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@@ -1,32 +1,40 @@
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Complete Course Template
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[[ Header Content ]]
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-- Header Content is comprimised with any course-defining data such as the
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-- title, banner and other parameters.
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-- Header Content is any course-defining data, such as the title, banner,
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-- and other parameters.
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#COURSE:My Course!;
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-- The title of the course.
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#COURSETRANSLIT:My Course, Translated!;
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-- The title of the course, translated into english.
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-- The title of the course, transliterated into english.
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#REPEAT:YES;
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-- If this is present, the course does not end. Useful for endless & workout
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-- courses.
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-- If this is present, the course does not end.
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-- Useful for endless & workout courses.
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#LIVES:4;
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-- The maximum(?) number of lives attainable in the course. Enabling this will
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-- automatically force your course into an Oni course.
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#BANNER:My Banner.png;
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-- A banner for your course.
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#BACKGROUND:My Background.png;
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-- A background for your course. Currently only available in SM-SSC.
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-- A background for your course. Currently only available in SM5 and sm-ssc.
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#STYLE:SINGLE,VERSUS;
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-- Denote which styles may be played on this course. This is useful in
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-- particular to clone courses for doubles and single courses.
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-- Denote which styles may be played on this course. This is useful for
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-- cloning courses for doubles and single styles.
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#METER:Beginner:3;
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-- A custom-set meter for that course difficulty. You may set the difficulty
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-- for Beginner, Easy, Medium, Hard, Challenge and Edit difficulties.
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[[ Song Content ]]
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-- Song Content is comprimised with any song-changing data such as modifiers,
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-- followed by an actual song for teh game to play.
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-- Song Content makes up the entries in the course,
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-- and also allows for timed modifiers.
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-- Modifiers can be assigned in a variety of formats, the most effective three being the following:
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@@ -51,7 +59,7 @@ Complete Course Template
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#SONG:*:Medium:2x;
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-- #SONG can take quite a variety of parameters, of which may be useful to you
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-- for testing or randomocity purpose.
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-- for testing or other purposes.
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-- * is a wildcard item, meaning that StepMania will always pick a random song
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-- for this part of the course.
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-- You can also replace with BEST*,WORST*,GRADEBEST*, or GRADEWORST*, where *
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@@ -70,9 +78,11 @@ Complete Course Template
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#SONG:*:Medium:showcourse;
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-- For example, forces the course to never be hidden, noshowcourse being the
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-- reverse of such.
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-- nodifficult also exists to disable a player from changing difficulties,
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-- barring the player from making it easier or harder ( Gauntlets & Survivals
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-- do not allow you to change difficulties ).
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-- Finally, award*, where * is a number, allows you to control how many lives
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-- the player gains from successfully completing a course in Oni mode.
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