f257f19dad
I'd like to thank everyone who made this possible;, including but not limited to Riakodoadm, MrThatKid, kyzentun, Luizsan, JoseVarelaP, everyone else who provided feedback and bug reports.
65 lines
1.9 KiB
Lua
65 lines
1.9 KiB
Lua
return Def.ActorFrame {
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CurrentSongChangedMessageCommand=function(self)
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local song = GAMESTATE:GetCurrentSong();
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if song then
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-- self:setaux(0);
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self:finishtweening();
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self:decelerate(0.3):zoomx(1):diffusealpha(1)
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elseif not song and self:GetZoomX() == 1 then
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-- self:setaux(1);
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self:finishtweening();
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self:decelerate(0.3):zoomx(0):diffusealpha(0)
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end;
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end;
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Def.StepsDisplayList {
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Name="StepsDisplayListRow";
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OnCommand=function(self)
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self:diffusealpha(0):zoomx(0):decelerate(0.4):zoomx(1):diffusealpha(1)
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end;
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OffCommand=function(self)
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self:decelerate(0.3):zoomx(0):diffusealpha(0)
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end;
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CursorP1 = Def.ActorFrame {
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InitCommand=cmd(x,-170;player,PLAYER_1);
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PlayerJoinedMessageCommand=function(self, params)
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if params.Player == PLAYER_1 then
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self:visible(true);
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(cmd(zoom,0;bounceend,1;zoom,1))(self);
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end;
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end;
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PlayerUnjoinedMessageCommand=function(self, params)
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if params.Player == PLAYER_1 then
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self:visible(true);
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(cmd(bouncebegin,1;zoom,0))(self);
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end;
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end;
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LoadActor(THEME:GetPathG("_StepsDisplayListRow","Cursor")) .. {
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InitCommand=cmd(diffuse,ColorLightTone(PlayerColor(PLAYER_1));x,8;zoom,0.75);
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};
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};
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CursorP2 = Def.ActorFrame {
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InitCommand=cmd(x,170;player,PLAYER_2);
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PlayerJoinedMessageCommand=function(self, params)
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if params.Player == PLAYER_2 then
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self:visible(true);
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(cmd(zoom,0;bounceend,1;zoom,1))(self);
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end;
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end;
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PlayerUnjoinedMessageCommand=function(self, params)
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if params.Player == PLAYER_2 then
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self:visible(true);
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(cmd(bouncebegin,1;zoom,0))(self);
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end;
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end;
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LoadActor(THEME:GetPathG("_StepsDisplayListRow","Cursor")) .. {
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InitCommand=cmd(diffuse,ColorLightTone(PlayerColor(PLAYER_2));x,-8;zoom,0.75;zoomx,-0.75;);
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};
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};
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CursorP1Frame = Def.Actor{
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ChangeCommand=cmd(stoptweening;decelerate,0.05);
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};
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CursorP2Frame = Def.Actor{
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ChangeCommand=cmd(stoptweening;decelerate,0.05);
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};
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};
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}; |