Files
itgmania212121/stepmania/src/ScreenEz2SelectPlayer.cpp
T
2002-09-04 20:09:56 +00:00

262 lines
7.1 KiB
C++

#include "stdafx.h"
/****************************************
ScreenEzSelectPlayer,cpp
Desc: See Header
Copyright (C):
Andrew Livy
*****************************************/
/* Includes */
#include "ScreenEz2SelectPlayer.h"
#include "ScreenManager.h"
#include "PrefsManager.h"
#include "RageMusic.h"
#include "GameConstantsAndTypes.h"
#include "PrefsManager.h"
#include "GameManager.h"
#include "RageLog.h"
#include "AnnouncerManager.h"
#include "GameState.h"
#include "RageException.h"
#include "RageTimer.h"
/* Constants */
const ScreenMessage SM_GoToPrevScreen = ScreenMessage(SM_User + 1);
const ScreenMessage SM_GoToNextScreen = ScreenMessage(SM_User + 2);
#define CURSOR_X( p ) THEME->GetMetricF("ScreenEz2SelectPlayer",ssprintf("CursorP%dX",p+1))
#define CURSOR_Y( i ) THEME->GetMetricF("ScreenEz2SelectPlayer",ssprintf("CursorP%dY",i+1))
#define CONTROLLER_X( p ) THEME->GetMetricF("ScreenEz2SelectPlayer",ssprintf("ControllerP%dX",p+1))
#define CONTROLLER_Y( i ) THEME->GetMetricF("ScreenEz2SelectPlayer",ssprintf("ControllerP%dY",i+1))
#define HELP_TEXT THEME->GetMetric("ScreenEz2SelectPlayer","HelpText")
#define TIMER_SECONDS THEME->GetMetricI("ScreenEz2SelectPlayer","TimerSeconds")
#define NEXT_SCREEN THEME->GetMetric("ScreenEz2SelectPlayer","NextScreen")
const float TWEEN_TIME = 0.35f;
/************************************
ScreenEz2SelectPlayer (Constructor)
Desc: Sets up the screen display
************************************/
ScreenEz2SelectPlayer::ScreenEz2SelectPlayer()
{
// Unjoin the players, then let them join back in on this screen
GAMESTATE->m_bPlayersCanJoin = true;
int p;
for( p=0; p<NUM_PLAYERS; p++ )
GAMESTATE->m_bSideIsJoined[p] = false;
LOG->Trace( "ScreenEz2SelectPlayer::ScreenEz2SelectPlayer()" );
for( p=0; p<NUM_PLAYERS; p++ )
{
m_sprControllers[p].Load( THEME->GetPathTo("Graphics","select player controller") );
m_sprControllers[p].SetXY( CONTROLLER_X(p), CONTROLLER_Y(p) );
this->AddChild( &m_sprControllers[p] );
m_sprCursors[p].Load( THEME->GetPathTo("Graphics",ssprintf("select player cursor p%d",p+1)) );
m_sprCursors[p].SetXY( CURSOR_X(p), CURSOR_Y(p) );
m_sprCursors[p].SetEffectBouncing( D3DXVECTOR3(0,10,0), 0.5f );
this->AddChild( &m_sprCursors[p] );
}
m_Menu.Load(
THEME->GetPathTo("Graphics","select player background"),
THEME->GetPathTo("Graphics","select player top edge"),
HELP_TEXT, false, true, TIMER_SECONDS
);
this->AddChild( &m_Menu );
m_soundSelect.Load( THEME->GetPathTo("Sounds","menu start") );
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("select player intro") );
MUSIC->LoadAndPlayIfNotAlready( THEME->GetPathTo("Sounds","select player music") );
TweenOnScreen();
m_Menu.TweenOnScreenFromBlack( SM_None );
}
/************************************
~ScreenEz2SelectStyle (Destructor)
Desc: Writes line to log when screen
is terminated.
************************************/
ScreenEz2SelectPlayer::~ScreenEz2SelectPlayer()
{
LOG->Trace( "ScreenEz2SelectPlayer::~ScreenEz2SelectPlayer()" );
}
/************************************
Update
Desc: Animates the 1p/2p selection
************************************/
void ScreenEz2SelectPlayer::Update( float fDeltaTime )
{
Screen::Update( fDeltaTime );
}
/************************************
DrawPrimitives
Desc: Draws the screen =P
************************************/
void ScreenEz2SelectPlayer::DrawPrimitives()
{
m_Menu.DrawBottomLayer();
Screen::DrawPrimitives();
m_Menu.DrawTopLayer();
}
/************************************
Input
Desc: Handles player input.
