190 lines
6.2 KiB
C++
190 lines
6.2 KiB
C++
// ChangeGameSettings.cpp : implementation file
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#define CO_EXIST_WITH_MFC
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#include "global.h"
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#include "stdafx.h"
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#include "smpackage.h"
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#include "ChangeGameSettings.h"
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#include "IniFile.h"
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#include "SMPackageUtil.h"
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#include "SpecialFiles.h"
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#include ".\changegamesettings.h"
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#include "archutils/Win32/DialogUtil.h"
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#include "LocalizedString.h"
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#include "RageUtil.h"
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#include "arch/Dialog/Dialog.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// ChangeGameSettings dialog
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ChangeGameSettings::ChangeGameSettings(CWnd* pParent /*=NULL*/)
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: CDialog(ChangeGameSettings::IDD, pParent)
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{
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//{{AFX_DATA_INIT(ChangeGameSettings)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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}
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void ChangeGameSettings::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(ChangeGameSettings)
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// NOTE: the ClassWizard will add DDX and DDV calls here
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(ChangeGameSettings, CDialog)
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//{{AFX_MSG_MAP(ChangeGameSettings)
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//}}AFX_MSG_MAP
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ON_WM_CTLCOLOR()
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// ChangeGameSettings message handlers
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BOOL ChangeGameSettings::OnInitDialog()
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{
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CDialog::OnInitDialog();
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// TODO: Add extra initialization here
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DialogUtil::LocalizeDialogAndContents( *this );
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//
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// Fill the radio buttons
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//
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IniFile ini;
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ini.ReadFile( SpecialFiles::PREFERENCES_INI_PATH );
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RString sValue;
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// video renderers
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sValue = "";
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ini.GetValue( "Options", "VideoRenderers", sValue );
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if( sValue.CompareNoCase("opengl")==0 )
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CheckDlgButton( IDC_RADIO_OPENGL, BST_CHECKED );
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else if( sValue.CompareNoCase("d3d")==0 )
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CheckDlgButton( IDC_RADIO_DIRECT3D, BST_CHECKED );
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else
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CheckDlgButton( IDC_RADIO_DEFAULT, BST_CHECKED );
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// sound drivers
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sValue = "";
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ini.GetValue( "Options", "SoundDrivers", sValue );
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if( sValue.CompareNoCase("DirectSound")==0 )
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CheckDlgButton( IDC_RADIO_SOUND_DIRECTSOUND_HARDWARE, BST_CHECKED );
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else if( sValue.CompareNoCase("DirectSound-sw")==0 )
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CheckDlgButton( IDC_RADIO_SOUND_DIRECTSOUND_SOFTWARE, BST_CHECKED );
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else if( sValue.CompareNoCase("WaveOut")==0 )
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CheckDlgButton( IDC_RADIO_SOUND_WAVEOUT, BST_CHECKED );
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else if( sValue.CompareNoCase("null")==0 )
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CheckDlgButton( IDC_RADIO_SOUND_NULL, BST_CHECKED );
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else
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CheckDlgButton( IDC_RADIO_SOUND_DEFAULT, BST_CHECKED );
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{
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int iValue = 0;
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ini.GetValue( "Options", "RefreshRate", iValue );
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CheckDlgButton( IDC_CHECK_FORCE_60HZ, iValue == 60 ? BST_CHECKED : BST_UNCHECKED );
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}
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{
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bool bValue = false;
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ini.GetValue( "Options", "LogToDisk", bValue );
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CheckDlgButton( IDC_CHECK_LOG_TO_DISK, bValue ? BST_CHECKED : BST_UNCHECKED );
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}
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{
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bool bValue = false;
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ini.GetValue( "Options", "ShowLogOutput", bValue );
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CheckDlgButton( IDC_CHECK_SHOW_LOG_WINDOW, bValue ? BST_CHECKED : BST_UNCHECKED );
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}
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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static LocalizedString ERROR_WRITING_FILE( "ChangeGameSettings", "Error writing file '%s': %s" );
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void ChangeGameSettings::OnOK()
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{
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// TODO: Add extra validation here
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IniFile ini;
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ini.ReadFile( SpecialFiles::PREFERENCES_INI_PATH );
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if( BST_CHECKED == IsDlgButtonChecked(IDC_RADIO_OPENGL) )
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ini.SetValue( "Options", "VideoRenderers", (RString)"opengl" );
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else if( BST_CHECKED == IsDlgButtonChecked(IDC_RADIO_DIRECT3D) )
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ini.SetValue( "Options", "VideoRenderers", (RString)"d3d" );
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else
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ini.SetValue( "Options", "VideoRenderers", RString() );
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if( BST_CHECKED == IsDlgButtonChecked(IDC_RADIO_SOUND_DIRECTSOUND_HARDWARE) )
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ini.SetValue( "Options", "SoundDrivers", (RString)"DirectSound" );
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else if( BST_CHECKED == IsDlgButtonChecked(IDC_RADIO_SOUND_DIRECTSOUND_SOFTWARE) )
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ini.SetValue( "Options", "SoundDrivers", (RString)"DirectSound-sw" );
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else if( BST_CHECKED == IsDlgButtonChecked(IDC_RADIO_SOUND_WAVEOUT) )
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ini.SetValue( "Options", "SoundDrivers", (RString)"WaveOut" );
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else if( BST_CHECKED == IsDlgButtonChecked(IDC_RADIO_SOUND_NULL) )
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ini.SetValue( "Options", "SoundDrivers", (RString)"null" );
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else
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ini.SetValue( "Options", "SoundDrivers", RString() );
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if( BST_CHECKED == IsDlgButtonChecked(IDC_CHECK_FORCE_60HZ) )
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{
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ini.SetValue( "Options", "RefreshRate", 60 );
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}
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else
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{
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int iRefresh = 0;
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ini.GetValue( "Options", "RefreshRate", iRefresh );
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if( iRefresh == 60 )
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ini.SetValue( "Options", "RefreshRate", 0 );
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}
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ini.SetValue( "Options", "LogToDisk", BST_CHECKED == IsDlgButtonChecked(IDC_CHECK_LOG_TO_DISK) );
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ini.SetValue( "Options", "ShowLogOutput", BST_CHECKED == IsDlgButtonChecked(IDC_CHECK_SHOW_LOG_WINDOW) );
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if( !ini.WriteFile(SpecialFiles::PREFERENCES_INI_PATH) )
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{
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RString sError = ssprintf( ERROR_WRITING_FILE.GetValue(), SpecialFiles::PREFERENCES_INI_PATH.c_str(), ini.GetError().c_str() );
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Dialog::OK( sError );
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}
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CDialog::OnOK();
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}
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/*
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* (c) 2002-2005 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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