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itgmania212121/stepmania/src/ScreenTextEntry.h
T

49 lines
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C++

/*
-----------------------------------------------------------------------------
Class: ScreenTextEntry
Desc: Displays a text entry box over the top of another screen. Must use by calling
SCREENMAN->AddScreenToTop( new ScreenTextEntry(...) );
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "Screen.h"
#include "BitmapText.h"
#include "TransitionFade.h"
#include "Quad.h"
#include "RandomSample.h"
class ScreenTextEntry : public Screen
{
public:
ScreenTextEntry( ScreenMessage SM_SendWhenDone, CString sQuestion, CString sInitialAnswer, void(*OnOK)(CString sAnswer) = NULL, void(*OnCanel)() = NULL );
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
protected:
virtual void MenuLeft( PlayerNumber pn );
virtual void MenuRight( PlayerNumber pn );
virtual void MenuStart( PlayerNumber pn );
virtual void MenuBack( PlayerNumber pn );
TransitionFade m_Fade;
BitmapText m_textQuestion;
Quad m_rectAnswerBox;
CString m_sAnswer;
BitmapText m_textAnswer;
ScreenMessage m_SMSendWhenDone;
void(*m_pOnOK)( CString sAnswer );
void(*m_pOnCancel)();
bool m_bCancelled;
};