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itgmania212121/stepmania/src/StdString.h
T
2004-04-05 12:27:56 +00:00

1374 lines
41 KiB
C++

// =============================================================================
// FILE: StdString.h
// AUTHOR: Joe O'Leary (with outside help noted in comments)
// REMARKS:
// This header file declares the CStdStr template. This template derives
// the Standard C++ Library basic_string<> template and add to it the
// the following conveniences:
// - The full MFC CString set of functions (including implicit cast)
// - writing to/reading from COM IStream interfaces
// - Functional objects for use in STL algorithms
//
// From this template, we intstantiate two classes: CStdStringA and
// CStdStringW. The name "CStdString" is just a #define of one of these,
// based upone the _UNICODE macro setting
//
// This header also declares our own version of the MFC/ATL UNICODE-MBCS
// conversion macros. Our version looks exactly like the Microsoft's to
// facilitate portability.
//
// NOTE:
// If you you use this in an MFC or ATL build, you should include either
// afx.h or atlbase.h first, as appropriate.
//
// PEOPLE WHO HAVE CONTRIBUTED TO THIS CLASS:
//
// Several people have helped me iron out problems and othewise improve
// this class. OK, this is a long list but in my own defense, this code
// has undergone two major rewrites. Many of the improvements became
// necessary after I rewrote the code as a template. Others helped me
// improve the CString facade.
//
// Anyway, these people are (in chronological order):
//
// - Pete the Plumber (???)
// - Julian Selman
// - Chris (of Melbsys)
// - Dave Plummer
// - John C Sipos
// - Chris Sells
// - Nigel Nunn
// - Fan Xia
// - Matthew Williams
// - Carl Engman
// - Mark Zeren
// - Craig Watson
// - Rich Zuris
// - Karim Ratib
// - Chris Conti
// - Baptiste Lepilleur
// - Greg Pickles
// - Jim Cline
// - Jeff Kohn
// - Todd Heckel
// - Ullrich Pollähne
// - Joe Vitaterna
// - Joe Woodbury
// - Aaron (no last name)
// - Joldakowski (???)
// - Scott Hathaway
// - Eric Nitzche
// - Pablo Presedo
// - Farrokh Nejadlotfi
// - Jason Mills
// - Igor Kholodov
// - Mike Crusader
// - John James
// - Wang Haifeng
// - Tim Dowty
// - Arnt Witteveen
//
// REVISION HISTORY
// 2002-JUN-26 - Thanks to Arnt Witteveen for pointing out that I was using
// static_cast<> in a place in which I should have been using
// reinterpret_cast<> (the ctor for unsigned char strings).
// That's what happens when I don't unit-test properly!
// Arnt also noticed that CString was silently correcting the
// 'nCount' argument to Left() and Right() where CStdString was
// not (and crashing if it was bad). That is also now fixed!
// 2002-FEB-25 - Thanks to Tim Dowty for pointing out (and giving me the fix
// for) a conversion problem with non-ASCII MBCS characters.
// CStdString is now used in my favorite commercial MP3 player!
// 2001-DEC-06 - Thanks to Wang Haifeng for spotting a problem in one of the
// assignment operators (for _bstr_t) that would cause compiler
// errors when refcounting protection was turned off.
// 2001-NOV-27 - Remove calls to operator!= which involve reverse_iterators
// due to a conflict with the rel_ops operator!=. Thanks to
// John James for pointing this out.
// 2001-OCT-29 - Added a minor range checking fix for the Mid function to
// make it as forgiving as CString's version is. Thanks to
// Igor Kholodov for noticing this.
// - Added a specialization of std::swap for CStdString. Thanks
// to Mike Crusader for suggesting this! It's commented out
// because you're not supposed to inject your own code into the
// 'std' namespace. But if you don't care about that, it's
// there if you want it
// - Thanks to Jason Mills for catching a case where CString was
// more forgiving in the Delete() function than I was.
// 2001-JUN-06 - I was violating the Standard name lookup rules stated
// in [14.6.2(3)]. None of the compilers I've tried so
// far apparently caught this but HP-UX aCC 3.30 did. The
// fix was to add 'this->' prefixes in many places.
// Thanks to Farrokh Nejadlotfi for this!
//
// 2001-APR-27 - StreamLoad was calculating the number of BYTES in one
// case, not characters. Thanks to Pablo Presedo for this.
//
// 2001-FEB-23 - Replace() had a bug which caused infinite loops if the
// source string was empty. Fixed thanks to Eric Nitzsche.
//
// 2001-FEB-23 - Scott Hathaway was a huge help in providing me with the
// ability to build CStdString on Sun Unix systems. He
// sent me detailed build reports about what works and what
// does not. If CStdString compiles on your Unix box, you
// can thank Scott for it.
//
// 2000-DEC-29 - Joldakowski noticed one overload of Insert failed to do
// range check as CString's does. Now fixed -- thanks!
//
// 2000-NOV-07 - Aaron pointed out that I was calling static member
// functions of char_traits via a temporary. This was not
// technically wrong, but it was unnecessary and caused
// problems for poor old buggy VC5. Thanks Aaron!
//
// 2000-JUL-11 - Joe Woodbury noted that the CString::Find docs don't match
// what the CString::Find code really ends up doing. I was
// trying to match the docs. Now I match the CString code
// - Joe also caught me truncating strings for GetBuffer() calls
// when the supplied length was less than the current length.
