60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
#include "global.h"
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/*
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-----------------------------------------------------------------------------
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File: RageInput.h
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This file just starts up input drivers, which generate InputEvents.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "RageInput.h"
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#include "RageLog.h"
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#include "RageException.h"
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#include "arch/arch.h"
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#include "arch/InputHandler/InputHandler.h"
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RageInput* INPUTMAN = NULL; // globally accessable input device
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RageInput::RageInput()
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{
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LOG->Trace( "RageInput::RageInput()" );
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/* Init optional devices. */
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MakeInputHandlers(Devices);
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/* If no input devices are loaded, the user won't be able to input anything.
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* That should never happen. */
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/* Temporarily commented out until Xbox is working. -Chris */
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// if(Devices.size() == 0)
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// RageException::Throw("No input devices were loaded. This shouldn't happen; please file a bug.");
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}
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RageInput::~RageInput()
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{
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/* Delete optional devices. */
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for(unsigned i = 0; i < Devices.size(); ++i)
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delete Devices[i];
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}
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void RageInput::Update( float fDeltaTime )
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{
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/* Update optional devices. */
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for(unsigned i = 0; i < Devices.size(); ++i)
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Devices[i]->Update(fDeltaTime);
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}
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void RageInput::GetDevicesAndDescriptions(vector<InputDevice>& vDevicesOut, vector<CString>& vDescriptionsOut)
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{
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for(unsigned i = 0; i < Devices.size(); ++i)
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Devices[i]->GetDevicesAndDescriptions( vDevicesOut, vDescriptionsOut );
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}
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void RageInput::WindowReset()
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{
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for(unsigned i = 0; i < Devices.size(); ++i)
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Devices[i]->WindowReset();
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}
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