46 lines
1.1 KiB
Lua
46 lines
1.1 KiB
Lua
function SongMeterDisplayX(pn)
|
|
if Center1Player() then
|
|
return SCREEN_CENTER_X
|
|
else
|
|
return pn == PLAYER_1 and SCREEN_LEFT+16 or SCREEN_RIGHT-16
|
|
end
|
|
end
|
|
|
|
function SongMeterDisplayY(pn)
|
|
return Center1Player() and SCREEN_TOP+50 or SCREEN_CENTER_Y
|
|
end
|
|
|
|
function SongMeterDisplayCommand(pn)
|
|
if Center1Player() then
|
|
return cmd(draworder,50;zoom,0;y,SCREEN_TOP-24;sleep,1.5;decelerate,0.5;zoom,1;y,SCREEN_TOP+50)
|
|
else
|
|
local xAdd = (pn == PLAYER_1) and -24 or 24
|
|
return cmd(draworder,5;rotationz,-90;zoom,0;addx,xAdd;sleep,1.5;decelerate,0.5;zoom,1;addx,xAdd*-1)
|
|
end
|
|
end
|
|
|
|
local numbered_stages= {
|
|
Stage_1st= true,
|
|
Stage_2nd= true,
|
|
Stage_3rd= true,
|
|
Stage_4th= true,
|
|
Stage_5th= true,
|
|
Stage_6th= true,
|
|
Stage_Next= true,
|
|
}
|
|
|
|
function thified_curstage_index(on_eval)
|
|
local cur_stage= GAMESTATE:GetCurrentStage()
|
|
local adjust= 1
|
|
-- hack: ScreenEvaluation shows the current stage, but it needs to show
|
|
-- the last stage instead. Adjust the amount.
|
|
if on_eval then
|
|
adjust= 0
|
|
end
|
|
if numbered_stages[cur_stage] then
|
|
return FormatNumberAndSuffix(GAMESTATE:GetCurrentStageIndex() + adjust)
|
|
else
|
|
return ToEnumShortString(cur_stage)
|
|
end
|
|
end
|