83 lines
1.4 KiB
C++
83 lines
1.4 KiB
C++
#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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Class: MusicStatusDisplay
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "MusicStatusDisplay.h"
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#include "RageUtil.h"
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#include "GameConstantsAndTypes.h"
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#include "MusicWheel.h"
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#include "MusicStatusDisplay.h"
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#include "RageTimer.h"
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#include <math.h>
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#include "ThemeManager.h"
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MusicStatusDisplay::MusicStatusDisplay()
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{
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Load( THEME->GetPathTo("Graphics","music status icons 1x4") );
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StopAnimating();
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SetType( none );
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}
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void MusicStatusDisplay::SetType( IconType type )
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{
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m_type = type;
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SetDiffuse( RageColor(1,1,1,1) );
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switch( type )
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{
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case none:
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SetEffectNone();
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SetDiffuse( RageColor(1,1,1,0) );
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break;
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case easy:
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SetEffectNone();
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SetState( 0 );
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break;
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case crown1:
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SetState( 1 );
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break;
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case crown2:
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SetState( 2 );
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break;
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case crown3:
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SetState( 3 );
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break;
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default:
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ASSERT(0);
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}
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}
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void MusicStatusDisplay::Update( float fDeltaTime )
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{
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Sprite::Update( fDeltaTime );
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}
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void MusicStatusDisplay::DrawPrimitives()
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{
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switch( m_type )
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{
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case none:
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case easy:
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break;
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case crown1:
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case crown2:
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case crown3:
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if( fmodf(TIMER->GetTimeSinceStart(), 1) > 0.5f )
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return; // blink
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break;
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default:
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ASSERT(0);
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}
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Sprite::DrawPrimitives();
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} |