fe489cd281
RageSoundManager.h -> RageSounds.h
85 lines
2.5 KiB
C++
85 lines
2.5 KiB
C++
#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: ScreenSoundOptions
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Desc: See header.
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Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved.
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Chris Danford
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Kevin Slaughter
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-----------------------------------------------------------------------------
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*/
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#include "ScreenSoundOptions.h"
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#include "RageUtil.h"
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#include "RageSoundManager.h"
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#include "RageSounds.h"
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#include "ScreenManager.h"
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#include "PrefsManager.h"
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#include "GameConstantsAndTypes.h"
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#include "StepMania.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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#include "ThemeManager.h"
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enum {
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// SO_MASTER_VOLUME,
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SO_PRELOAD_SOUND,
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NUM_SOUND_OPTIONS_LINES
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};
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OptionRow g_SoundOptionsLines[NUM_SOUND_OPTIONS_LINES] = {
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/* Err. This shouldn't be here. m_fSoundVolume is not the master volume,
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* it's the internal attenuation before mixing; we don't have control over
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* the master volume. m_fSoundVolume was never intended to be changed by
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* users, except to troubleshoot clipping; that's why I didn't put it in
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* the options to begin with. */
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// OptionRow( "Master\nVolume", "MUTE","20%","40%","60%","80%","100%" ),
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OptionRow( "Preload\nSounds", "NO","YES" ),
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};
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ScreenSoundOptions::ScreenSoundOptions() :
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ScreenOptions("ScreenSoundOptions",false)
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{
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LOG->Trace( "ScreenSoundOptions::ScreenSoundOptions()" );
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Init( INPUTMODE_BOTH, g_SoundOptionsLines, NUM_SOUND_OPTIONS_LINES, false, true );
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m_Menu.m_MenuTimer.Disable();
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SOUND->PlayMusic( THEME->GetPathToS("ScreenSoundOptions music") );
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}
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void ScreenSoundOptions::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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this->ExportOptions();
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Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
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}
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void ScreenSoundOptions::ImportOptions()
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{
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// float fVolPercent = PREFSMAN->m_fSoundVolume;
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// m_iSelectedOption[0][SO_MASTER_VOLUME] = (int)(PREFSMAN->m_fSoundVolume*5);
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m_iSelectedOption[0][SO_PRELOAD_SOUND] = PREFSMAN->m_bSoundPreloadAll;
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}
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void ScreenSoundOptions::ExportOptions()
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{
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// float fVolPercent = m_iSelectedOption[0][SO_MASTER_VOLUME] / 5.f;
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// SOUNDMAN->SetPrefs(fVolPercent);
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// PREFSMAN->m_fSoundVolume = fVolPercent;
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PREFSMAN->m_bSoundPreloadAll = !!m_iSelectedOption[0][SO_PRELOAD_SOUND];
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}
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void ScreenSoundOptions::GoToPrevState()
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{
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SCREENMAN->SetNewScreen( "ScreenOptionsMenu" );
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}
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void ScreenSoundOptions::GoToNextState()
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{
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PREFSMAN->SaveGlobalPrefsToDisk();
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GoToPrevState();
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}
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