0a73e01186
This has a side-effect: written INIs are sorted by key and name. Unintentional, but not necessarily a bad thing ...
94 lines
2.9 KiB
C++
94 lines
2.9 KiB
C++
#pragma once
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/*
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-----------------------------------------------------------------------------
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Class: IniFile
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Desc: Wrapper for reading and writing an .ini file.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Adam Clauss
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include <map>
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class IniFile
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{
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public:
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// all keys are of this type
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typedef map<CString, CString> key;
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typedef map<CString, key> keymap;
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typedef keymap::const_iterator const_iterator;
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const_iterator begin() const { return keys.begin(); }
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const_iterator end() const { return keys.end(); }
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private:
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//stores pathname of ini file to read/write
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CString path;
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// keys in ini
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keymap keys;
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public:
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//will contain error info if one occurs
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//ended up not using much, just in ReadFile and GetValue
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CString error;
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//constructor, can specify pathname here instead of using SetPath later
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IniFile(CString inipath = "");
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//default destructor
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virtual ~IniFile();
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//sets path of ini file to read and write from
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void SetPath(CString newpath);
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//reads ini file specified using IniFile::SetPath()
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//returns true if successful, false otherwise
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bool ReadFile();
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//writes data stored in class to ini file
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void WriteFile();
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//deletes all stored ini data
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void Reset();
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//returns number of keys currently in the ini
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int GetNumKeys() const;
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//returns number of values stored for specified key
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int GetNumValues(const CString &keyname) const;
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//gets value of [keyname] valuename =
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//overloaded to return CString, int, and double,
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//returns "", or 0 if key/value not found. Sets error member to show problem
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bool GetValue(const CString &key, const CString &valuename, CString& value);
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bool GetValueI(const CString &key, const CString &valuename, int& value);
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bool GetValueF(const CString &key, const CString &valuename, float& value);
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bool GetValueB(const CString &key, const CString &valuename, bool& value);
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//sets value of [keyname] valuename =.
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//specify the optional paramter as false (0) if you do not want it to create
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//the key if it doesn't exist. Returns true if data entered, false otherwise
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//overloaded to accept CString, int, and double
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bool SetValue(const CString &key, const CString &valuename, const CString &value, bool create = 1);
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bool SetValueI(const CString &key, const CString &valuename, int value, bool create = 1);
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bool SetValueF(const CString &key, const CString &valuename, float value, bool create = 1);
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bool SetValueB(const CString &key, const CString &valuename, bool value, bool create = 1);
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//deletes specified value
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//returns true if value existed and deleted, false otherwise
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bool DeleteValue(const CString &keyname, const CString &valuename);
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//deletes specified key and all values contained within
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//returns true if key existed and deleted, false otherwise
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bool DeleteKey(const CString &keyname);
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const_iterator GetKey(const CString &keyname) const;
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};
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