Files
itgmania212121/src/ScreenOptionsManageProfiles.cpp
T
2011-03-17 01:47:30 -04:00

453 lines
14 KiB
C++

#include "global.h"
#include "ScreenOptionsManageProfiles.h"
#include "ScreenManager.h"
#include "RageLog.h"
#include "GameState.h"
#include "CommonMetrics.h"
#include "ScreenTextEntry.h"
#include "ScreenPrompt.h"
#include "ScreenMiniMenu.h"
#include "ProfileManager.h"
#include "Profile.h"
#include "OptionRowHandler.h"
#include "LocalizedString.h"
static LocalizedString NEW_PROFILE_DEFAULT_NAME( "ScreenOptionsManageProfiles", "NewProfileDefaultName" );
#define SHOW_CREATE_NEW (!PROFILEMAN->FixedProfiles())
AutoScreenMessage( SM_BackFromEnterNameForNew );
AutoScreenMessage( SM_BackFromRename );
AutoScreenMessage( SM_BackFromDeleteConfirm );
AutoScreenMessage( SM_BackFromClearConfirm );
AutoScreenMessage( SM_BackFromContextMenu );
enum ProfileAction
{
ProfileAction_SetDefaultP1,
ProfileAction_SetDefaultP2,
ProfileAction_Edit,
ProfileAction_Rename,
ProfileAction_Delete,
ProfileAction_Clear,
NUM_ProfileAction
};
static const char *ProfileActionNames[] = {
"SetDefaultP1",
"SetDefaultP2",
"Edit",
"Rename",
"Delete",
"Clear",
};
XToString( ProfileAction );
XToLocalizedString( ProfileAction );
/** @brief Loop through each ProfileAction. */
#define FOREACH_ProfileAction( i ) FOREACH_ENUM( ProfileAction, i )
static MenuDef g_TempMenu(
"ScreenMiniMenuContext"
);
static LocalizedString PROFILE_NAME_BLANK ( "ScreenEditMenu", "Profile name cannot be blank." );
static LocalizedString PROFILE_NAME_CONFLICTS ( "ScreenEditMenu", "The name you chose conflicts with another profile. Please use a different name." );
static bool ValidateLocalProfileName( const RString &sAnswer, RString &sErrorOut )
{
if( sAnswer == "" )
{
sErrorOut = PROFILE_NAME_BLANK;
return false;
}
Profile *pProfile = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sEditLocalProfileID );
if( pProfile != NULL && sAnswer == pProfile->m_sDisplayName )
return true; // unchanged
vector<RString> vsProfileNames;
PROFILEMAN->GetLocalProfileDisplayNames( vsProfileNames );
bool bAlreadyAProfileWithThisName = find( vsProfileNames.begin(), vsProfileNames.end(), sAnswer ) != vsProfileNames.end();
if( bAlreadyAProfileWithThisName )
{
sErrorOut = PROFILE_NAME_CONFLICTS;
return false;
}
return true;
}
REGISTER_SCREEN_CLASS( ScreenOptionsManageProfiles );
void ScreenOptionsManageProfiles::Init()
{
ScreenOptions::Init();
SetNavigation( NAV_THREE_KEY_MENU );
SetInputMode( INPUTMODE_SHARE_CURSOR );
}
void ScreenOptionsManageProfiles::BeginScreen()
{
// FIXME
// int iIndex = 0;
vector<OptionRowHandler*> OptionRowHandlers;
if( SHOW_CREATE_NEW )
{
OptionRowHandler *pHand = OptionRowHandlerUtil::Make( ParseCommands(ssprintf("gamecommand;screen,%s;name,dummy",m_sName.c_str())) );
OptionRowDefinition &def = pHand->m_Def;
def.m_layoutType = LAYOUT_SHOW_ALL_IN_ROW;
def.m_bAllowThemeTitle = true;
def.m_bAllowThemeItems = false;
def.m_sName = "Create New Profile";
def.m_sExplanationName = "Create New Profile";
OptionRowHandlers.push_back( pHand );
// FIXME
// gc.Load( iIndex++, );
}
PROFILEMAN->GetLocalProfileIDs( m_vsLocalProfileID );
FOREACH_CONST( RString, m_vsLocalProfileID, s )
{
Profile *pProfile = PROFILEMAN->GetLocalProfile( *s );
ASSERT( pProfile );
RString sCommand = ssprintf( "gamecommand;screen,ScreenOptionsEditProfile;profileid,%s;name,dummy", s->c_str() );
OptionRowHandler *pHand = OptionRowHandlerUtil::Make( ParseCommands(sCommand) );
OptionRowDefinition &def = pHand->m_Def;
