2011-03-17 01:47:30 -04:00
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#include "global.h"
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#include "ScreenOptionsManageProfiles.h"
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#include "ScreenManager.h"
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#include "RageLog.h"
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#include "GameState.h"
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#include "CommonMetrics.h"
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#include "ScreenTextEntry.h"
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#include "ScreenPrompt.h"
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#include "ScreenMiniMenu.h"
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#include "ProfileManager.h"
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#include "Profile.h"
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#include "OptionRowHandler.h"
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#include "LocalizedString.h"
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static LocalizedString NEW_PROFILE_DEFAULT_NAME( "ScreenOptionsManageProfiles", "NewProfileDefaultName" );
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#define SHOW_CREATE_NEW (!PROFILEMAN->FixedProfiles())
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AutoScreenMessage( SM_BackFromEnterNameForNew );
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AutoScreenMessage( SM_BackFromRename );
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AutoScreenMessage( SM_BackFromDeleteConfirm );
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AutoScreenMessage( SM_BackFromClearConfirm );
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AutoScreenMessage( SM_BackFromContextMenu );
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enum ProfileAction
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{
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ProfileAction_SetDefaultP1,
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ProfileAction_SetDefaultP2,
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ProfileAction_Edit,
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ProfileAction_Rename,
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ProfileAction_Delete,
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ProfileAction_Clear,
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NUM_ProfileAction
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};
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static const char *ProfileActionNames[] = {
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"SetDefaultP1",
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"SetDefaultP2",
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"Edit",
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"Rename",
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"Delete",
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"Clear",
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};
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XToString( ProfileAction );
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XToLocalizedString( ProfileAction );
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/** @brief Loop through each ProfileAction. */
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#define FOREACH_ProfileAction( i ) FOREACH_ENUM( ProfileAction, i )
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static MenuDef g_TempMenu(
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"ScreenMiniMenuContext"
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);
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static LocalizedString PROFILE_NAME_BLANK ( "ScreenEditMenu", "Profile name cannot be blank." );
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static LocalizedString PROFILE_NAME_CONFLICTS ( "ScreenEditMenu", "The name you chose conflicts with another profile. Please use a different name." );
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static bool ValidateLocalProfileName( const RString &sAnswer, RString &sErrorOut )
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{
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if( sAnswer == "" )
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{
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sErrorOut = PROFILE_NAME_BLANK;
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return false;
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}
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Profile *pProfile = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sEditLocalProfileID );
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if( pProfile != NULL && sAnswer == pProfile->m_sDisplayName )
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return true; // unchanged
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vector<RString> vsProfileNames;
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PROFILEMAN->GetLocalProfileDisplayNames( vsProfileNames );
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bool bAlreadyAProfileWithThisName = find( vsProfileNames.begin(), vsProfileNames.end(), sAnswer ) != vsProfileNames.end();
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if( bAlreadyAProfileWithThisName )
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{
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sErrorOut = PROFILE_NAME_CONFLICTS;
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return false;
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}
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return true;
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}
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REGISTER_SCREEN_CLASS( ScreenOptionsManageProfiles );
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void ScreenOptionsManageProfiles::Init()
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{
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ScreenOptions::Init();
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SetNavigation( NAV_THREE_KEY_MENU );
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SetInputMode( INPUTMODE_SHARE_CURSOR );
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}
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void ScreenOptionsManageProfiles::BeginScreen()
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{
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// FIXME
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// int iIndex = 0;
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vector<OptionRowHandler*> OptionRowHandlers;
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if( SHOW_CREATE_NEW )
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{
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OptionRowHandler *pHand = OptionRowHandlerUtil::Make( ParseCommands(ssprintf("gamecommand;screen,%s;name,dummy",m_sName.c_str())) );
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OptionRowDefinition &def = pHand->m_Def;
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def.m_layoutType = LAYOUT_SHOW_ALL_IN_ROW;
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def.m_bAllowThemeTitle = true;
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def.m_bAllowThemeItems = false;
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def.m_sName = "Create New Profile";
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def.m_sExplanationName = "Create New Profile";
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OptionRowHandlers.push_back( pHand );
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// FIXME
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// gc.Load( iIndex++, );
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}
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PROFILEMAN->GetLocalProfileIDs( m_vsLocalProfileID );
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FOREACH_CONST( RString, m_vsLocalProfileID, s )
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{
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Profile *pProfile = PROFILEMAN->GetLocalProfile( *s );
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ASSERT( pProfile );
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RString sCommand = ssprintf( "gamecommand;screen,ScreenOptionsEditProfile;profileid,%s;name,dummy", s->c_str() );
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OptionRowHandler *pHand = OptionRowHandlerUtil::Make( ParseCommands(sCommand) );
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OptionRowDefinition &def = pHand->m_Def;
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def.m_layoutType = LAYOUT_SHOW_ALL_IN_ROW;
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def.m_bAllowThemeTitle = false;
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def.m_bAllowThemeItems = false;
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def.m_sName = pProfile->m_sDisplayName;
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def.m_sExplanationName = "Select Profile";
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PlayerNumber pn = PLAYER_INVALID;
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FOREACH_PlayerNumber( p )
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if( *s == ProfileManager::m_sDefaultLocalProfileID[p].Get() )
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pn = p;
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if( pn != PLAYER_INVALID )
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def.m_vsChoices.push_back( PlayerNumberToLocalizedString(pn) );
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OptionRowHandlers.push_back( pHand );
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// FIXME
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// gc.Load( iIndex++, );
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}
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ScreenOptions::InitMenu( OptionRowHandlers );
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// Save sEditLocalProfileID before calling ScreenOptions::BeginScreen, because it will get clobbered.
