Files
itgmania212121/stepmania/src/GhostArrow.cpp
T

93 lines
3.0 KiB
C++

#include "stdafx.h"
/*
-----------------------------------------------------------------------------
Class: GhostArrow
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Ben Nordstrom
Chris Danford
-----------------------------------------------------------------------------
*/
#include "GhostArrow.h"
#include "PrefsManager.h"
#include "ThemeManager.h"
#define SHOW_SECONDS THEME->GetMetricF("GhostArrow","ShowSeconds")
#define ZOOM_START THEME->GetMetricF("GhostArrow","ZoomStart")
#define ZOOM_END THEME->GetMetricF("GhostArrow","ZoomEnd")
#define COLOR_PERFECT_START THEME->GetMetricC("GhostArrow","ColorPerfectStart")
#define COLOR_PERFECT_END THEME->GetMetricC("GhostArrow","ColorPerfectEnd")
#define COLOR_GREAT_START THEME->GetMetricC("GhostArrow","ColorGreatStart")
#define COLOR_GREAT_END THEME->GetMetricC("GhostArrow","ColorGreatEnd")
#define COLOR_GOOD_START THEME->GetMetricC("GhostArrow","ColorGoodStart")
#define COLOR_GOOD_END THEME->GetMetricC("GhostArrow","ColorGoodEnd")
#define COLOR_BOO_START THEME->GetMetricC("GhostArrow","ColorBooStart")
#define COLOR_BOO_END THEME->GetMetricC("GhostArrow","ColorBooEnd")
float g_fShowSeconds;
float g_fZoomStart, g_fZoomEnd;
RageColor
g_colorPerfectStart, g_colorPerfectEnd,
g_colorGreatStart, g_colorGreatEnd,
g_colorGoodStart, g_colorGoodEnd,
g_colorBooStart, g_colorBooEnd;
GhostArrow::GhostArrow()
{
g_fShowSeconds = SHOW_SECONDS;
g_fZoomStart = ZOOM_START;
g_fZoomEnd = ZOOM_END;
g_colorPerfectStart = COLOR_PERFECT_START;
g_colorPerfectEnd = COLOR_PERFECT_END;
g_colorGreatStart = COLOR_GREAT_START;
g_colorGreatEnd = COLOR_GREAT_END;
g_colorGoodStart = COLOR_GOOD_START;
g_colorGoodEnd = COLOR_GOOD_END;
g_colorBooStart = COLOR_BOO_START;
g_colorBooEnd = COLOR_BOO_END;
SetDiffuse( RageColor(1,1,1,0) );
}
void GhostArrow::Update( float fDeltaTime )
{
Sprite::Update( fDeltaTime );
}
void GhostArrow::Step( TapNoteScore score )
{
// HACK: set the length of each frame so the animation plays in exactly 1 pop up time.
// We can't do this in the constructor because the image hasn't been loaded yet
for( int i=0; i<Sprite::GetNumStates(); i++ )
Sprite::m_fDelay[i] = g_fShowSeconds / (float)Sprite::GetNumStates();
RageColor colorStart, colorEnd;
switch( score )
{
case TNS_PERFECT: colorStart = g_colorPerfectStart; colorEnd = g_colorPerfectEnd; break;
case TNS_GREAT: colorStart = g_colorGreatStart; colorEnd = g_colorGreatEnd; break;
case TNS_GOOD: colorStart = g_colorGoodStart; colorEnd = g_colorGoodEnd; break;
case TNS_BOO: colorStart = g_colorBooStart; colorEnd = g_colorBooEnd; break;
case TNS_MISS: // miss should never be passed in here
default:
ASSERT(0);
}
StopTweening();
SetDiffuse( colorStart );
SetState( 0 );
SetZoom( g_fZoomStart );
BeginTweening( g_fShowSeconds );
SetTweenZoom( g_fZoomEnd );
SetTweenDiffuse( colorEnd );
BeginTweening( 0.0001f ); // snap to invisible
SetTweenDiffuse( RageColor(1,1,1,0) );
}