98 lines
2.6 KiB
C++
98 lines
2.6 KiB
C++
#include "global.h"
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#include "SongCacheIndex.h"
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#include "RageLog.h"
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#include "RageUtil.h"
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#include "RageFileManager.h"
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#include "song.h"
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/*
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* A quick explanation of song cache hashes: Each song has two hashes; a hash of the
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* song path, and a hash of the song directory. The former is Song::GetCacheFilePath;
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* it stays the same if the contents of the directory change. The latter is
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* GetHashForDirectory(m_sSongDir), and changes on each modification.
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*
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* The file hash is used as the cache filename. We don't want to use the directory
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* hash: if we do that, then we'll write a new cache file every time the song changes,
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* and they'll accumulate or we'll have to be careful to delete them.
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*
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* The directory hash is stored in here, indexed by the song path, and used to determine
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* if a song has changed.
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*
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* Another advantage of this system is that we can load songs from cache given only their
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* path; we don't have to actually look in the directory (to find out the directory hash)
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* in order to find the cache file.
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*/
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#define CACHE_DIR "Cache/"
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#define CACHE_INDEX CACHE_DIR "index.cache"
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SongCacheIndex *SONGINDEX;
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SongCacheIndex::SongCacheIndex()
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{
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ReadCacheIndex();
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}
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SongCacheIndex::~SongCacheIndex()
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{
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}
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static void EmptyDir( CString dir )
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{
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ASSERT(dir[dir.size()-1] == '/');
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CStringArray asCacheFileNames;
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GetDirListing( dir, asCacheFileNames );
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for( unsigned i=0; i<asCacheFileNames.size(); i++ )
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{
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if( !IsADirectory(dir + asCacheFileNames[i]) )
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FILEMAN->Remove( dir + asCacheFileNames[i] );
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}
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}
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void SongCacheIndex::ReadCacheIndex()
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{
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CacheIndex.ReadFile( CACHE_INDEX ); // don't care if this fails
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int iCacheVersion = -1;
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CacheIndex.GetValue( "Cache", "CacheVersion", iCacheVersion );
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if( iCacheVersion == FILE_CACHE_VERSION )
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return; /* OK */
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LOG->Trace( "Cache format is out of date. Deleting all cache files." );
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EmptyDir( CACHE_DIR );
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EmptyDir( CACHE_DIR "Banners/" );
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EmptyDir( CACHE_DIR "Songs/" );
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CacheIndex.Reset();
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}
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void SongCacheIndex::AddCacheIndex(const CString &path, unsigned hash)
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{
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if( hash == 0 )
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++hash; /* no 0 hash values */
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CacheIndex.SetValue( "Cache", "CacheVersion", FILE_CACHE_VERSION );
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CacheIndex.SetValue( "Cache", MangleName(path), hash );
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CacheIndex.WriteFile( CACHE_INDEX );
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}
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unsigned SongCacheIndex::GetCacheHash( const CString &path ) const
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{
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unsigned iDirHash;
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if( !CacheIndex.GetValue( "Cache", MangleName(path), iDirHash ) )
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return 0;
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if( iDirHash == 0 )
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++iDirHash; /* no 0 hash values */
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return iDirHash;
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}
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CString SongCacheIndex::MangleName( const CString &Name )
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{
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/* We store paths in an INI. We can't store '='. */
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CString ret = Name;
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ret.Replace( "=", "");
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return ret;
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}
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