Files
itgmania212121/Themes/default/Graphics/ScreenSelectMusic CourseContentsList.lua
T

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local transform = function(self,offsetFromCenter,itemIndex,numitems)
self:y( offsetFromCenter * 44 );
end
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return Def.CourseContentsList {
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MaxSongs = 10;
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NumItemsToDraw = 8;
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ShowCommand=cmd(bouncebegin,0.3;zoomy,1);
HideCommand=cmd(linear,0.3;zoomy,0);
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SetCommand=function(self)
self:SetFromGameState();
self:SetCurrentAndDestinationItem(0);
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self:SetPauseCountdownSeconds(1);
self:SetSecondsPauseBetweenItems( 0.25 );
self:SetTransformFromFunction(transform);
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--
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self:SetDestinationItem( math.max(0,self:GetNumItems() - 4) );
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self:SetLoop(false);
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self:SetMask(0,0);
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end;
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CurrentTrailP1ChangedMessageCommand=cmd(playcommand,"Set");
CurrentTrailP2ChangedMessageCommand=cmd(playcommand,"Set");
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Display = Def.ActorFrame {
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InitCommand=cmd(setsize,270,44);
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LoadActor(THEME:GetPathG("CourseEntryDisplay","bar")) .. {
SetSongCommand=function(self, params)
if params.Difficulty then
self:diffuse( CustomDifficultyToColor(params.Difficulty) );
else
self:diffuse( color("#FFFFFF") );
end
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(cmd(finishtweening;diffusealpha,0;sleep,0.125*params.Number;linear,0.125;diffusealpha,1;linear,0.05;glow,color("1,1,1,0.5");decelerate,0.1;glow,color("1,1,1,0")))(self);
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end;
};
Def.TextBanner {
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InitCommand=cmd(x,-128;y,1;Load,"TextBanner";SetFromString,"", "", "", "", "", "");
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SetSongCommand=function(self, params)
if params.Song then
if GAMESTATE:GetCurrentCourse():GetDisplayFullTitle() == "Abomination" then
-- abomination hack
if PREFSMAN:GetPreference("EasterEggs") then
if params.Number % 2 ~= 0 then
-- turkey march
local artist = params.Song:GetDisplayArtist();
self:SetFromString( "Turkey", "", "", "", artist, "" );
else
self:SetFromSong( params.Song );
end;
else
self:SetFromSong( params.Song );
end;
else
self:SetFromSong( params.Song );
end;
self:diffuse( CustomDifficultyToColor(params.Difficulty) );
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-- self:glow("1,1,1,0.5");
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else
self:SetFromString( "??????????", "??????????", "", "", "", "" );
self:diffuse( color("#FFFFFF") );
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-- self:glow("1,1,1,0");
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end
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(cmd(finishtweening;zoomy,0;sleep,0.125*params.Number;linear,0.125;zoomy,1.1;linear,0.05;zoomx,1.1;decelerate,0.1;zoom,1))(self);
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end;
};
LoadFont("CourseEntryDisplay","difficulty") .. {
Text="0";
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InitCommand=cmd(x,114;y,0;zoom,0.75;shadowlength,1);
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SetSongCommand=function(self, params)
if params.PlayerNumber ~= GAMESTATE:GetMasterPlayerNumber() then return end
self:settext( params.Meter );
self:diffuse( CustomDifficultyToColor(params.Difficulty) );
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(cmd(finishtweening;zoomy,0;sleep,0.125*params.Number;linear,0.125;zoomy,1.1;linear,0.05;zoomx,1.1;decelerate,0.1;zoom,1))(self);
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end;
};
};
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};