//
// 2000-MAY-25 - Better support for STLPORT's Standard library distribution
// - Got rid of the NSP macro - it interfered with Koenig lookup
// - Thanks to Joe Woodbury for catching a TrimLeft() bug that
// I introduced in January. Empty strings were not getting
// trimmed
//
// 2000-APR-17 - Thanks to Joe Vitaterna for pointing out that ReverseFind
// is supposed to be a const function.
//
// 2000-MAR-07 - Thanks to Ullrich Pollähne for catching a range bug in one
// of the overloads of assign.
//
// 2000-FEB-01 - You can now use CStdString on the Mac with CodeWarrior!
// Thanks to Todd Heckel for helping out with this.
//
// 2000-JAN-23 - Thanks to Jim Cline for pointing out how I could make the
// Trim() function more efficient.
// - Thanks to Jeff Kohn for prompting me to find and fix a typo
// in one of the addition operators that takes _bstr_t.
// - Got rid of the .CPP file - you only need StdString.h now!
//
// 1999-DEC-22 - Thanks to Greg Pickles for helping me identify a problem
// with my implementation of CStdString::FormatV in which
// resulting string might not be properly NULL terminated.
//
// 1999-DEC-06 - Chris Conti pointed yet another basic_string<> assignment
// bug that MS has not fixed. CStdString did nothing to fix
// it either but it does now! The bug was: create a string
// longer than 31 characters, get a pointer to it (via c_str())
// and then assign that pointer to the original string object.
// The resulting string would be empty. Not with CStdString!
//
// 1999-OCT-06 - BufferSet was erasing the string even when it was merely
// supposed to shrink it. Fixed. Thanks to Chris Conti.
// - Some of the Q172398 fixes were not checking for assignment-
// to-self. Fixed. Thanks to Baptiste Lepilleur.
//
// 1999-AUG-20 - Improved Load() function to be more efficient by using
// SizeOfResource(). Thanks to Rich Zuris for this.
// - Corrected resource ID constructor, again thanks to Rich.
// - Fixed a bug that occurred with UNICODE characters above
// the first 255 ANSI ones. Thanks to Craig Watson.
// - Added missing overloads of TrimLeft() and TrimRight().
// Thanks to Karim Ratib for pointing them out
//
// 1999-JUL-21 - Made all calls to GetBuf() with no args check length first.
//
// 1999-JUL-10 - Improved MFC/ATL independence of conversion macros
// - Added SS_NO_REFCOUNT macro to allow you to disable any
// reference-counting your basic_string<> impl. may do.
// - Improved ReleaseBuffer() to be as forgiving as CString.
// Thanks for Fan Xia for helping me find this and to
// Matthew Williams for pointing it out directly.
//
// 1999-JUL-06 - Thanks to Nigel Nunn for catching a very sneaky bug in
// ToLower/ToUpper. They should call GetBuf() instead of
// data() in order to ensure the changed string buffer is not
// reference-counted (in those implementations that refcount).
//
// 1999-JUL-01 - Added a true CString facade. Now you can use CStdString as
// a drop-in replacement for CString. If you find this useful,
// you can thank Chris Sells for finally convincing me to give
// in and implement it.
// - Changed operators << and >> (for MFC CArchive) to serialize
// EXACTLY as CString's do. So now you can send a CString out
// to a CArchive and later read it in as a CStdString. I have
// no idea why you would want to do this but you can.
//
// 1999-JUN-21 - Changed the CStdString class into the CStdStr template.
// - Fixed FormatV() to correctly decrement the loop counter.
// This was harmless bug but a bug nevertheless. Thanks to
// Chris (of Melbsys) for pointing it out
// - Changed Format() to try a normal stack-based array before
// using to _alloca().
// - Updated the text conversion macros to properly use code
// pages and to fit in better in MFC/ATL builds. In other
// words, I copied Microsoft's conversion stuff again.
// - Added equivalents of CString::GetBuffer, GetBufferSetLength
// - a Trim() function that combines TrimRight() and TrimLeft().
//
// 1999-MAR-13 - Corrected the "NotSpace" functional object to use _istpace()
// instead of _isspace() Thanks to Dave Plummer for this.
//
// 1999-FEB-26 - Removed errant line (left over from testing) that #defined
// _MFC_VER. Thanks to John C Sipos for noticing this.
//
// 1999-FEB-03 - Fixed a bug in a rarely-used overload of operator+() that
// caused infinite recursion and stack overflow
// - Added member functions to simplify the process of
// persisting CStdStrings to/from DCOM IStream interfaces
// - Added functional objects (e.g. StdStringLessNoCase) that
// allow CStdStrings to be used as keys STL map objects with
// case-insensitive comparison
// - Added array indexing operators (i.e. operator[]). I
// originally assumed that these were unnecessary and would be
// inherited from basic_string. However, without them, Visual
// C++ complains about ambiguous overloads when you try to use
// them. Thanks to Julian Selman to pointing this out.
//
// 1998-FEB-?? - Added overloads of assign() function to completely account
// for Q172398 bug. Thanks to "Pete the Plumber" for this
//
// 1998-FEB-?? - Initial submission
//
// COPYRIGHT:
// 1999 Joseph M. O'Leary. This code is free. Use it anywhere you want.
// Rewrite it, restructure it, whatever. Please don't blame me if it makes
// your $30 billion dollar satellite explode in orbit. If you redistribute
// it in any form, I'd appreciate it if you would leave this notice here.