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RString sEditLocalProfileID = GAMESTATE->m_sEditLocalProfileID;
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ScreenOptions::BeginScreen();
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// select the last chosen profile
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if( !sEditLocalProfileID.empty() )
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{
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vector<RString>::const_iterator iter = find( m_vsLocalProfileID.begin(), m_vsLocalProfileID.end(), sEditLocalProfileID );
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if( iter != m_vsLocalProfileID.end() )
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{
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int iIndex = iter - m_vsLocalProfileID.begin();
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this->MoveRowAbsolute( PLAYER_1, 1 + iIndex );
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}
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}
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else if( !m_vsLocalProfileID.empty() )
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{
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// select the first item below "create new"
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this->MoveRowAbsolute( PLAYER_1, 1 );
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}
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AfterChangeRow( PLAYER_1 );
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}
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static LocalizedString CONFIRM_DELETE_PROFILE ( "ScreenOptionsManageProfiles", "Are you sure you want to delete the profile '%s'?" );
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static LocalizedString CONFIRM_CLEAR_PROFILE ( "ScreenOptionsManageProfiles", "Are you sure you want to clear all data in the profile '%s'?" );
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static LocalizedString ENTER_PROFILE_NAME ( "ScreenOptionsManageProfiles", "Enter a name for the profile." );
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void ScreenOptionsManageProfiles::HandleScreenMessage( const ScreenMessage SM )
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{
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if( SM == SM_GoToNextScreen )
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{
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int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
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OptionRow &row = *m_pRows[iCurRow];
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if( row.GetRowType() == OptionRow::RowType_Exit )
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{
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this->HandleScreenMessage( SM_GoToPrevScreen );
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return; // don't call base
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}
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}
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else if( SM == SM_BackFromEnterNameForNew )
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{
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if( !ScreenTextEntry::s_bCancelledLast )
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{
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ASSERT( ScreenTextEntry::s_sLastAnswer != "" ); // validate should have assured this
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RString sNewName = ScreenTextEntry::s_sLastAnswer;
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ASSERT( GAMESTATE->m_sEditLocalProfileID.Get().empty() );
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int iNumProfiles = PROFILEMAN->GetNumLocalProfiles();
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// create
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RString sProfileID;
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// is this the correct way to go about checking the return value? -aj
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bool bCreateProfile = PROFILEMAN->CreateLocalProfile( ScreenTextEntry::s_sLastAnswer, sProfileID );
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ASSERT(bCreateProfile);
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GAMESTATE->m_sEditLocalProfileID.Set( sProfileID );
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if( iNumProfiles < NUM_PLAYERS )
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{
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int iFirstUnused = -1;
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FOREACH_CONST( Preference<RString>*, PROFILEMAN->m_sDefaultLocalProfileID.m_v, i )
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{
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RString sLocalProfileID = (*i)->Get();
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if( sLocalProfileID.empty() )
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{
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iFirstUnused = i - PROFILEMAN->m_sDefaultLocalProfileID.m_v.begin();
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break;
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}
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}
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if( iFirstUnused != -1 )
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{
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PROFILEMAN->m_sDefaultLocalProfileID.m_v[iFirstUnused]->Set( sProfileID );
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}
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}
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SCREENMAN->SetNewScreen( this->m_sName ); // reload
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}
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}
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else if( SM == SM_BackFromRename )
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{
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if( !ScreenTextEntry::s_bCancelledLast )
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{
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ASSERT( ScreenTextEntry::s_sLastAnswer != "" ); // validate should have assured this
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RString sNewName = ScreenTextEntry::s_sLastAnswer;
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PROFILEMAN->RenameLocalProfile( GAMESTATE->m_sEditLocalProfileID, sNewName );
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SCREENMAN->SetNewScreen( this->m_sName ); // reload
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}
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}
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else if( SM == SM_BackFromDeleteConfirm )
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{
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if( ScreenPrompt::s_LastAnswer == ANSWER_YES )
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{
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// Select the profile nearest to the one that was just deleted.