def.m_layoutType = LAYOUT_SHOW_ALL_IN_ROW;
def.m_bAllowThemeTitle = false;
def.m_bAllowThemeItems = false;
def.m_sName = pProfile->m_sDisplayName;
def.m_sExplanationName = "Select Profile";
PlayerNumber pn = PLAYER_INVALID;
FOREACH_PlayerNumber( p )
if( *s == ProfileManager::m_sDefaultLocalProfileID[p].Get() )
pn = p;
if( pn != PLAYER_INVALID )
def.m_vsChoices.push_back( PlayerNumberToLocalizedString(pn) );
OptionRowHandlers.push_back( pHand );
// FIXME
// gc.Load( iIndex++, );
}
ScreenOptions::InitMenu( OptionRowHandlers );
// Save sEditLocalProfileID before calling ScreenOptions::BeginScreen, because it will get clobbered.
RString sEditLocalProfileID = GAMESTATE->m_sEditLocalProfileID;
ScreenOptions::BeginScreen();
// select the last chosen profile
if( !sEditLocalProfileID.empty() )
{
vector<RString>::const_iterator iter = find( m_vsLocalProfileID.begin(), m_vsLocalProfileID.end(), sEditLocalProfileID );
if( iter != m_vsLocalProfileID.end() )
{
int iIndex = iter - m_vsLocalProfileID.begin();
this->MoveRowAbsolute( PLAYER_1, 1 + iIndex );
}
}
else if( !m_vsLocalProfileID.empty() )
{
// select the first item below "create new"
this->MoveRowAbsolute( PLAYER_1, 1 );
}
AfterChangeRow( PLAYER_1 );
}
static LocalizedString CONFIRM_DELETE_PROFILE ( "ScreenOptionsManageProfiles", "Are you sure you want to delete the profile '%s'?" );
static LocalizedString CONFIRM_CLEAR_PROFILE ( "ScreenOptionsManageProfiles", "Are you sure you want to clear all data in the profile '%s'?" );
static LocalizedString ENTER_PROFILE_NAME ( "ScreenOptionsManageProfiles", "Enter a name for the profile." );
void ScreenOptionsManageProfiles::HandleScreenMessage( const ScreenMessage SM )
{
if( SM == SM_GoToNextScreen )
{
int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
OptionRow &row = *m_pRows[iCurRow];
if( row.GetRowType() == OptionRow::RowType_Exit )
{
this->HandleScreenMessage( SM_GoToPrevScreen );
return; // don't call base
}
}
else if( SM == SM_BackFromEnterNameForNew )
{
if( !ScreenTextEntry::s_bCancelledLast )
{
ASSERT( ScreenTextEntry::s_sLastAnswer != "" ); // validate should have assured this
RString sNewName = ScreenTextEntry::s_sLastAnswer;
ASSERT( GAMESTATE->m_sEditLocalProfileID.Get().empty() );
int iNumProfiles = PROFILEMAN->GetNumLocalProfiles();
// create
RString sProfileID;
// is this the correct way to go about checking the return value? -aj
bool bCreateProfile = PROFILEMAN->CreateLocalProfile( ScreenTextEntry::s_sLastAnswer, sProfileID );
ASSERT(bCreateProfile);
GAMESTATE->m_sEditLocalProfileID.Set( sProfileID );
if( iNumProfiles < NUM_PLAYERS )
{
int iFirstUnused = -1;
FOREACH_CONST( Preference<RString>*, PROFILEMAN->m_sDefaultLocalProfileID.m_v, i )
{
RString sLocalProfileID = (*i)->Get();
if( sLocalProfileID.empty() )
{
iFirstUnused = i - PROFILEMAN->m_sDefaultLocalProfileID.m_v.begin();
break;
}
}
if( iFirstUnused != -1 )
{
PROFILEMAN->m_sDefaultLocalProfileID.m_v[iFirstUnused]->Set( sProfileID );
}
}
SCREENMAN->SetNewScreen( this->m_sName ); // reload
}
}
else if( SM == SM_BackFromRename )
{
if( !ScreenTextEntry::s_bCancelledLast )
{
ASSERT( ScreenTextEntry::s_sLastAnswer != "" ); // validate should have assured this
RString sNewName = ScreenTextEntry::s_sLastAnswer;
PROFILEMAN->RenameLocalProfile( GAMESTATE->m_sEditLocalProfileID, sNewName );
SCREENMAN->SetNewScreen( this->m_sName ); // reload
}
}
else if( SM == SM_BackFromDeleteConfirm )
{
if( ScreenPrompt::s_LastAnswer == ANSWER_YES )
{
// Select the profile nearest to the one that was just deleted.