//
// If you find any bugs, please let me know:
//
// jmoleary@earthlink.net
// http://home.earthlink.net/~jmoleary
// =============================================================================
// Turn off browser references
// Turn off unavoidable compiler warnings
#if defined(_MSC_VER) && (_MSC_VER > 1100)
#pragma component(browser, off, references, "CStdString")
#pragma warning (push)
#pragma warning (disable : 4290) // C++ Exception Specification ignored
#pragma warning (disable : 4127) // Conditional expression is constant
#pragma warning (disable : 4097) // typedef name used as synonym for class name
#pragma warning (disable : 4512) // assignment operator could not be generated
#endif
#ifndef STDSTRING_H
#define STDSTRING_H
// In non-Visual C++ and/or non-Win32 builds, we can't use some cool stuff.
#if !defined(_MSC_VER) || !defined(_WIN32) || defined(_XBOX)
#define SS_ANSI
#endif
// If they want us to use only standard C++ stuff (no Win32 stuff)
typedef const char* PCSTR;
typedef char* PSTR;
typedef char TCHAR;
// Standard headers needed
#include <string> // basic_string
#include <algorithm> // for_each, etc.
#include <functional> // for StdStringLessNoCase, et al
#ifndef SS_ANSI
#include <malloc.h> // _alloca
#endif
// First define the conversion helper functions. We define these regardless of
// any preprocessor macro settings since their names won't collide.
#include <cstdarg>
#ifdef SS_ANSI // Are we doing things the standard, non-Win32 way?...
// Not sure if we need all these headers. I believe ANSI says we do.
#include <cstdio>
#include <cctype>
#include <cstdlib>
#ifndef va_start
#include <varargs.h>
#endif
#endif // #ifndef SS_ANSI
// a very shorthand way of applying the fix for KB problem Q172398
// (basic_string assignment bug)
#if defined ( _MSC_VER ) && ( _MSC_VER < 1200 )
#define Q172398(x) (x).erase()
#else
#define Q172398(x)
#endif
// =============================================================================
// INLINE FUNCTIONS ON WHICH CSTDSTRING RELIES
//
// Usually for generic text mapping, we rely on preprocessor macro definitions
// to map to string functions. However the CStdStr<> template cannot use
// macro-based generic text mappings because its character types do not get
// resolved until template processing which comes AFTER macro processing. In
// other words, UNICODE is of little help to us in the CStdStr template
//
// Therefore, to keep the CStdStr declaration simple, we have these inline
// functions. The template calls them often. Since they are inline (and NOT
// exported when this is built as a DLL), they will probably be resolved away
// to nothing.
//
// Without these functions, the CStdStr<> template would probably have to broken
// out into two, almost identical classes. Either that or it would be a huge,
// convoluted mess, with tons of "if" statements all over the place checking the
// size of template parameter CT.
//
// In several cases, you will see two versions of each function. One version is
// the more portable, standard way of doing things, while the other is the
// non-standard, but often significantly faster Visual C++ way.
// =============================================================================
// -----------------------------------------------------------------------------
// sslen: strlen/wcslen wrappers
// -----------------------------------------------------------------------------
template<typename CT> inline int sslen(const CT* pT)
{
return 0 == pT ? 0 : std::basic_string<CT>::traits_type::length(pT);
}
inline int sslen(const std::string& s)
{
return s.length();
}
// -----------------------------------------------------------------------------
// sstolower/sstoupper -- convert characters to upper/lower case
// -----------------------------------------------------------------------------
//inline char sstoupper(char ch) { return (char)::toupper(ch); }
//inline char sstolower(char ch) { return (char)::tolower(ch); }
/* Our strings are UTF-8; instead of having to play around with locales,
* let's just manually toupper ASCII only. If we really want to play with
* Unicode cases, we can do it ourself in RageUtil. */
inline char sstoupper(char ch) { return (ch >= 'a' && ch <= 'z')? char(ch + 'A' - 'a'): ch; }
inline char sstolower(char ch) { return (ch >= 'A' && ch <= 'Z')? char(ch + 'a' - 'A'): ch; }
// -----------------------------------------------------------------------------
// ssasn: assignment functions -- assign "sSrc" to "sDst"
// -----------------------------------------------------------------------------
typedef std::string::size_type SS_SIZETYPE; // just for shorthand, really
typedef std::string::pointer SS_PTRTYPE;
inline void ssasn(std::string& sDst, const std::string& sSrc)
{
if ( sDst.c_str() != sSrc.c_str() )
{
sDst.erase();
sDst.assign(sSrc);
}
}
inline void ssasn(std::string& sDst, PCSTR pA)
{
// Watch out for NULLs, as always.
