Files
itgmania212121/src/BGAnimationLayer.h
T
2011-03-17 01:47:30 -04:00

81 lines
2.3 KiB
C++

#ifndef BGANIMATIONLAYER_H
#define BGANIMATIONLAYER_H
#include "GameConstantsAndTypes.h"
#include "ActorFrame.h"
#include <map>
class XNode;
/** @brief Layer elements used by BGAnimation. */
class BGAnimationLayer : public ActorFrame
{
public:
BGAnimationLayer();
~BGAnimationLayer();
void LoadFromAniLayerFile( const RString& sPath );
void LoadFromNode( const XNode* pNode );
void UpdateInternal( float fDeltaTime );
float GetMaxTweenTimeLeft() const;
protected:
vector<RageVector3> m_vParticleVelocity;
enum Type
{
TYPE_SPRITE,
TYPE_PARTICLES,
TYPE_TILES,
NUM_TYPES,
} m_Type;
// stretch stuff
float m_fTexCoordVelocityX;
float m_fTexCoordVelocityY;
// particles stuff
bool m_bParticlesBounce;
// tiles stuff
int m_iNumTilesWide;
int m_iNumTilesHigh;
float m_fTilesStartX;
float m_fTilesStartY;
float m_fTilesSpacingX;
float m_fTilesSpacingY;
float m_fTileVelocityX;
float m_fTileVelocityY;
};
#endif
/**
* @file
* @author Ben Nordstrom, Chris Danford, Glenn Maynard (c) 2001-2004
* @section LICENSE
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/