int iIndex = -1;
vector<RString>::const_iterator iter = find( m_vsLocalProfileID.begin(), m_vsLocalProfileID.end(), GAMESTATE->m_sEditLocalProfileID.Get() );
if( iter != m_vsLocalProfileID.end() )
iIndex = iter - m_vsLocalProfileID.begin();
CLAMP( iIndex, 0, m_vsLocalProfileID.size()-1 );
GAMESTATE->m_sEditLocalProfileID.Set( m_vsLocalProfileID[iIndex] );
PROFILEMAN->DeleteLocalProfile( GetLocalProfileIDWithFocus() );
SCREENMAN->SetNewScreen( this->m_sName ); // reload
}
}
else if( SM == SM_BackFromClearConfirm )
{
if( ScreenPrompt::s_LastAnswer == ANSWER_YES )
{
GAMESTATE->GetEditLocalProfile()->InitAll();
SCREENMAN->SetNewScreen( this->m_sName ); // reload
}
}
else if( SM == SM_BackFromContextMenu )
{
if( !ScreenMiniMenu::s_bCancelled )
{
Profile *pProfile = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sEditLocalProfileID );
ASSERT( pProfile );
switch( ScreenMiniMenu::s_iLastRowCode )
{
default:
ASSERT(0);
case ProfileAction_SetDefaultP1:
case ProfileAction_SetDefaultP2:
{
FOREACH_PlayerNumber( p )
if( ProfileManager::m_sDefaultLocalProfileID[p].Get() == GetLocalProfileIDWithFocus() )
ProfileManager::m_sDefaultLocalProfileID[p].Set("");
PlayerNumber pn = (PlayerNumber)(ScreenMiniMenu::s_iLastRowCode - ProfileAction_SetDefaultP1);
ProfileManager::m_sDefaultLocalProfileID[pn].Set( GetLocalProfileIDWithFocus() );
SCREENMAN->SetNewScreen( this->m_sName ); // reload
}
break;
case ProfileAction_Edit:
{
GAMESTATE->m_sEditLocalProfileID.Set( GetLocalProfileIDWithFocus() );
ScreenOptions::BeginFadingOut();
}
break;
case ProfileAction_Rename:
{
ScreenTextEntry::TextEntry(
SM_BackFromRename,
ENTER_PROFILE_NAME,
pProfile->m_sDisplayName,
PROFILE_MAX_DISPLAY_NAME_LENGTH,
ValidateLocalProfileName );
}
break;
case ProfileAction_Delete:
{
RString sTitle = pProfile->m_sDisplayName;
RString sMessage = ssprintf( CONFIRM_DELETE_PROFILE.GetValue(), sTitle.c_str() );
LOG->Trace("[ScreenOptionsManageProfiles] ProfileAction_Delete");
ScreenPrompt::Prompt( SM_BackFromDeleteConfirm, sMessage, PROMPT_YES_NO );
}
break;
case ProfileAction_Clear:
{
RString sTitle = pProfile->m_sDisplayName;
RString sMessage = ssprintf( CONFIRM_CLEAR_PROFILE.GetValue(), sTitle.c_str() );
ScreenPrompt::Prompt( SM_BackFromClearConfirm, sMessage, PROMPT_YES_NO );
}
break;
}
}
}
else if( SM == SM_LoseFocus )
{
this->PlayCommand( "ScreenLoseFocus" );
}
else if( SM == SM_GainFocus )
{
this->PlayCommand( "ScreenGainFocus" );
}
ScreenOptions::HandleScreenMessage( SM );
}
void ScreenOptionsManageProfiles::AfterChangeRow( PlayerNumber pn )
