cd0e37dbeb3847a447bd162a60fbeb19e1ebbc7f
- states are zeroed at the beginning of Update(); anything not set true must be false, so don't re-zero or set false states unnecessarily - minor readability improvements, e.g. setting a CabinetLight in switch and assignint it outside of it - LightsMode_Menu variants now use song beat for lighting instead of GetTimeSinceStart - reformatted switch statements to be generally more readable - LightsMode_Demonstration now lights the pad arrows if enabled, similar to gameplay - Pressing custom gamebuttons during attract mode will light them
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