if ( 0 == pA )
{
sDst.erase();
}
// If pA actually points to part of sDst, we must NOT erase(), but
// rather take a substring
else if ( pA >= sDst.c_str() && pA <= sDst.c_str() + sDst.size() )
{
sDst =sDst.substr(static_cast<SS_SIZETYPE>(pA-sDst.c_str()));
}
// Otherwise (most cases) apply the assignment bug fix, if applicable
// and do the assignment
else
{
Q172398(sDst);
sDst.assign(pA);
}
}
inline void ssasn(std::string& sDst, const int nNull)
{
sDst.erase();
}
#undef StrSizeType
// -----------------------------------------------------------------------------
// ssadd: string object concatenation -- add second argument to first
// -----------------------------------------------------------------------------
inline void ssadd(std::string& sDst, const std::string& sSrc)
{
if ( &sDst == &sSrc )
sDst.reserve(2*sDst.size());
sDst.append(sSrc.c_str());
}
inline void ssadd(std::string& sDst, PCSTR pA)
{
if ( pA )
{
// If the string being added is our internal string or a part of our
// internal string, then we must NOT do any reallocation without
// first copying that string to another object (since we're using a
// direct pointer)
if ( pA >= sDst.c_str() && pA <= sDst.c_str()+sDst.length())
{
if ( sDst.capacity() <= sDst.size()+sslen(pA) )
sDst.append(std::string(pA));
else
sDst.append(pA);
}
else
{
sDst.append(pA);
}
}
}
// -----------------------------------------------------------------------------
// ssicmp: comparison (case insensitive )
// -----------------------------------------------------------------------------
#ifdef SS_ANSI
template<typename CT>
inline int ssicmp(const CT* pA1, const CT* pA2)
{
CT f;
CT l;
do
{
f = sstolower(*(pA1++));
l = sstolower(*(pA2++));
} while ( (f) && (f == l) );
return (int)(f - l);
}
#else
inline long sscmp(PCSTR pA1, PCSTR pA2)
{
return strcmp(pA1, pA2);
}
inline long ssicmp(PCSTR pA1, PCSTR pA2)
{
return _stricmp(pA1, pA2);
}
#endif
// -----------------------------------------------------------------------------
// ssupr/sslwr: Uppercase/Lowercase conversion functions
// -----------------------------------------------------------------------------
// #ifdef SS_ANSI
template<typename CT>
inline void sslwr(CT* pT, size_t nLen)
{
for ( CT* p = pT; static_cast<size_t>(p - pT) < nLen; ++p)
*p = (CT)sstolower(*p);
}
template<typename CT>
inline void ssupr(CT* pT, size_t nLen)
{
for ( CT* p = pT; static_cast<size_t>(p - pT) < nLen; ++p)
*p = (CT)sstoupper(*p);
}
#if 0
// #else // #else we must be on Win32
#ifdef _MBCS
inline void ssupr(PSTR pA, size_t /*nLen*/)
{
_mbsupr((unsigned char *)pA);
}
inline void sslwr(PSTR pA, size_t /*nLen*/)
{
_mbslwr((unsigned char *)pA);
}
#else
inline void ssupr(PSTR pA, size_t /*nLen*/)
{
_strupr(pA);
}
inline void sslwr(PSTR pA, size_t /*nLen*/)
{
_strlwr(pA);
}
#endif
// #endif // #ifdef SS_ANSI
#endif
// -----------------------------------------------------------------------------
// vsprintf/vswprintf or _vsnprintf/_vsnwprintf equivalents. In standard
// builds we can't use _vsnprintf/_vsnwsprintf because they're MS extensions.
// -----------------------------------------------------------------------------
#ifdef SS_ANSI
inline int ssvsprintf(PSTR pA, size_t nCount, PCSTR pFmtA, va_list vl)
{
#if defined(_XBOX)
return _vsnprintf(pA, nCount, pFmtA, vl);
#else
return vsnprintf(pA, nCount, pFmtA, vl);
#endif
}
#else
inline int ssnprintf(PSTR pA, size_t nCount, PCSTR pFmtA, va_list vl)
{
return _vsnprintf(pA, nCount, pFmtA, vl);
}
#endif
// Now we can define the template (finally!)
// =============================================================================
// TEMPLATE: CStdStr
// template<typename CT> class CStdStr : public std::basic_string<CT>
//
// REMARKS:
// This template derives from basic_string<CT> and adds some MFC CString-
// like functionality
//
// Basically, this is my attempt to make Standard C++ library strings as
// easy to use as the MFC CString class.
//
// Note that although this is a template, it makes the assumption that the
// template argument (CT, the character type) is either char or wchar_t.
// =============================================================================
//#define CStdStr _SS // avoid compiler warning 4786
template<typename CT>
class CStdStr;
template<typename CT>
inline
CStdStr<CT> operator+(const CStdStr<CT>& str1, const CStdStr<CT>& str2)
{
CStdStr<CT> strRet(str1);
strRet.append(str2);
return strRet;
}
template<typename CT>
inline
CStdStr<CT> operator+(const CStdStr<CT>& str, CT t)
{
// this particular overload is needed for disabling reference counting
// though it's only an issue from line 1 to line 2
CStdStr<CT> strRet(str); // 1
strRet.append(1, t); // 2
return strRet;
}
template<typename CT>
inline
CStdStr<CT> operator+(const CStdStr<CT>& str, PCSTR pA)
{
return CStdStr<CT>(str) + CStdStr<CT>(pA);
}
template<typename CT>
inline
CStdStr<CT> operator+(PCSTR pA, const CStdStr<CT>& str)
{
CStdStr<CT> strRet(pA);
strRet.append(str);
return strRet;
}
template<typename CT>
class CStdStr : public std::basic_string<CT>
{
// Typedefs for shorter names. Using these names also appears to help
// us avoid some ambiguities that otherwise arise on some platforms
typedef typename std::basic_string<CT> MYBASE; // my base class
typedef CStdStr<CT> MYTYPE; // myself
typedef typename MYBASE::const_pointer PCMYSTR; // PCSTR
typedef typename MYBASE::pointer PMYSTR; // PSTR
typedef typename MYBASE::iterator MYITER; // my iterator type
typedef typename MYBASE::const_iterator MYCITER; // you get the idea...