{
GAMESTATE->m_sEditLocalProfileID.Set( GetLocalProfileIDWithFocus() );
ScreenOptions::AfterChangeRow( pn );
}
void ScreenOptionsManageProfiles::ProcessMenuStart( const InputEventPlus &input )
{
if( IsTransitioning() )
return;
int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
OptionRow &row = *m_pRows[iCurRow];
if( SHOW_CREATE_NEW && iCurRow == 0 ) // "create new"
{
vector<RString> vsUsedNames;
PROFILEMAN->GetLocalProfileDisplayNames( vsUsedNames );
RString sPotentialName;
for( int i=1; i<1000; i++ )
{
sPotentialName = ssprintf( "%s%04d", NEW_PROFILE_DEFAULT_NAME.GetValue().c_str(), i );
bool bNameIsUsed = find( vsUsedNames.begin(), vsUsedNames.end(), sPotentialName ) != vsUsedNames.end();
if( !bNameIsUsed )
break;
}
ScreenTextEntry::TextEntry(
SM_BackFromEnterNameForNew,
ENTER_PROFILE_NAME,
sPotentialName,
PROFILE_MAX_DISPLAY_NAME_LENGTH,
ValidateLocalProfileName );
}
else if( row.GetRowType() == OptionRow::RowType_Exit )
{
SCREENMAN->PlayStartSound();
this->BeginFadingOut();
}
else // a profile
{
g_TempMenu.rows.clear();
#define ADD_ACTION( i ) \
g_TempMenu.rows.push_back( MenuRowDef( i, ProfileActionToLocalizedString(i), true, EditMode_Home, false, false, 0, "" ) );
ADD_ACTION( ProfileAction_SetDefaultP1 );
ADD_ACTION( ProfileAction_SetDefaultP2 );
if( PROFILEMAN->FixedProfiles() )
{
ADD_ACTION( ProfileAction_Rename );
ADD_ACTION( ProfileAction_Clear );
}
else
{
//ADD_ACTION( ProfileAction_Edit );
ADD_ACTION( ProfileAction_Rename );
ADD_ACTION( ProfileAction_Delete );
}
int iWidth, iX, iY;
this->GetWidthXY( PLAYER_1, iCurRow, 0, iWidth, iX, iY );
ScreenMiniMenu::MiniMenu( &g_TempMenu, SM_BackFromContextMenu, SM_BackFromContextMenu, (float)iX, (float)iY );
}
}
void ScreenOptionsManageProfiles::ImportOptions( int iRow, const vector<PlayerNumber> &vpns )
{
}
void ScreenOptionsManageProfiles::ExportOptions( int iRow, const vector<PlayerNumber> &vpns )
{
}
int ScreenOptionsManageProfiles::GetLocalProfileIndexWithFocus() const
{
int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
OptionRow &row = *m_pRows[iCurRow];
if( SHOW_CREATE_NEW && iCurRow == 0 ) // "create new"
return -1;
else if( row.GetRowType() == OptionRow::RowType_Exit )
return -1;
// a profile
int iIndex = iCurRow + (SHOW_CREATE_NEW ? -1 : 0);
return iIndex;
}
RString ScreenOptionsManageProfiles::GetLocalProfileIDWithFocus() const
{
int iIndex = GetLocalProfileIndexWithFocus();
if( iIndex == -1 )
return RString();
return m_vsLocalProfileID[iIndex];
}
/*
* (c) 2002-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/