* Implemented Dance Point setting
Methods added:
SetPossibleDancePoints
SetActualDancePoints
* Update luadocs to reflect changes
* Fix possible divide by zero
* Merge DP setting functions into one. (#5)
* Merge DP setting functions into one.
Also, ensure that scores of >100% aren't possible
Function usage: SetDancePointLimits(actual, possible)
Clamps to 100% if actual/possible >100%
* Update the luadocs again