Files
itgmania212121/src/NotesWriterSSC.cpp
T

634 lines
21 KiB
C++

#include "global.h"
#include <cerrno>
#include <cstring>
#include "NotesWriterSSC.h"
#include "BackgroundUtil.h"
#include "GameManager.h"
#include "LocalizedString.h"
#include "NoteTypes.h"
#include "Profile.h"
#include "ProfileManager.h"
#include "RageFile.h"
#include "RageFileManager.h"
#include "RageLog.h"
#include "RageUtil.h"
#include "Song.h"
#include "Steps.h"
#include <vector>
/**
* @brief Turn a vector of lines into a single line joined by newline characters.
* @param lines the list of lines to join.
* @return the joined lines. */
static RString JoinLineList( std::vector<RString> &lines )
{
for( unsigned i = 0; i < lines.size(); ++i )
TrimRight( lines[i] );
// Skip leading blanks.
unsigned j = 0;
while( j < lines.size() && lines.size() == 0 )
++j;
return join( "\r\n", lines.begin()+j, lines.end() );
}
// A utility class to write timing tags more easily!
struct TimingTagWriter {
std::vector<RString> *m_pvsLines;
RString m_sNext;
TimingTagWriter( std::vector<RString>* pvsLines ): m_pvsLines (pvsLines) { }
void Write( const int row, const char *value )
{
m_pvsLines->push_back( m_sNext + ssprintf( "%.6f=%s", NoteRowToBeat(row), value ) );
m_sNext = ",";
}
void Write( const int row, const float value ) { Write( row, ssprintf( "%.6f", value ) ); }
void Write( const int row, const int value ) { Write( row, ssprintf( "%d", value ) ); }
void Write( const int row, const int a, const int b ) { Write( row, ssprintf( "%d=%d", a, b ) ); }
void Write( const int row, const float a, const float b ) { Write( row, ssprintf( "%.6f=%.6f", a, b) ); }
void Write( const int row, const float a, const float b, const unsigned short c )
{ Write( row, ssprintf( "%.6f=%.6f=%hd", a, b, c) ); }
void Init( const RString sTag ) { m_sNext = "#" + sTag + ":"; }
void Finish( ) { m_pvsLines->push_back( ( m_sNext != "," ? m_sNext : RString("") ) + ";" ); }
};
static void GetTimingTags( std::vector<RString> &lines, const TimingData &timing, bool bIsSong = false )
{
TimingTagWriter w ( &lines );
// timing.TidyUpData(); // UGLY: done via const_cast. do we really -need- this here?
unsigned i = 0;
w.Init( "BPMS" );
const std::vector<TimingSegment*> &bpms = timing.GetTimingSegments(SEGMENT_BPM);
for (; i < bpms.size(); i++)
{
const BPMSegment *bs = ToBPM( bpms[i] );
w.Write( bs->GetRow(), bs->GetBPM() );
}
w.Finish();
w.Init( "STOPS" );
const std::vector<TimingSegment*> &stops = timing.GetTimingSegments(SEGMENT_STOP);
for (i = 0; i < stops.size(); i++)
{
const StopSegment *ss = ToStop( stops[i] );
w.Write( ss->GetRow(), ss->GetPause() );
}
w.Finish();
w.Init( "DELAYS" );
const std::vector<TimingSegment*> &delays = timing.GetTimingSegments(SEGMENT_DELAY);
for (i = 0; i < delays.size(); i++)
{
const DelaySegment *ss = ToDelay( delays[i] );
w.Write( ss->GetRow(), ss->GetPause() );
}
w.Finish();
w.Init( "WARPS" );
const std::vector<TimingSegment*> &warps = timing.GetTimingSegments(SEGMENT_WARP);
for (i = 0; i < warps.size(); i++)
