#include "global.h" /* ----------------------------------------------------------------------------- File: RageInput.h This file just starts up input drivers, which generate InputEvents. Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. Chris Danford ----------------------------------------------------------------------------- */ #include "RageInput.h" #include "RageLog.h" #include "RageException.h" #include "arch/arch.h" #include "arch/InputHandler/InputHandler.h" RageInput* INPUTMAN = NULL; // globally accessable input device RageInput::RageInput() { LOG->Trace( "RageInput::RageInput()" ); /* Init optional devices. */ MakeInputHandlers(Devices); /* If no input devices are loaded, the user won't be able to input anything. * That should never happen. */ /* Temporarily commented out until Xbox is working. -Chris */ // if(Devices.size() == 0) // RageException::Throw("No input devices were loaded. This shouldn't happen; please file a bug."); } RageInput::~RageInput() { /* Delete optional devices. */ for(unsigned i = 0; i < Devices.size(); ++i) delete Devices[i]; } void RageInput::Update( float fDeltaTime ) { /* Update optional devices. */ for(unsigned i = 0; i < Devices.size(); ++i) Devices[i]->Update(fDeltaTime); } void RageInput::GetDevicesAndDescriptions(vector& vDevicesOut, vector& vDescriptionsOut) { for(unsigned i = 0; i < Devices.size(); ++i) Devices[i]->GetDevicesAndDescriptions( vDevicesOut, vDescriptionsOut ); } void RageInput::WindowReset() { for(unsigned i = 0; i < Devices.size(); ++i) Devices[i]->WindowReset(); }