Files
itgmania212121/Themes/default/Graphics/ScreenSelectMusic CourseContentsList.lua
T
Jonathan Payne 91581bb5f7 Fix eval summary, summary branches
+ Fixed ScreenGameplay StepsDisplay errors
+ Fixed ScreenSelectCourse CourseContentsList masks
+ Fixed ScreenEvaluationSummary banners -- introduced a scroller.
+ Fixed showing ScreenEvaluationSummary showing after a course

(cherry picked from commit 04f7373238410c481cb79c6441fb27c55c69a447)
2014-08-28 06:01:15 -05:00

81 lines
2.8 KiB
Lua

local transform = function(self,offsetFromCenter,itemIndex,numitems)
self:y( offsetFromCenter * 44 );
end
return Def.CourseContentsList {
MaxSongs = 10;
NumItemsToDraw = 8;
ShowCommand=cmd(bouncebegin,0.3;zoomy,1);
HideCommand=cmd(linear,0.3;zoomy,0);
SetCommand=function(self)
self:SetFromGameState();
self:SetCurrentAndDestinationItem(0);
self:SetPauseCountdownSeconds(1);
self:SetSecondsPauseBetweenItems( 0.25 );
self:SetTransformFromFunction(transform);
--
self:SetDestinationItem( math.max(0,self:GetNumItems() - 4) );
self:SetLoop(false);
self:SetMask(0,0);
end;
CurrentTrailP1ChangedMessageCommand=cmd(playcommand,"Set");
CurrentTrailP2ChangedMessageCommand=cmd(playcommand,"Set");
Display = Def.ActorFrame {
InitCommand=cmd(setsize,270,44);
LoadActor(THEME:GetPathG("CourseEntryDisplay","bar")) .. {
SetSongCommand=function(self, params)
if params.Difficulty then
self:diffuse( CustomDifficultyToColor(params.Difficulty) );
else
self:diffuse( color("#FFFFFF") );
end
(cmd(finishtweening;diffusealpha,0;sleep,0.125*params.Number;linear,0.125;diffusealpha,1;linear,0.05;glow,color("1,1,1,0.5");decelerate,0.1;glow,color("1,1,1,0")))(self);
end;
};
Def.TextBanner {
InitCommand=cmd(x,-128;y,1;Load,"TextBanner";SetFromString,"", "", "", "", "", "");
SetSongCommand=function(self, params)
if params.Song then
if GAMESTATE:GetCurrentCourse():GetDisplayFullTitle() == "Abomination" then
-- abomination hack
if PREFSMAN:GetPreference("EasterEggs") then
if params.Number % 2 ~= 0 then
-- turkey march
local artist = params.Song:GetDisplayArtist();
self:SetFromString( "Turkey", "", "", "", artist, "" );
else
self:SetFromSong( params.Song );
end;
else
self:SetFromSong( params.Song );
end;
else
self:SetFromSong( params.Song );
end;
self:diffuse( CustomDifficultyToColor(params.Difficulty) );
-- self:glow("1,1,1,0.5");
else
self:SetFromString( "??????????", "??????????", "", "", "", "" );
self:diffuse( color("#FFFFFF") );
-- self:glow("1,1,1,0");
end
(cmd(finishtweening;zoomy,0;sleep,0.125*params.Number;linear,0.125;zoomy,1.1;linear,0.05;zoomx,1.1;decelerate,0.1;zoom,1))(self);
end;
};
LoadFont("CourseEntryDisplay","difficulty") .. {
Text="0";
InitCommand=cmd(x,114;y,0;zoom,0.75;shadowlength,1);
SetSongCommand=function(self, params)
if params.PlayerNumber ~= GAMESTATE:GetMasterPlayerNumber() then return end
self:settext( params.Meter );
self:diffuse( CustomDifficultyToColor(params.Difficulty) );
(cmd(finishtweening;zoomy,0;sleep,0.125*params.Number;linear,0.125;zoomy,1.1;linear,0.05;zoomx,1.1;decelerate,0.1;zoom,1))(self);
end;
};
};
};