#include "global.h" #include "ScoreDisplayLifeTime.h" #include "RageUtil.h" #include "RageLog.h" #include "PrefsManager.h" #include "GameState.h" #include "ThemeManager.h" #include "PlayerState.h" #include "StatsManager.h" #include "CommonMetrics.h" #include "ActorUtil.h" #include "Course.h" static const CString GAIN_LIFE_COMMAND_NAME = "GainLife"; ScoreDisplayLifeTime::ScoreDisplayLifeTime() { LOG->Trace( "ScoreDisplayLifeTime::ScoreDisplayLifeTime()" ); } void ScoreDisplayLifeTime::Init( const PlayerState* pPlayerState, const PlayerStageStats* pPlayerStageStats ) { ScoreDisplay::Init( pPlayerState, pPlayerStageStats ); const CString sType = "ScoreDisplayLifeTime"; // TODO: Remove use of PlayerNumber. PlayerNumber pn = pPlayerState->m_PlayerNumber; m_sprFrame.Load( THEME->GetPathG(sType,"frame") ); m_sprFrame->SetName( "Frame" ); this->AddChild( m_sprFrame ); ActorUtil::OnCommand( m_sprFrame, sType ); m_textTimeRemaining.LoadFromFont( THEME->GetPathF(sType, "TimeRemaining") ); m_textTimeRemaining.SetName( "TimeRemaining" ); this->AddChild( &m_textTimeRemaining ); ActorUtil::OnCommand( m_textTimeRemaining, sType ); m_textTimeRemaining.RunCommands( PLAYER_COLOR.GetValue(pn) ); m_textDeltaSeconds.LoadFromFont( THEME->GetPathF(sType,"DeltaSeconds") ); m_textDeltaSeconds.SetName( "DeltaSeconds" ); this->AddChild( &m_textDeltaSeconds ); ActorUtil::OnCommand( m_textDeltaSeconds, sType ); FOREACH_TapNoteScore( tns ) { const CString &sCommand = TapNoteScoreToString(tns); if( !m_textDeltaSeconds.HasCommand( sCommand ) ) ActorUtil::LoadCommand( m_textDeltaSeconds, sType, sCommand ); } FOREACH_HoldNoteScore( hns ) { const CString &sCommand = HoldNoteScoreToString(hns); if( !m_textDeltaSeconds.HasCommand( sCommand ) ) ActorUtil::LoadCommand( m_textDeltaSeconds, sType, sCommand ); } { if( !m_textDeltaSeconds.HasCommand( GAIN_LIFE_COMMAND_NAME ) ) ActorUtil::LoadCommand( m_textDeltaSeconds, sType, GAIN_LIFE_COMMAND_NAME ); } } void ScoreDisplayLifeTime::Update( float fDelta ) { ScoreDisplay::Update( fDelta ); float fSecs = m_pPlayerStageStats->fLifeRemainingSeconds; CString s = SecondsToMSSMsMs(fSecs); m_textTimeRemaining.SetText( s ); } void ScoreDisplayLifeTime::OnLoadSong() { if( STATSMAN->m_CurStageStats.m_player[m_pPlayerState->m_PlayerNumber].bFailedEarlier ) return; Course* pCourse = GAMESTATE->m_pCurCourse; ASSERT( pCourse ); const CourseEntry *pEntry = &pCourse->m_vEntries[GAMESTATE->GetCourseSongIndex()]; PlayGainLoss( GAIN_LIFE_COMMAND_NAME, pEntry->fGainSeconds ); } void ScoreDisplayLifeTime::OnSongEnded() { } void ScoreDisplayLifeTime::OnJudgment( TapNoteScore tns ) { if( STATSMAN->m_CurStageStats.m_player[m_pPlayerState->m_PlayerNumber].bFailedEarlier ) return; float fMeterChange = 0; switch( tns ) { case TNS_W1: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChange[SE_W1]; break; case TNS_W2: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChange[SE_W2]; break; case TNS_W3: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChange[SE_W3]; break; case TNS_W4: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChange[SE_W4]; break; case TNS_W5: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChange[SE_W5]; break; case TNS_Miss: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChange[SE_Miss]; break; case TNS_HitMine: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChange[SE_HitMine]; break; default: ASSERT(0); } PlayGainLoss( TapNoteScoreToString(tns), fMeterChange ); } void ScoreDisplayLifeTime::OnJudgment( HoldNoteScore hns, TapNoteScore tns ) { if( STATSMAN->m_CurStageStats.m_player[m_pPlayerState->m_PlayerNumber].bFailedEarlier ) return; float fMeterChange = 0; switch( hns ) { case HNS_Held: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChange[SE_Held]; break; case HNS_LetGo: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChange[SE_LetGo]; break; default: ASSERT(0); } PlayGainLoss( HoldNoteScoreToString(hns), fMeterChange ); } void ScoreDisplayLifeTime::PlayGainLoss( const CString &sCommand, float fDeltaLifeSecs ) { CString s; if( fDeltaLifeSecs != 0 ) s = ssprintf( "%+1.1fs", fDeltaLifeSecs); m_textDeltaSeconds.SetText( s ); m_textDeltaSeconds.PlayCommand( sCommand ); } /* * (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */