#ifndef BGANIMATIONLAYER_H #define BGANIMATIONLAYER_H #include "GameConstantsAndTypes.h" #include "ActorFrame.h" #include class XNode; /** @brief Layer elements used by BGAnimation. */ class BGAnimationLayer : public ActorFrame { public: BGAnimationLayer(); ~BGAnimationLayer(); void LoadFromAniLayerFile( const RString& sPath ); void LoadFromNode( const XNode* pNode ); void UpdateInternal( float fDeltaTime ); float GetMaxTweenTimeLeft() const; protected: vector m_vParticleVelocity; enum Type { TYPE_SPRITE, TYPE_PARTICLES, TYPE_TILES, NUM_TYPES, } m_Type; // stretch stuff float m_fTexCoordVelocityX; float m_fTexCoordVelocityY; // particles stuff bool m_bParticlesBounce; // tiles stuff int m_iNumTilesWide; int m_iNumTilesHigh; float m_fTilesStartX; float m_fTilesStartY; float m_fTilesSpacingX; float m_fTilesSpacingY; float m_fTileVelocityX; float m_fTileVelocityY; }; #endif /** * @file * @author Ben Nordstrom, Chris Danford, Glenn Maynard (c) 2001-2004 * @section LICENSE * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */