1') == true then
self:visible(false);
elseif fct:FullComboOfScore('TapNoteScore_W2') == true then
self:visible(false);
elseif fct:FullComboOfScore('TapNoteScore_W3') == true then
self:zoomy(0.75):zoomx(1.4):diffusealpha(0):decelerate(0.4):zoomx(0.75):diffusealpha(1):sleep(0.5):decelerate(0.3):zoom(1.1):diffusealpha(0)
else
self:visible(false);
end;
end;
};
-- Sound
t[#t+1] = LoadActor("_bolt") .. {
OffCommand=function(self)
local fct = STATSMAN:GetCurStageStats():GetPlayerStageStats(pn);
if fct:FullCombo() then
self:play();
end;
end;
};
return t;