Files
itgmania212121/stepmania/src/ScreenSoundOptions.cpp
T
Glenn Maynard fe489cd281 SOUNDMAN -> SOUND
RageSoundManager.h -> RageSounds.h
2003-07-26 23:05:16 +00:00

85 lines
2.5 KiB
C++

#include "global.h"
/*
-----------------------------------------------------------------------------
Class: ScreenSoundOptions
Desc: See header.
Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved.
Chris Danford
Kevin Slaughter
-----------------------------------------------------------------------------
*/
#include "ScreenSoundOptions.h"
#include "RageUtil.h"
#include "RageSoundManager.h"
#include "RageSounds.h"
#include "ScreenManager.h"
#include "PrefsManager.h"
#include "GameConstantsAndTypes.h"
#include "StepMania.h"
#include "PrefsManager.h"
#include "RageLog.h"
#include "ThemeManager.h"
enum {
// SO_MASTER_VOLUME,
SO_PRELOAD_SOUND,
NUM_SOUND_OPTIONS_LINES
};
OptionRow g_SoundOptionsLines[NUM_SOUND_OPTIONS_LINES] = {
/* Err. This shouldn't be here. m_fSoundVolume is not the master volume,
* it's the internal attenuation before mixing; we don't have control over
* the master volume. m_fSoundVolume was never intended to be changed by
* users, except to troubleshoot clipping; that's why I didn't put it in
* the options to begin with. */
// OptionRow( "Master\nVolume", "MUTE","20%","40%","60%","80%","100%" ),
OptionRow( "Preload\nSounds", "NO","YES" ),
};
ScreenSoundOptions::ScreenSoundOptions() :
ScreenOptions("ScreenSoundOptions",false)
{
LOG->Trace( "ScreenSoundOptions::ScreenSoundOptions()" );
Init( INPUTMODE_BOTH, g_SoundOptionsLines, NUM_SOUND_OPTIONS_LINES, false, true );
m_Menu.m_MenuTimer.Disable();
SOUND->PlayMusic( THEME->GetPathToS("ScreenSoundOptions music") );
}
void ScreenSoundOptions::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
this->ExportOptions();
Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
}
void ScreenSoundOptions::ImportOptions()
{
// float fVolPercent = PREFSMAN->m_fSoundVolume;
// m_iSelectedOption[0][SO_MASTER_VOLUME] = (int)(PREFSMAN->m_fSoundVolume*5);
m_iSelectedOption[0][SO_PRELOAD_SOUND] = PREFSMAN->m_bSoundPreloadAll;
}
void ScreenSoundOptions::ExportOptions()
{
// float fVolPercent = m_iSelectedOption[0][SO_MASTER_VOLUME] / 5.f;
// SOUNDMAN->SetPrefs(fVolPercent);
// PREFSMAN->m_fSoundVolume = fVolPercent;
PREFSMAN->m_bSoundPreloadAll = !!m_iSelectedOption[0][SO_PRELOAD_SOUND];
}
void ScreenSoundOptions::GoToPrevState()
{
SCREENMAN->SetNewScreen( "ScreenOptionsMenu" );
}
void ScreenSoundOptions::GoToNextState()
{
PREFSMAN->SaveGlobalPrefsToDisk();
GoToPrevState();
}