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int iIndex = -1;
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vector<RString>::const_iterator iter = find( m_vsLocalProfileID.begin(), m_vsLocalProfileID.end(), GAMESTATE->m_sEditLocalProfileID.Get() );
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if( iter != m_vsLocalProfileID.end() )
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iIndex = iter - m_vsLocalProfileID.begin();
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CLAMP( iIndex, 0, m_vsLocalProfileID.size()-1 );
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GAMESTATE->m_sEditLocalProfileID.Set( m_vsLocalProfileID[iIndex] );
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PROFILEMAN->DeleteLocalProfile( GetLocalProfileIDWithFocus() );
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SCREENMAN->SetNewScreen( this->m_sName ); // reload
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}
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}
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else if( SM == SM_BackFromClearConfirm )
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{
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if( ScreenPrompt::s_LastAnswer == ANSWER_YES )
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{
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GAMESTATE->GetEditLocalProfile()->InitAll();
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SCREENMAN->SetNewScreen( this->m_sName ); // reload
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}
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}
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else if( SM == SM_BackFromContextMenu )
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{
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if( !ScreenMiniMenu::s_bCancelled )
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{
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Profile *pProfile = PROFILEMAN->GetLocalProfile( GAMESTATE->m_sEditLocalProfileID );
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ASSERT( pProfile );
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switch( ScreenMiniMenu::s_iLastRowCode )
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{
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default:
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ASSERT(0);
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case ProfileAction_SetDefaultP1:
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case ProfileAction_SetDefaultP2:
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{
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FOREACH_PlayerNumber( p )
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if( ProfileManager::m_sDefaultLocalProfileID[p].Get() == GetLocalProfileIDWithFocus() )
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ProfileManager::m_sDefaultLocalProfileID[p].Set("");
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PlayerNumber pn = (PlayerNumber)(ScreenMiniMenu::s_iLastRowCode - ProfileAction_SetDefaultP1);
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ProfileManager::m_sDefaultLocalProfileID[pn].Set( GetLocalProfileIDWithFocus() );
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SCREENMAN->SetNewScreen( this->m_sName ); // reload
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}
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break;
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case ProfileAction_Edit:
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{
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GAMESTATE->m_sEditLocalProfileID.Set( GetLocalProfileIDWithFocus() );
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ScreenOptions::BeginFadingOut();
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}
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break;
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case ProfileAction_Rename:
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{
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ScreenTextEntry::TextEntry(
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SM_BackFromRename,
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ENTER_PROFILE_NAME,
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pProfile->m_sDisplayName,
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PROFILE_MAX_DISPLAY_NAME_LENGTH,
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ValidateLocalProfileName );
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}
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break;
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case ProfileAction_Delete:
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{
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RString sTitle = pProfile->m_sDisplayName;
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RString sMessage = ssprintf( CONFIRM_DELETE_PROFILE.GetValue(), sTitle.c_str() );
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LOG->Trace("[ScreenOptionsManageProfiles] ProfileAction_Delete");
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ScreenPrompt::Prompt( SM_BackFromDeleteConfirm, sMessage, PROMPT_YES_NO );
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}
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break;
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case ProfileAction_Clear:
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{
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RString sTitle = pProfile->m_sDisplayName;
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RString sMessage = ssprintf( CONFIRM_CLEAR_PROFILE.GetValue(), sTitle.c_str() );