typedef typename MYBASE::reverse_iterator MYRITER;
typedef typename MYBASE::size_type MYSIZE;
typedef typename MYBASE::value_type MYVAL;
typedef typename MYBASE::allocator_type MYALLOC;
public:
// CStdStr inline constructors
CStdStr()
{
}
CStdStr(const MYTYPE& str) : MYBASE(str)
{
}
CStdStr(const std::string& str)
{
ssasn(*this, str);
}
CStdStr(PCMYSTR pT, MYSIZE n) : MYBASE(pT, n)
{
}
CStdStr(PCSTR pA)
{
*this = pA;
}
CStdStr(MYCITER first, MYCITER last)
: MYBASE(first, last)
{
}
CStdStr(MYSIZE nSize, MYVAL ch, const MYALLOC& al=MYALLOC())
: MYBASE(nSize, ch, al)
{
}
// CStdStr inline assignment operators -- the ssasn function now takes care
// of fixing the MSVC assignment bug (see knowledge base article Q172398).
MYTYPE& operator=(const MYTYPE& str)
{
ssasn(*this, str);
return *this;
}
MYTYPE& operator=(const std::string& str)
{
ssasn(*this, str);
return *this;
}
MYTYPE& operator=(PCSTR pA)
{
ssasn(*this, pA);
return *this;
}
MYTYPE& operator=(CT t)
{
Q172398(*this);
this->assign(1, t);
return *this;
}
// Overloads also needed to fix the MSVC assignment bug (KB: Q172398)
// *** Thanks to Pete The Plumber for catching this one ***
// They also are compiled if you have explicitly turned off refcounting
#if ( defined(_MSC_VER) && ( _MSC_VER < 1200 ) )
MYTYPE& assign(const MYTYPE& str)
{
ssasn(*this, str);
return *this;
}
MYTYPE& assign(const MYTYPE& str, MYSIZE nStart, MYSIZE nChars)
{
// This overload of basic_string::assign is supposed to assign up to
// <nChars> or the NULL terminator, whichever comes first. Since we
// are about to call a less forgiving overload (in which <nChars>
// must be a valid length), we must adjust the length here to a safe
// value. Thanks to Ullrich Pollähne for catching this bug
nChars = min(nChars, str.length() - nStart);
// Watch out for assignment to self
if ( this == &str )
{
MYTYPE strTemp(str.c_str()+nStart, nChars);
MYBASE::assign(strTemp);
}
else
{
Q172398(*this);
MYBASE::assign(str.c_str()+nStart, nChars);
}
return *this;
}
MYTYPE& assign(const MYBASE& str)
{
ssasn(*this, str);
return *this;
}
MYTYPE& assign(const MYBASE& str, MYSIZE nStart, MYSIZE nChars)
{
// This overload of basic_string::assign is supposed to assign up to
// <nChars> or the NULL terminator, whichever comes first. Since we
// are about to call a less forgiving overload (in which <nChars>
// must be a valid length), we must adjust the length here to a safe
// value. Thanks to Ullrich Pollähne for catching this bug
nChars = min(nChars, str.length() - nStart);
// Watch out for assignment to self
if ( this == &str ) // watch out for assignment to self
{
MYTYPE strTemp(str.c_str() + nStart, nChars);
MYBASE::assign(strTemp);
}
else
{
Q172398(*this);
MYBASE::assign(str.c_str()+nStart, nChars);
}
return *this;
}
MYTYPE& assign(const CT* pC, MYSIZE nChars)
{
// Q172398 only fix -- erase before assigning, but not if we're
// assigning from our own buffer
#if defined ( _MSC_VER ) && ( _MSC_VER < 1200 )
if ( !this->empty() &&
( pC < this->data() || pC > this->data() + this->capacity() ) )
{
this->erase();
}
#endif
MYBASE::assign(pC, nChars);
return *this;
}
MYTYPE& assign(MYSIZE nChars, MYVAL val)
{
Q172398(*this);
MYBASE::assign(nChars, val);
return *this;
}
MYTYPE& assign(const CT* pT)
{
return this->assign(pT, MYBASE::traits_type::length(pT));
}
MYTYPE& assign(MYCITER iterFirst, MYCITER iterLast)
{
#if defined ( _MSC_VER ) && ( _MSC_VER < 1200 )
// Q172398 fix. don't call erase() if we're assigning from ourself
if ( iterFirst < this->begin() || iterFirst > this->begin() + this->size() )
this->erase()
#endif
this->replace(this->begin(), this->end(), iterFirst, iterLast);
return *this;
}
#endif
// -------------------------------------------------------------------------
// CStdStr inline concatenation.
// -------------------------------------------------------------------------
MYTYPE& operator+=(const MYTYPE& str)
{
ssadd(*this, str);
return *this;
}
MYTYPE& operator+=(const std::string& str)
{
ssadd(*this, str);
return *this;
}
MYTYPE& operator+=(PCSTR pA)
{
ssadd(*this, pA);
return *this;
}
MYTYPE& operator+=(CT t)
{
this->append(1, t);
return *this;
}
// addition operators -- global friend functions.
