Mark Cannon cd0e37dbeb changed several aspects of LightsManager:
- states are zeroed at the beginning of Update(); anything not set true must be false, so don't re-zero or set false states unnecessarily
	- minor readability improvements, e.g. setting a CabinetLight in switch and assignint it outside of it
	- LightsMode_Menu variants now use song beat for lighting instead of GetTimeSinceStart
	- reformatted switch statements to be generally more readable
	- LightsMode_Demonstration now lights the pad arrows if enabled, similar to gameplay
	- Pressing custom gamebuttons during attract mode will light them
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