161 lines
5.4 KiB
C++
161 lines
5.4 KiB
C++
#include "global.h"
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#include "ScoreDisplayLifeTime.h"
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#include "RageUtil.h"
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#include "RageLog.h"
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#include "PrefsManager.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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#include "PlayerState.h"
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#include "StatsManager.h"
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#include "CommonMetrics.h"
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#include "ActorUtil.h"
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#include "Course.h"
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static const CString GAIN_LIFE_COMMAND_NAME = "GainLife";
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ScoreDisplayLifeTime::ScoreDisplayLifeTime()
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{
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LOG->Trace( "ScoreDisplayLifeTime::ScoreDisplayLifeTime()" );
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}
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void ScoreDisplayLifeTime::Init( const PlayerState* pPlayerState, const PlayerStageStats* pPlayerStageStats )
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{
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ScoreDisplay::Init( pPlayerState, pPlayerStageStats );
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const CString sType = "ScoreDisplayLifeTime";
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// TODO: Remove use of PlayerNumber.
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PlayerNumber pn = pPlayerState->m_PlayerNumber;
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m_sprFrame.Load( THEME->GetPathG(sType,"frame") );
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m_sprFrame->SetName( "Frame" );
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this->AddChild( m_sprFrame );
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ActorUtil::OnCommand( m_sprFrame, sType );
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m_textTimeRemaining.LoadFromFont( THEME->GetPathF(sType, "TimeRemaining") );
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m_textTimeRemaining.SetName( "TimeRemaining" );
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this->AddChild( &m_textTimeRemaining );
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ActorUtil::OnCommand( m_textTimeRemaining, sType );
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m_textTimeRemaining.RunCommands( PLAYER_COLOR.GetValue(pn) );
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m_textDeltaSeconds.LoadFromFont( THEME->GetPathF(sType,"DeltaSeconds") );
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m_textDeltaSeconds.SetName( "DeltaSeconds" );
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this->AddChild( &m_textDeltaSeconds );
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ActorUtil::OnCommand( m_textDeltaSeconds, sType );
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FOREACH_TapNoteScore( tns )
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{
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const CString &sCommand = TapNoteScoreToString(tns);
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if( !m_textDeltaSeconds.HasCommand( sCommand ) )
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ActorUtil::LoadCommand( m_textDeltaSeconds, sType, sCommand );
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}
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FOREACH_HoldNoteScore( hns )
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{
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const CString &sCommand = HoldNoteScoreToString(hns);
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if( !m_textDeltaSeconds.HasCommand( sCommand ) )
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ActorUtil::LoadCommand( m_textDeltaSeconds, sType, sCommand );
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}
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{
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if( !m_textDeltaSeconds.HasCommand( GAIN_LIFE_COMMAND_NAME ) )
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ActorUtil::LoadCommand( m_textDeltaSeconds, sType, GAIN_LIFE_COMMAND_NAME );
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}
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}
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void ScoreDisplayLifeTime::Update( float fDelta )
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{
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ScoreDisplay::Update( fDelta );
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float fSecs = m_pPlayerStageStats->fLifeRemainingSeconds;
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CString s = SecondsToMSSMsMs(fSecs);
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m_textTimeRemaining.SetText( s );
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}
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void ScoreDisplayLifeTime::OnLoadSong()
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{
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if( STATSMAN->m_CurStageStats.m_player[m_pPlayerState->m_PlayerNumber].bFailedEarlier )
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return;
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Course* pCourse = GAMESTATE->m_pCurCourse;
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ASSERT( pCourse );
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const CourseEntry *pEntry = &pCourse->m_vEntries[GAMESTATE->GetCourseSongIndex()];
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PlayGainLoss( GAIN_LIFE_COMMAND_NAME, pEntry->fGainSeconds );
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}
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void ScoreDisplayLifeTime::OnSongEnded()
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{
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}
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void ScoreDisplayLifeTime::OnJudgment( TapNoteScore tns )
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{
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if( STATSMAN->m_CurStageStats.m_player[m_pPlayerState->m_PlayerNumber].bFailedEarlier )
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return;
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float fMeterChange = 0;
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switch( tns )
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{
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case TNS_W1: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChange[SE_W1]; break;
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case TNS_W2: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChange[SE_W2]; break;
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case TNS_W3: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChange[SE_W3]; break;
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case TNS_W4: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChange[SE_W4]; break;
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case TNS_W5: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChange[SE_W5]; break;
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case TNS_Miss: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChange[SE_Miss]; break;
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case TNS_HitMine: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChange[SE_HitMine]; break;
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default: ASSERT(0);
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}
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PlayGainLoss( TapNoteScoreToString(tns), fMeterChange );
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}
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void ScoreDisplayLifeTime::OnJudgment( HoldNoteScore hns, TapNoteScore tns )
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{
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if( STATSMAN->m_CurStageStats.m_player[m_pPlayerState->m_PlayerNumber].bFailedEarlier )
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return;
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float fMeterChange = 0;
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switch( hns )
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{
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case HNS_Held: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChange[SE_Held]; break;
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case HNS_LetGo: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChange[SE_LetGo]; break;
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default: ASSERT(0);
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}
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PlayGainLoss( HoldNoteScoreToString(hns), fMeterChange );
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}
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void ScoreDisplayLifeTime::PlayGainLoss( const CString &sCommand, float fDeltaLifeSecs )
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{
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CString s;
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if( fDeltaLifeSecs != 0 )
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s = ssprintf( "%+1.1fs", fDeltaLifeSecs);
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m_textDeltaSeconds.SetText( s );
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m_textDeltaSeconds.PlayCommand( sCommand );
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}
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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