#if defined(_MSC_VER) && _MSC_VER < 1300 /* VC6, not VC7 */
/* work around another stupid vc6 bug */
#define EMP_TEMP
#else
#define EMP_TEMP <>
#endif
friend MYTYPE operator+ EMP_TEMP(const MYTYPE& str1, const MYTYPE& str2);
friend MYTYPE operator+ EMP_TEMP(const MYTYPE& str, CT t);
friend MYTYPE operator+ EMP_TEMP(const MYTYPE& str, PCSTR sz);
friend MYTYPE operator+ EMP_TEMP(PCSTR pA, const MYTYPE& str);
// -------------------------------------------------------------------------
// Case changing functions
// -------------------------------------------------------------------------
// -------------------------------------------------------------------------
MYTYPE& ToUpper()
{
// Strictly speaking, this would be about the most portable way
// std::transform(begin(),
// end(),
// begin(),
// std::bind2nd(SSToUpper<CT>(), std::locale()));
// But practically speaking, this works faster
if ( !this->empty() )
ssupr(GetBuf(), this->size());
return *this;
}
MYTYPE& ToLower()
{
// Strictly speaking, this would be about the most portable way
// std::transform(begin(),
// end(),
// begin(),
// std::bind2nd(SSToLower<CT>(), std::locale()));
// But practically speaking, this works faster
if ( !this->empty() )
sslwr(GetBuf(), this->size());
return *this;
}
// -------------------------------------------------------------------------
// CStdStr -- Direct access to character buffer. In the MS' implementation,
// the at() function that we use here also calls _Freeze() providing us some
// protection from multithreading problems associated with ref-counting.
// -------------------------------------------------------------------------
CT* GetBuf(int nMinLen=-1)
{
if ( static_cast<int>(this->size()) < nMinLen )
this->resize(static_cast<MYSIZE>(nMinLen));
return this->empty() ? const_cast<CT*>(this->data()) : &(this->at(0));
}
void RelBuf(int nNewLen=-1)
{
this->resize(static_cast<MYSIZE>(nNewLen > -1 ? nNewLen : sslen(this->c_str())));
}
// -------------------------------------------------------------------------
// FUNCTION: CStdStr::Format
// void _cdecl Formst(CStdStringA& PCSTR szFormat, ...)
// void _cdecl Format(PCSTR szFormat);
//
// DESCRIPTION:
// This function does sprintf/wsprintf style formatting on CStdStringA
// objects. It looks a lot like MFC's CString::Format. Some people
// might even call this identical. Fortunately, these people are now
// dead.
//
// PARAMETERS:
// nId - ID of string resource holding the format string
// szFormat - a PCSTR holding the format specifiers
// argList - a va_list holding the arguments for the format specifiers.
//
// RETURN VALUE: None.
// -------------------------------------------------------------------------
// formatting (using wsprintf style formatting)
// If they want a Format() function that safely handles string objects
// without casting
void Format(const CT* szFmt, ...)
{
va_list argList;
va_start(argList, szFmt);
FormatV(szFmt, argList);
va_end(argList);
}
#define MAX_FMT_TRIES 5 // #of times we try
#define FMT_BLOCK_SIZE 2048 // # of bytes to increment per try
#define BUFSIZE_1ST 256
#define BUFSIZE_2ND 512
#define STD_BUF_SIZE 1024
// an efficient way to add formatted characters to the string. You may only
// add up to STD_BUF_SIZE characters at a time, though
void AppendFormatV(const CT* szFmt, va_list argList)
{
CT szBuf[STD_BUF_SIZE];
#ifdef SS_ANSI
int nLen = ssvsprintf(szBuf, STD_BUF_SIZE-1, szFmt, argList);
#else
int nLen = ssnprintf(szBuf, STD_BUF_SIZE-1, szFmt, argList);
#endif
if ( 0 < nLen )
this->append(szBuf, nLen);
}
// -------------------------------------------------------------------------
// FUNCTION: FormatV
// void FormatV(PCSTR szFormat, va_list, argList);
//
// DESCRIPTION:
// This function formats the string with sprintf style format-specs.
// It makes a general guess at required buffer size and then tries
// successively larger buffers until it finds one big enough or a
// threshold (MAX_FMT_TRIES) is exceeded.
//
// PARAMETERS:
// szFormat - a PCSTR holding the format of the output
// argList - a Microsoft specific va_list for variable argument lists
//
// RETURN VALUE:
// -------------------------------------------------------------------------
void FormatV(const CT* szFormat, va_list argList)
{
#ifdef SS_ANSI
int nChars = FMT_BLOCK_SIZE;
int nTry = 1;
do
{
// Grow more than linearly (e.g. 512, 1536, 3072, etc)
char *buf = GetBuffer(nChars);
int nUsed = ssvsprintf(buf, nChars-1, szFormat, argList);
/* -1 means "not enough, try harder"; > nChars is telling us how
* much. */
if(nUsed > nChars) {
nChars = nUsed + 1;
ReleaseBuffer();
continue;
}
if(nUsed == -1) {
nChars += ((nTry+1) * FMT_BLOCK_SIZE);
ReleaseBuffer();
continue;
}
/* OK */
ReleaseBuffer(nUsed);
break;
} while ( nTry++ < MAX_FMT_TRIES );
#else
CT* pBuf = NULL;
int nChars = 1;
int nUsed = 0;
size_type nActual = 0;
int nTry = 0;
do
{
// Grow more than linearly (e.g. 512, 1536, 3072, etc)
nChars += ((nTry+1) * FMT_BLOCK_SIZE);
pBuf = reinterpret_cast<CT*>(_alloca(sizeof(CT)*nChars));
nUsed = ssnprintf(pBuf, nChars-1, szFormat, argList);
// Ensure proper NULL termination.
nActual = nUsed == -1 ? nChars-1 : min(nUsed, nChars-1);
pBuf[nActual+1]= '\0';
} while ( nUsed < 0 && nTry++ < MAX_FMT_TRIES );
// assign whatever we managed to format
this->assign(pBuf, nActual);
#endif
}
// -------------------------------------------------------------------------
// CString Facade Functions:
//
// The following methods are intended to allow you to use this class as a
// drop-in replacement for CString.