************************************/
void ScreenEz2SelectPlayer::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
LOG->Trace( "ScreenEz2SelectPlayer::Input()" );
if( m_Menu.IsClosing() )
return;
Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); // default input handler
}
/************************************
HandleScreenMessage
Desc: Handles Screen Messages and changes
game states.
************************************/
void ScreenEz2SelectPlayer::HandleScreenMessage( const ScreenMessage SM )
{
Screen::HandleScreenMessage( SM );
switch( SM )
{
case SM_MenuTimer:
{
bool bAtLeastOneJoined = false;
for( int p=0; p<NUM_PLAYERS; p++ )
if( GAMESTATE->m_bSideIsJoined[p] )
bAtLeastOneJoined = true;
if( !bAtLeastOneJoined )
{
MenuStart(PLAYER_1);
m_Menu.StopTimer();
}
TweenOffScreen();
m_Menu.TweenOffScreenToMenu( SM_GoToNextScreen );
}
break;
case SM_GoToPrevScreen:
MUSIC->Stop();
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
break;
case SM_GoToNextScreen:
SCREENMAN->SetNewScreen( NEXT_SCREEN );
break;
}
}
/************************************
MenuBack
Desc: Actions performed when a player
presses the button bound to back
************************************/
void ScreenEz2SelectPlayer::MenuBack( PlayerNumber pn )
{
MUSIC->Stop();
m_Menu.TweenOffScreenToBlack( SM_GoToPrevScreen, true );
}
/************************************
MenuDown
Desc: Actions performed when a player
presses the button bound to down
************************************/
void ScreenEz2SelectPlayer::MenuDown( PlayerNumber pn )
{
MenuStart( pn );
}
/************************************
MenuStart
Desc: Actions performed when a player
presses the button bound to start
************************************/
void ScreenEz2SelectPlayer::MenuStart( PlayerNumber pn )
{
if( GAMESTATE->m_bSideIsJoined[pn] ) // already joined
return; // ignore
GAMESTATE->m_bSideIsJoined[pn] = true;
SCREENMAN->RefreshCreditsMessages();
m_soundSelect.Play();
m_sprCursors[pn].BeginTweening( 0.25f );
m_sprCursors[pn].SetTweenZoomY( 0 );
m_sprControllers[pn].BeginTweening( 0.25f );
m_sprControllers[pn].SetTweenZoomY( 0 );
bool bBothSidesJoined = true;
for( int p=0; p<NUM_PLAYERS; p++ )
if( !GAMESTATE->m_bSideIsJoined[p] )
bBothSidesJoined = false;
if( bBothSidesJoined )
{
TweenOffScreen();
m_Menu.TweenOffScreenToMenu( SM_GoToNextScreen );
}
else
{
// give the other player a little time to join
m_Menu.SetTimer( 3 );
m_Menu.StartTimer();
}
}
void ScreenEz2SelectPlayer::TweenOnScreen()
{
for( int p=0; p<NUM_PLAYERS; p++ )
{
float fOffScreenOffset = float( (p==PLAYER_1) ? -SCREEN_WIDTH/2 : +SCREEN_WIDTH/2 );
float fOriginalX;
fOriginalX = m_sprCursors[p].GetX();
m_sprCursors[p].SetX( m_sprCursors[p].GetX()+fOffScreenOffset );
m_sprCursors[p].BeginTweening( 0.5f, Actor::TWEEN_BOUNCE_END );
m_sprCursors[p].SetTweenX( fOriginalX );
fOriginalX = m_sprControllers[p].GetX();
m_sprControllers[p].SetX( m_sprCursors[p].GetX()+fOffScreenOffset );
m_sprControllers[p].BeginTweening( 0.5f, Actor::TWEEN_BOUNCE_END );
m_sprControllers[p].SetTweenX( fOriginalX );
}
}
void ScreenEz2SelectPlayer::TweenOffScreen()
{
for( int p=0; p<NUM_PLAYERS; p++ )
{
float fOffScreenOffset = float( (p==PLAYER_1) ? -SCREEN_WIDTH : +SCREEN_WIDTH );
m_sprCursors[p].BeginTweening( 0.5f, Actor::TWEEN_BIAS_END );
m_sprCursors[p].SetTweenX( m_sprCursors[p].GetX()+fOffScreenOffset );
m_sprControllers[p].BeginTweening( 0.5f, Actor::TWEEN_BIAS_END );
m_sprControllers[p].SetTweenX( m_sprCursors[p].GetX()+fOffScreenOffset );
}
}