Files
itgmania212121/Themes/_themekit-piu/BGAnimations/ScreenSelectMusic underlay.lua
T
2011-04-29 14:58:59 -04:00

67 lines
2.0 KiB
Lua

return Def.ActorFrame {
InitCommand=function(self)
setenv("GradeReverse" .. PLAYER_1, false)
setenv("GradeReverse" .. PLAYER_2, false)
--setenv("UnderAttack", false)
--setenv("Drop", false)
end;
CodeMessageCommand=function(self,params)
local code = params.Name
local player = params.PlayerNumber
if not GAMESTATE:IsHumanPlayer(player) then return end;
if not GetUserPrefB("OptionsMode") then
--Yeah
if not CustomCodeDetector(code,player,true) then
--handling envutils here
if code == "GradeReverse"
--or code == "any envutil wich requires to be per player"
then
if not getenv( code..player ) then
setenv( code..player, true)
else
setenv( code..player, false)
end
else --general envutils (not per player)
if not getenv( code ) then
setenv( code, true)
else
setenv( code, false)
end
end
end
if code == "Cancel" then
setenv("GradeReverse"..player,false)
end
MESSAGEMAN:Broadcast("PlayerOptionsChanged", { PlayerNumber = player })
--SOUND:PlayOnce(THEME:GetPathS("ScreenSelectMusic","Options"))
else
if code == "Summon" then
--this lua binding is awesome
--SCREENMAN:SystemMessage(ToEnumShortString(player).." opened the oplist")
self:sleep(0.5);
self:queuecommand("OpenCustomOpList");
end
end
end;
OpenCustomOpListCommand=function(self) SCREENMAN:AddNewScreenToTop("ScreenCustomOptionsList") end;
PlayerOptionsChangedMessageCommand=function(self,params)
local player = params.PlayerNumber
local playermods = GAMESTATE:GetPlayerState(player):GetPlayerOptions('ModsLevel_Preferred')
--SCREENMAN:SystemMessage(ToEnumShortString(player).." mods: "..playermods);
end;
LoadSound("START")..{
OffCommand=cmd(play);
};
LoadSound("ScreenSelectMusic","Options")..{
PlayerOptionsChangedMessageCommand=cmd(stop;play);
};
LoadSound("3-2")..{
--TwoPartConfirmCanceledMessageCommand=cmd(play);
SongChosenMessageCommand=cmd(stop;play);
OffCommand=cmd(play);
};
}