// -------------------------------------------------------------------------
int CompareNoCase(PCMYSTR szThat) const
{
return ssicmp(this->c_str(), szThat);
}
int Find(CT ch) const
{
MYSIZE nIdx = this->find_first_of(ch);
return static_cast<int>(MYBASE::npos == nIdx ? -1 : nIdx);
}
int Find(PCMYSTR szSub) const
{
MYSIZE nIdx = this->find(szSub);
return static_cast<int>(MYBASE::npos == nIdx ? -1 : nIdx);
}
int Find(CT ch, int nStart) const
{
// CString::Find docs say add 1 to nStart when it's not zero
// CString::Find code doesn't do that however. We'll stick
// with what the code does
MYSIZE nIdx = this->find_first_of(ch, static_cast<MYSIZE>(nStart));
return static_cast<int>(MYBASE::npos == nIdx ? -1 : nIdx);
}
int Find(PCMYSTR szSub, int nStart) const
{
// CString::Find docs say add 1 to nStart when it's not zero
// CString::Find code doesn't do that however. We'll stick
// with what the code does
MYSIZE nIdx = this->find(szSub, static_cast<MYSIZE>(nStart));
return static_cast<int>(MYBASE::npos == nIdx ? -1 : nIdx);
}
// -------------------------------------------------------------------------
// GetXXXX -- Direct access to character buffer
// -------------------------------------------------------------------------
CT* GetBuffer(int nMinLen=-1)
{
return GetBuf(nMinLen);
}
// GetLength() -- MFC docs say this is the # of BYTES but
// in truth it is the number of CHARACTERs (chars or wchar_ts)
int GetLength() const
{
return static_cast<int>(this->length());
}
int Insert(int nIdx, CT ch)
{
if ( static_cast<MYSIZE>(nIdx) > this->size() -1 )
this->append(1, ch);
else
this->insert(static_cast<MYSIZE>(nIdx), 1, ch);
return GetLength();
}
int Insert(int nIdx, PCMYSTR sz)
{
if ( nIdx >= this->size() )
this->append(sz, sslen(sz));
else
this->insert(static_cast<MYSIZE>(nIdx), sz);
return GetLength();
}
MYTYPE Left(int nCount) const
{
// Range check the count.
nCount = max(0, min(nCount, static_cast<int>(this->size())));
return this->substr(0, static_cast<MYSIZE>(nCount));
}
void MakeLower()
{
ToLower();
}
void MakeReverse()
{
std::reverse(this->begin(), this->end());
}
void MakeUpper()
{
ToUpper();
}
void ReleaseBuffer(int nNewLen=-1)
{
RelBuf(nNewLen);
}
int Remove(CT ch)
{
MYSIZE nIdx = 0;
int nRemoved = 0;
while ( (nIdx=this->find_first_of(ch)) != MYBASE::npos )
{
this->erase(nIdx, 1);
nRemoved++;
}
return nRemoved;
}
int Replace(CT chOld, CT chNew)
{
int nReplaced = 0;
for ( MYITER iter=this->begin(); iter != this->end(); iter++ )
{
if ( *iter == chOld )
{
*iter = chNew;
nReplaced++;
}
}
return nReplaced;
}
int Replace(PCMYSTR szOld, PCMYSTR szNew)
{
int nReplaced = 0;
MYSIZE nIdx = 0;
MYSIZE nOldLen = sslen(szOld);
if ( 0 == nOldLen )
return 0;
static const CT ch = CT(0);
MYSIZE nNewLen = sslen(szNew);
PCMYSTR szRealNew = szNew == 0 ? &ch : szNew;
while ( (nIdx=this->find(szOld, nIdx)) != MYBASE::npos )
{
replace(this->begin()+nIdx, this->begin()+nIdx+nOldLen, szRealNew);
nReplaced++;
nIdx += nNewLen;
}
return nReplaced;
}
int ReverseFind(CT ch) const
{
MYSIZE nIdx = this->find_last_of(ch);
return static_cast<int>(MYBASE::npos == nIdx ? -1 : nIdx);
}
MYTYPE Right(int nCount) const
{
// Range check the count.
nCount = max(0, min(nCount, static_cast<int>(this->size())));
return this->substr(this->size()-static_cast<MYSIZE>(nCount));
}
// Array-indexing operators. Required because we defined an implicit cast
// to operator const CT* (Thanks to Julian Selman for pointing this out)
CT& operator[](int nIdx)
{
return MYBASE::operator[](static_cast<MYSIZE>(nIdx));
}
const CT& operator[](int nIdx) const
{
return MYBASE::operator[](static_cast<MYSIZE>(nIdx));
}
CT& operator[](unsigned int nIdx)
{
return MYBASE::operator[](static_cast<MYSIZE>(nIdx));
}
const CT& operator[](unsigned int nIdx) const
{
return MYBASE::operator[](static_cast<MYSIZE>(nIdx));
}
CT& operator[](long unsigned int nIdx){
return MYBASE::operator[](static_cast<MYSIZE>(nIdx));
}
const CT& operator[](long unsigned int nIdx) const {
return MYBASE::operator[](static_cast<MYSIZE>(nIdx));
}
#ifndef SS_NO_IMPLICIT_CASTS
operator const CT*() const
{
return this->c_str();
}
#endif
};
// -----------------------------------------------------------------------------
// CStdStr friend addition functions defined as inline
// -----------------------------------------------------------------------------
// -----------------------------------------------------------------------------
// These versions of operator+ provided by Scott Hathaway in order to allow
// CStdString to build on Sun Unix systems.
// -----------------------------------------------------------------------------
#if defined(__SUNPRO_CC_COMPAT) || defined(__SUNPRO_CC)
inline
CStdStr<char> operator+(const CStdStr<char>& str1, const CStdStr<char>& str2)
{
CStdStr<char> strRet(str1);
strRet.append(str2);
return strRet;
}
inline
CStdStr<char> operator+(const CStdStr<char>& str, char t)
{
// this particular overload is needed for disabling reference counting
// though it's only an issue from line 1 to line 2
CStdStr<char> strRet(str); // 1
strRet.append(1, t); // 2
return strRet;
}
inline
CStdStr<char> operator+(const CStdStr<char>& str, PCSTR pA)
{
return CStdStr<char>(str) + CStdStr<char>(pA);
}
inline
CStdStr<char> operator+(PCSTR pA, const CStdStr<char>& str)
{
CStdStr<char> strRet(pA);
strRet.append(str);
return strRet;
}
#endif // defined(__SUNPRO_CC_COMPAT) || defined(__SUNPRO_CC)
// =============================================================================
// END OF CStdStr INLINE FUNCTION DEFINITIONS
// =============================================================================
// Now typedef our class names based upon this humongous template
typedef CStdStr<char> CStdStringA; // a better std::string
// -----------------------------------------------------------------------------
// HOW TO EXPORT CSTDSTRING FROM A DLL
//
// If you want to export CStdStringA and CStdStringW from a DLL, then all you
// need to
// 1. make sure that all components link to the same DLL version
// of the CRT (not the static one).
// 2. Uncomment the 3 lines of code below
// 3. #define 2 macros per the instructions in MS KnowledgeBase
// article Q168958. The macros are:
//
// MACRO DEFINTION WHEN EXPORTING DEFINITION WHEN IMPORTING
// ----- ------------------------ -------------------------
// SSDLLEXP (nothing, just #define it) extern
// SSDLLSPEC __declspec(dllexport) __declspec(dllimport)
//
// Note that these macros must be available to ALL clients who want to
// link to the DLL and use the class. If they
// -----------------------------------------------------------------------------
//#pragma warning(disable:4231) // non-standard extension ("extern template")
// SSDLLEXP template class SSDLLSPEC CStdStr<char>;
// SSDLLEXP template class SSDLLSPEC CStdStr<wchar_t>;
// In MFC builds, define some global serialization operators
// Special operators that allow us to serialize CStdStrings to CArchives.
// Note that we use an intermediate CString object in order to ensure that
// we use the exact same format.
#ifdef _MFC_VER
inline CArchive& AFXAPI operator<<(CArchive& ar, const CStdStringA& strA)
{
CString strTemp = strA;
return ar << strTemp;
}
inline CArchive& AFXAPI operator>>(CArchive& ar, CStdStringA& strA)
{
CString strTemp;
ar >> strTemp;
strA = strTemp;
return ar;
}
#endif // #ifdef _MFC_VER -- (i.e. is this MFC?)
// Define TCHAR based friendly names for some of these functions
#define CStdString CStdStringA
// ...and some shorter names for the space-efficient
#define WUFmtA WUFormatA
#define WUFmtW WUFormatW
#define WUFmt WUFormat
// -----------------------------------------------------------------------------
// FUNCTIONAL COMPARATORS:
// REMARKS:
// These structs are derived from the std::binary_function template. They
// give us functional classes (which may be used in Standard C++ Library
// collections and algorithms) that perform case-insensitive comparisons of
// CStdString objects. This is useful for maps in which the key may be the
// proper string but in the wrong case.
// -----------------------------------------------------------------------------
#define StdStringLessNoCaseW SSLNCW // avoid VC compiler warning 4786
#define StdStringEqualsNoCaseW SSENCW
#define StdStringLessNoCaseA SSLNCA
#define StdStringEqualsNoCaseA SSENCA
#define StdStringLessNoCase SSLNCA
#define StdStringEqualsNoCase SSENCA
struct StdStringLessNoCaseA
: std::binary_function<CStdStringA, CStdStringA, bool>
{
inline
bool operator()(const CStdStringA& sLeft, const CStdStringA& sRight) const
{ return ssicmp(sLeft.c_str(), sRight.c_str()) < 0; }
};
struct StdStringEqualsNoCaseA
: std::binary_function<CStdStringA, CStdStringA, bool>
{
inline
bool operator()(const CStdStringA& sLeft, const CStdStringA& sRight) const
{ return ssicmp(sLeft.c_str(), sRight.c_str()) == 0; }
};
// These std::swap specializations come courtesy of Mike Crusader.
//namespace std
//{
// inline void swap(CStdStringA& s1, CStdStringA& s2) throw()
// {
// s1.swap(s2);
// }
//}
#if defined(_MSC_VER) && (_MSC_VER > 1100)
#pragma warning (pop)
#endif
#define CString CStdString
#define CStringArray vector<CString>
#endif // #ifndef STDSTRING_H