Files
itgmania212121/Themes/default/Graphics/ScreenSelectMusic DifficultyList.lua
T
2013-07-05 22:17:42 -04:00

158 lines
3.6 KiB
Lua

return Def.ActorFrame {
CurrentSongChangedMessageCommand=function(self)
local song = GAMESTATE:GetCurrentSong();
if song then
self:finishtweening();
self:playcommand("TweenOn");
elseif not song and self:GetZoomX() == 1 then
self:finishtweening();
self:playcommand("TweenOff");
end;
end;
Def.Quad {
InitCommand=function(self)
self:y(-14);
self:zoomto(164, 2);
self:fadeleft(8 / 164);
self:faderight(8 / 164);
end;
OnCommand=function(self)
self:diffuse(Color("Black"));
self:diffusealpha(0);
self:linear(0.35);
self:diffusealpha(0.5);
end;
};
Def.Quad {
InitCommand=function(self)
self:y(24 * 5 - 10);
self:zoomto(164, 2);
self:fadeleft(8 / 164);
self:faderight(8 / 164);
end;
OnCommand=function(self)
self:diffuse(Color("Black"));
self:diffusealpha(0);
self:linear(0.35);
self:diffusealpha(0.5);
end;
};
Def.StepsDisplayList {
Name="StepsDisplayListRow";
CursorP1 = Def.ActorFrame {
InitCommand=function(self)
self:x(-128 + 16);
self:player(PLAYER_1);
end;
PlayerJoinedMessageCommand=function(self, params)
if params.Player == PLAYER_1 then
self:visible(true);
self:zoom(0);
self:bounceend(1);
self:zoom(1);
end;
end;
PlayerUnjoinedMessageCommand=function(self, params)
if params.Player == PLAYER_1 then
self:visible(true);
self:bouncebegin(1);
self:zoom(0);
end;
end;
LoadActor(THEME:GetPathG("_StepsDisplayListRow","Cursor")) .. {
InitCommand=function(self)
self:diffuse(PlayerColor(PLAYER_1));
self:x(8);
self:zoom(0.75);
end;
};
LoadActor(THEME:GetPathG("_StepsDisplayListRow","arrow")) .. {
InitCommand=function(self)
self:x(20);
self:diffuse(PlayerColor(PLAYER_1));
end;
OnCommand=function(self)
self:thump(1);
self:effectmagnitude(1, 1.25, 1);
self:effectclock('beat');
end;
};
LoadFont("Common Normal") .. {
Text="P1";
InitCommand=function(self)
self:x(2);
self:diffuse(PlayerColor(PLAYER_1));
self:shadowlength(1);
end;
OnCommand=function(self)
self:zoom(0.75);
end;
};
};
CursorP2 = Def.ActorFrame {
InitCommand=function(self)
self:x(128 - 16);
self:player(PLAYER_2);
end;
PlayerJoinedMessageCommand=function(self, params)
if params.Player == PLAYER_2 then
self:visible(true);
self:zoom(0);
self:bounceend(1);
self:zoom(1);
end;
end;
PlayerUnjoinedMessageCommand=function(self, params)
if params.Player == PLAYER_2 then
self:visible(true);
self:bouncebegin(1);
self:zoom(0);
end;
end;
LoadActor(THEME:GetPathG("_StepsDisplayListRow","Cursor")) .. {
InitCommand=function(self)
self:diffuse(PlayerColor(PLAYER_2));
self:x(-8);
self:zoom(0.75);
self:zoomx(-0.75);
end;
};
LoadActor(THEME:GetPathG("_StepsDisplayListRow","arrow")) .. {
InitCommand=function(self)
self:x(-20);
self:diffuse(PlayerColor(PLAYER_2));
self:zoomx(-1);
end;
OnCommand=function(self)
self:thump(1);
self:effectmagnitude(1, 1.25, 1);
self:effectclock('beat');
end;
};
LoadFont("Common Normal") .. {
Text="P2";
InitCommand=function(self)
self:x(-2);
self:diffuse(PlayerColor(PLAYER_2));
self:shadowlength(1);
end;
OnCommand=function(self)
self:zoom(0.75);
end;
};
};
CursorP1Frame = Def.Actor{
ChangeCommand=function(self)
self:stoptweening();
self:decelerate(0.05);
end;
};
CursorP2Frame = Def.Actor{
ChangeCommand=function(self)
self:stoptweening();
self:decelerate(0.05);
end;
};
};
};