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ScreenPrompt::Prompt( SM_BackFromClearConfirm, sMessage, PROMPT_YES_NO );
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}
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break;
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}
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}
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}
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else if( SM == SM_LoseFocus )
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{
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this->PlayCommand( "ScreenLoseFocus" );
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}
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|
else if( SM == SM_GainFocus )
|
|
|
|
|
{
|
|
|
|
|
this->PlayCommand( "ScreenGainFocus" );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ScreenOptions::HandleScreenMessage( SM );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenOptionsManageProfiles::AfterChangeRow( PlayerNumber pn )
|
|
|
|
|
{
|
|
|
|
|
GAMESTATE->m_sEditLocalProfileID.Set( GetLocalProfileIDWithFocus() );
|
|
|
|
|
|
|
|
|
|
ScreenOptions::AfterChangeRow( pn );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenOptionsManageProfiles::ProcessMenuStart( const InputEventPlus &input )
|
|
|
|
|
{
|
|
|
|
|
if( IsTransitioning() )
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
|
|
|
|
|
OptionRow &row = *m_pRows[iCurRow];
|
|
|
|
|
|
|
|
|
|
if( SHOW_CREATE_NEW && iCurRow == 0 ) // "create new"
|
|
|
|
|
{
|
|
|
|
|
vector<RString> vsUsedNames;
|
|
|
|
|
PROFILEMAN->GetLocalProfileDisplayNames( vsUsedNames );
|
|
|
|
|
|
|
|
|
|
RString sPotentialName;
|
|
|
|
|
for( int i=1; i<1000; i++ )
|
|
|
|
|
{
|
|
|
|
|
sPotentialName = ssprintf( "%s%04d", NEW_PROFILE_DEFAULT_NAME.GetValue().c_str(), i );
|
|
|
|
|
bool bNameIsUsed = find( vsUsedNames.begin(), vsUsedNames.end(), sPotentialName ) != vsUsedNames.end();
|
|
|
|
|
if( !bNameIsUsed )
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
ScreenTextEntry::TextEntry(
|
|
|
|
|
SM_BackFromEnterNameForNew,
|
|
|
|
|
ENTER_PROFILE_NAME,
|
|
|
|
|
sPotentialName,
|
|
|
|
|
PROFILE_MAX_DISPLAY_NAME_LENGTH,
|
|
|
|
|
ValidateLocalProfileName );
|
|
|
|
|
}
|
|
|
|
|
else if( row.GetRowType() == OptionRow::RowType_Exit )
|
|
|
|
|
{
|
|
|
|
|
SCREENMAN->PlayStartSound();
|
|
|
|
|
this->BeginFadingOut();
|
|
|
|
|
}
|
|
|
|
|
else // a profile
|
|
|
|
|
{
|
|
|
|
|
g_TempMenu.rows.clear();
|
|
|
|
|
|
|
|
|
|
#define ADD_ACTION( i ) \
|
|
|
|
|
g_TempMenu.rows.push_back( MenuRowDef( i, ProfileActionToLocalizedString(i), true, EditMode_Home, false, false, 0, "" ) );
|
|
|
|
|
|
|
|
|
|
ADD_ACTION( ProfileAction_SetDefaultP1 );
|
|
|
|
|
ADD_ACTION( ProfileAction_SetDefaultP2 );
|
|
|
|
|
if( PROFILEMAN->FixedProfiles() )
|
|
|
|
|
{
|
|
|
|
|
ADD_ACTION( ProfileAction_Rename );
|
|
|
|
|
ADD_ACTION( ProfileAction_Clear );
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
//ADD_ACTION( ProfileAction_Edit );
|
|
|
|
|
ADD_ACTION( ProfileAction_Rename );
|
|
|
|
|
ADD_ACTION( ProfileAction_Delete );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int iWidth, iX, iY;
|
|
|
|
|
this->GetWidthXY( PLAYER_1, iCurRow, 0, iWidth, iX, iY );
|
|
|
|
|
|
|
|
|
|
ScreenMiniMenu::MiniMenu( &g_TempMenu, SM_BackFromContextMenu, SM_BackFromContextMenu, (float)iX, (float)iY );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenOptionsManageProfiles::ImportOptions( int iRow, const vector<PlayerNumber> &vpns )
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenOptionsManageProfiles::ExportOptions( int iRow, const vector<PlayerNumber> &vpns )
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int ScreenOptionsManageProfiles::GetLocalProfileIndexWithFocus() const
|
|
|
|
|
{
|
|
|
|
|
int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
|
|
|
|
|
OptionRow &row = *m_pRows[iCurRow];
|
|
|
|
|
|
|
|
|
|
if( SHOW_CREATE_NEW && iCurRow == 0 ) // "create new"
|
|
|
|
|
return -1;
|
|
|
|
|
else if( row.GetRowType() == OptionRow::RowType_Exit )
|
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
|
|
// a profile
|
|
|
|
|
int iIndex = iCurRow + (SHOW_CREATE_NEW ? -1 : 0);
|
|
|
|
|
return iIndex;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
RString ScreenOptionsManageProfiles::GetLocalProfileIDWithFocus() const
|
|
|
|
|
{
|
|
|
|
|
int iIndex = GetLocalProfileIndexWithFocus();
|
|
|
|
|
if( iIndex == -1 )
|
|
|
|
|
return RString();
|
|
|
|
|
return m_vsLocalProfileID[iIndex];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
* (c) 2002-2004 Chris Danford
|
|
|
|
|
* All rights reserved.
|
|
|
|
|
*
|
|
|
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
|
* copy of this software and associated documentation files (the
|
|
|
|
|
* "Software"), to deal in the Software without restriction, including
|
|
|
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
|
|
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
|
|
|
* whom the Software is furnished to do so, provided that the above
|
|
|
|
|
* copyright notice(s) and this permission notice appear in all copies of
|
|
|
|
|
* the Software and that both the above copyright notice(s) and this
|
|
|
|
|
* permission notice appear in supporting documentation.
|
|
|
|
|
*
|
|
|
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
|
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
|
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
|
|
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
|
|
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
|
|
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
|
|
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
|
|
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
|
|
|
* PERFORMANCE OF THIS SOFTWARE.
|
|
|
|
|
*/
|