now just a renderer for NoteData. This means we don't have to carefully apply all changes to NoteData to NoteField.
68 lines
2.9 KiB
C++
68 lines
2.9 KiB
C++
/* NoteDataWithScoring - NoteData with scores for each TapNote and HoldNote. */
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#ifndef NOTEDATAWITHSCORING_H
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#define NOTEDATAWITHSCORING_H
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#include "GameConstantsAndTypes.h"
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#include "NoteData.h"
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#include "PlayerNumber.h"
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#include <map>
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struct RadarValues;
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class NoteDataWithScoring : public NoteData
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{
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public:
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NoteDataWithScoring();
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void Init();
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// statistics
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int GetNumTapNotesWithScore( TapNoteScore tns, const float fStartBeat = 0, const float fEndBeat = -1 ) const;
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int GetNumNWithScore( TapNoteScore tns, int MinTaps, const float fStartBeat = 0, const float fEndBeat = -1 ) const;
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int GetNumHoldNotesWithScore( HoldNoteScore hns, const float fStartBeat = 0, const float fEndBeat = -1 ) const;
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int GetSuccessfulMines( const float fStartBeat = 0, const float fEndBeat = -1 ) const;
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int GetSuccessfulHands( const float fStartBeat = 0, const float fEndBeat = -1 ) const;
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bool IsRowCompletelyJudged(unsigned row) const;
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TapNoteScore MinTapNoteScore(unsigned row) const;
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TapNoteScore LastTapNoteScore(unsigned row) const;
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void GetActualRadarValues( PlayerNumber pn, float fSongSeconds, RadarValues& out ) const;
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private:
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int LastTapNoteScoreTrack(unsigned row) const;
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float GetActualStreamRadarValue( float fSongSeconds, PlayerNumber pn ) const;
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float GetActualVoltageRadarValue( float fSongSeconds, PlayerNumber pn ) const;
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float GetActualAirRadarValue( float fSongSeconds, PlayerNumber pn ) const;
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float GetActualFreezeRadarValue( float fSongSeconds, PlayerNumber pn ) const;
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float GetActualChaosRadarValue( float fSongSeconds, PlayerNumber pn ) const;
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};
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#endif
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/*
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* (c) 2001-2004 Chris Danford, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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