178 lines
4.7 KiB
C++
178 lines
4.7 KiB
C++
#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: GradeDisplay
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "GradeDisplay.h"
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#include "RageUtil.h"
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "ThemeManager.h"
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const float SCROLL_TIME = 5.0f;
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const float QUICK_SCROLL_TIME = .25f;
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const int NUM_GRADE_FRAMES = 8;
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const float GRADE_FRAME_HEIGHT = 1/(float)NUM_GRADE_FRAMES;
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const float GRADES_TO_SCROLL = NUM_GRADE_FRAMES*4;
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GradeDisplay::GradeDisplay()
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{
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m_fTimeLeftInScroll = 0;
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m_bDoScrolling = 0;
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SetGrade( PLAYER_1, GRADE_NO_DATA );
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}
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bool GradeDisplay::Load( RageTextureID ID )
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{
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ID.bStretch = true;
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Sprite::Load( ID );
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Sprite::StopAnimating();
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if( Sprite::GetNumStates() != 8 && Sprite::GetNumStates() != 16 )
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RageException::Throw( "The grade graphic '%s' must have either 8 or 16 frames.", ID.filename.c_str() );
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return true;
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}
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void GradeDisplay::Update( float fDeltaTime )
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{
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Sprite::Update( fDeltaTime );
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if( m_bDoScrolling )
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{
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m_fTimeLeftInScroll -= fDeltaTime;
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m_fTimeLeftInScroll = max( 0, m_fTimeLeftInScroll );
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float fPercentIntoScrolling;
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if( m_bDoScrolling == 1)
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{
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fPercentIntoScrolling = 1 - (m_fTimeLeftInScroll/SCROLL_TIME);
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if( fPercentIntoScrolling < 0.75 )
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fPercentIntoScrolling = (fPercentIntoScrolling/0.75f) * (1 + 1.0f/NUM_GRADE_FRAMES);
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else if( fPercentIntoScrolling < 0.9 )
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fPercentIntoScrolling = 1 + 1.0f/NUM_GRADE_FRAMES;
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else
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fPercentIntoScrolling = (1 + 1.0f/NUM_GRADE_FRAMES) - ((fPercentIntoScrolling-0.9f)/0.1f) * 1.0f/NUM_GRADE_FRAMES;
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} else {
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fPercentIntoScrolling = 1 - (m_fTimeLeftInScroll/QUICK_SCROLL_TIME);
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}
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m_frectCurTexCoords.left = m_frectStartTexCoords.left*(1-fPercentIntoScrolling) + m_frectDestTexCoords.left*fPercentIntoScrolling;
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m_frectCurTexCoords.top = m_frectStartTexCoords.top*(1-fPercentIntoScrolling) + m_frectDestTexCoords.top*fPercentIntoScrolling;
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m_frectCurTexCoords.right = m_frectStartTexCoords.right*(1-fPercentIntoScrolling) + m_frectDestTexCoords.right*fPercentIntoScrolling;
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m_frectCurTexCoords.bottom = m_frectStartTexCoords.bottom*(1-fPercentIntoScrolling) + m_frectDestTexCoords.bottom*fPercentIntoScrolling;
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this->SetCustomTextureRect( m_frectCurTexCoords );
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}
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}
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void GradeDisplay::DrawPrimitives()
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{
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Sprite::DrawPrimitives();
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}
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int GradeDisplay::GetFrameNo( PlayerNumber pn, Grade g )
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{
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// either 8, or 16 states
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int iNumCols;
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switch( Sprite::GetNumStates() )
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{
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default:
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ASSERT(0);
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case 8: iNumCols=1; break;
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case 16: iNumCols=2; break;
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}
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int iFrame;
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switch( g )
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{
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case GRADE_AAAA: iFrame = 0; break;
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case GRADE_AAA: iFrame = 1; break;
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case GRADE_AA: iFrame = 2; break;
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case GRADE_A: iFrame = 3; break;
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case GRADE_B: iFrame = 4; break;
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case GRADE_C: iFrame = 5; break;
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case GRADE_D: iFrame = 6; break;
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case GRADE_E: iFrame = 7; break;
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default:
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ASSERT(0);
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case GRADE_NO_DATA: iFrame = 0; break;
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}
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iFrame *= iNumCols;
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if( iNumCols==2 )
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iFrame += pn;
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return iFrame;
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}
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void GradeDisplay::SetGrade( PlayerNumber pn, Grade g )
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{
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m_PlayerNumber = pn;
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m_Grade = g;
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m_bDoScrolling = false;
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StopUsingCustomCoords();
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if(g != GRADE_NO_DATA)
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{
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SetState( GetFrameNo(pn,g) );
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SetDiffuse( RageColor(1,1,1,1.0f) );
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} else
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SetDiffuse( RageColor(1,1,1,0) );
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}
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void GradeDisplay::Spin()
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{
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m_bDoScrolling = true;
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int iFrameNo = GetFrameNo( m_PlayerNumber, m_Grade );
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m_frectDestTexCoords = *m_pTexture->GetTextureCoordRect( iFrameNo );
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m_frectStartTexCoords = m_frectDestTexCoords;
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m_frectStartTexCoords.top += GRADES_TO_SCROLL * GRADE_FRAME_HEIGHT;
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m_frectStartTexCoords.bottom += GRADES_TO_SCROLL * GRADE_FRAME_HEIGHT;
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m_fTimeLeftInScroll = SCROLL_TIME;
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/* Set the initial position. */
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Update(0);
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}
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void GradeDisplay::SettleImmediately()
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{
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m_fTimeLeftInScroll = 0;
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}
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void GradeDisplay::SettleQuickly()
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{
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if(m_bDoScrolling != 1)
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return;
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/* If we're in the last phase of scrolling, don't do this. */
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if( 1 - (m_fTimeLeftInScroll/SCROLL_TIME) >= 0.9 )
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return;
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/* m_frectDestTexCoords.top is between 0 and 1 (inclusive). m_frectCurTexCoords
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* is somewhere above that. Shift m_frectCurTexCoords downwards so it's pointing
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* at the same physical place (remember, the grade texture is tiled) but no more
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* than one rotation away from the destination. */
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while(m_frectCurTexCoords.top > m_frectDestTexCoords.top + 1.0f)
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{
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m_frectCurTexCoords.top -= 1.0f;
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m_frectCurTexCoords.bottom -= 1.0f;
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}
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m_frectStartTexCoords = m_frectCurTexCoords;
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m_bDoScrolling = 2;
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m_fTimeLeftInScroll = QUICK_SCROLL_TIME;
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}
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