Files
itgmania212121/src/smpackage/ChangeGameSettings.cpp
T
2011-03-17 01:47:30 -04:00

190 lines
6.2 KiB
C++

// ChangeGameSettings.cpp : implementation file
#define CO_EXIST_WITH_MFC
#include "global.h"
#include "stdafx.h"
#include "smpackage.h"
#include "ChangeGameSettings.h"
#include "IniFile.h"
#include "SMPackageUtil.h"
#include "SpecialFiles.h"
#include ".\changegamesettings.h"
#include "archutils/Win32/DialogUtil.h"
#include "LocalizedString.h"
#include "RageUtil.h"
#include "arch/Dialog/Dialog.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// ChangeGameSettings dialog
ChangeGameSettings::ChangeGameSettings(CWnd* pParent /*=NULL*/)
: CDialog(ChangeGameSettings::IDD, pParent)
{
//{{AFX_DATA_INIT(ChangeGameSettings)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void ChangeGameSettings::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(ChangeGameSettings)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(ChangeGameSettings, CDialog)
//{{AFX_MSG_MAP(ChangeGameSettings)
//}}AFX_MSG_MAP
ON_WM_CTLCOLOR()
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// ChangeGameSettings message handlers
BOOL ChangeGameSettings::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
DialogUtil::LocalizeDialogAndContents( *this );
//
// Fill the radio buttons
//
IniFile ini;
ini.ReadFile( SpecialFiles::PREFERENCES_INI_PATH );
RString sValue;
// video renderers
sValue = "";
ini.GetValue( "Options", "VideoRenderers", sValue );
if( sValue.CompareNoCase("opengl")==0 )
CheckDlgButton( IDC_RADIO_OPENGL, BST_CHECKED );
else if( sValue.CompareNoCase("d3d")==0 )
CheckDlgButton( IDC_RADIO_DIRECT3D, BST_CHECKED );
else
CheckDlgButton( IDC_RADIO_DEFAULT, BST_CHECKED );
// sound drivers
sValue = "";
ini.GetValue( "Options", "SoundDrivers", sValue );
if( sValue.CompareNoCase("DirectSound")==0 )
CheckDlgButton( IDC_RADIO_SOUND_DIRECTSOUND_HARDWARE, BST_CHECKED );
else if( sValue.CompareNoCase("DirectSound-sw")==0 )
CheckDlgButton( IDC_RADIO_SOUND_DIRECTSOUND_SOFTWARE, BST_CHECKED );
else if( sValue.CompareNoCase("WaveOut")==0 )
CheckDlgButton( IDC_RADIO_SOUND_WAVEOUT, BST_CHECKED );
else if( sValue.CompareNoCase("null")==0 )
CheckDlgButton( IDC_RADIO_SOUND_NULL, BST_CHECKED );
else
CheckDlgButton( IDC_RADIO_SOUND_DEFAULT, BST_CHECKED );
{
int iValue = 0;
ini.GetValue( "Options", "RefreshRate", iValue );
CheckDlgButton( IDC_CHECK_FORCE_60HZ, iValue == 60 ? BST_CHECKED : BST_UNCHECKED );
}
{
bool bValue = false;
ini.GetValue( "Options", "LogToDisk", bValue );
CheckDlgButton( IDC_CHECK_LOG_TO_DISK, bValue ? BST_CHECKED : BST_UNCHECKED );
}
{
bool bValue = false;
ini.GetValue( "Options", "ShowLogOutput", bValue );
CheckDlgButton( IDC_CHECK_SHOW_LOG_WINDOW, bValue ? BST_CHECKED : BST_UNCHECKED );
}
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
static LocalizedString ERROR_WRITING_FILE( "ChangeGameSettings", "Error writing file '%s': %s" );
void ChangeGameSettings::OnOK()
{
// TODO: Add extra validation here
IniFile ini;
ini.ReadFile( SpecialFiles::PREFERENCES_INI_PATH );
if( BST_CHECKED == IsDlgButtonChecked(IDC_RADIO_OPENGL) )
ini.SetValue( "Options", "VideoRenderers", (RString)"opengl" );
else if( BST_CHECKED == IsDlgButtonChecked(IDC_RADIO_DIRECT3D) )
ini.SetValue( "Options", "VideoRenderers", (RString)"d3d" );
else
ini.SetValue( "Options", "VideoRenderers", RString() );
if( BST_CHECKED == IsDlgButtonChecked(IDC_RADIO_SOUND_DIRECTSOUND_HARDWARE) )
ini.SetValue( "Options", "SoundDrivers", (RString)"DirectSound" );
else if( BST_CHECKED == IsDlgButtonChecked(IDC_RADIO_SOUND_DIRECTSOUND_SOFTWARE) )
ini.SetValue( "Options", "SoundDrivers", (RString)"DirectSound-sw" );
else if( BST_CHECKED == IsDlgButtonChecked(IDC_RADIO_SOUND_WAVEOUT) )
ini.SetValue( "Options", "SoundDrivers", (RString)"WaveOut" );
else if( BST_CHECKED == IsDlgButtonChecked(IDC_RADIO_SOUND_NULL) )
ini.SetValue( "Options", "SoundDrivers", (RString)"null" );
else
ini.SetValue( "Options", "SoundDrivers", RString() );
if( BST_CHECKED == IsDlgButtonChecked(IDC_CHECK_FORCE_60HZ) )
{
ini.SetValue( "Options", "RefreshRate", 60 );
}
else
{
int iRefresh = 0;
ini.GetValue( "Options", "RefreshRate", iRefresh );
if( iRefresh == 60 )
ini.SetValue( "Options", "RefreshRate", 0 );
}
ini.SetValue( "Options", "LogToDisk", BST_CHECKED == IsDlgButtonChecked(IDC_CHECK_LOG_TO_DISK) );
ini.SetValue( "Options", "ShowLogOutput", BST_CHECKED == IsDlgButtonChecked(IDC_CHECK_SHOW_LOG_WINDOW) );
if( !ini.WriteFile(SpecialFiles::PREFERENCES_INI_PATH) )
{
RString sError = ssprintf( ERROR_WRITING_FILE.GetValue(), SpecialFiles::PREFERENCES_INI_PATH.c_str(), ini.GetError().c_str() );
Dialog::OK( sError );
}
CDialog::OnOK();
}
/*
* (c) 2002-2005 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/