{
const WarpSegment *ws = ToWarp( warps[i] );
w.Write( ws->GetRow(), ws->GetLength() );
}
w.Finish();
const std::vector<TimingSegment*> &tSigs = timing.GetTimingSegments(SEGMENT_TIME_SIG);
ASSERT( !tSigs.empty() );
w.Init( "TIMESIGNATURES" );
for (i = 0; i < tSigs.size(); i++)
{
const TimeSignatureSegment *ts = ToTimeSignature( tSigs[i] );
w.Write( ts->GetRow(), ts->GetNum(), ts->GetDen() );
}
w.Finish();
const std::vector<TimingSegment*> &ticks = timing.GetTimingSegments(SEGMENT_TICKCOUNT);
ASSERT( !ticks.empty() );
w.Init( "TICKCOUNTS" );
for (i = 0; i < ticks.size(); i++)
{
const TickcountSegment *ts = ToTickcount( ticks[i] );
w.Write( ts->GetRow(), ts->GetTicks() );
}
w.Finish();
const std::vector<TimingSegment*> &combos = timing.GetTimingSegments(SEGMENT_COMBO);
ASSERT( !combos.empty() );
w.Init( "COMBOS" );
for (i = 0; i < combos.size(); i++)
{
const ComboSegment *cs = ToCombo( combos[i] );
if (cs->GetCombo() == cs->GetMissCombo())
w.Write( cs->GetRow(), cs->GetCombo() );
else
w.Write( cs->GetRow(), cs->GetCombo(), cs->GetMissCombo() );
}
w.Finish();
// Song Timing should only have the initial value.
const std::vector<TimingSegment*> &speeds = timing.GetTimingSegments(SEGMENT_SPEED);
w.Init( "SPEEDS" );
for (i = 0; i < speeds.size(); i++)
{
SpeedSegment *ss = ToSpeed( speeds[i] );
w.Write( ss->GetRow(), ss->GetRatio(), ss->GetDelay(), ss->GetUnit() );
}
w.Finish();
w.Init( "SCROLLS" );
const std::vector<TimingSegment*> &scrolls = timing.GetTimingSegments(SEGMENT_SCROLL);
for (i = 0; i < scrolls.size(); i++)
{
ScrollSegment *ss = ToScroll( scrolls[i] );
w.Write( ss->GetRow(), ss->GetRatio() );
}
w.Finish();
if( !bIsSong )
{
const std::vector<TimingSegment*> &fakes = timing.GetTimingSegments(SEGMENT_FAKE);
w.Init( "FAKES" );
for (i = 0; i < fakes.size(); i++)
{
FakeSegment *fs = ToFake( fakes[i] );
w.Write( fs->GetRow(), fs->GetLength() );
}
w.Finish();
}
w.Init( "LABELS" );
const std::vector<TimingSegment*> &labels = timing.GetTimingSegments(SEGMENT_LABEL);
for (i = 0; i < labels.size(); i++)
{
LabelSegment *ls = static_cast<LabelSegment *>(labels[i]);
if (!ls->GetLabel().empty())
w.Write( ls->GetRow(), ls->GetLabel().c_str() );
}
w.Finish();
}
static void WriteTimingTags( RageFile &f, const TimingData &timing, bool bIsSong = false )
{
f.PutLine(ssprintf("#BPMS:%s;",
join(",\r\n", timing.ToVectorString(SEGMENT_BPM, 3)).c_str()));
f.PutLine(ssprintf("#STOPS:%s;",
join(",\r\n", timing.ToVectorString(SEGMENT_STOP, 3)).c_str()));
f.PutLine(ssprintf("#DELAYS:%s;",
join(",\r\n", timing.ToVectorString(SEGMENT_DELAY, 3)).c_str()));
f.PutLine(ssprintf("#WARPS:%s;",
join(",\r\n", timing.ToVectorString(SEGMENT_WARP, 3)).c_str()));
f.PutLine(ssprintf("#TIMESIGNATURES:%s;",
join(",\r\n", timing.ToVectorString(SEGMENT_TIME_SIG, 3)).c_str()));
f.PutLine(ssprintf("#TICKCOUNTS:%s;",
join(",\r\n", timing.ToVectorString(SEGMENT_TICKCOUNT, 3)).c_str()));
f.PutLine(ssprintf("#COMBOS:%s;",
join(",\r\n", timing.ToVectorString(SEGMENT_COMBO, 3)).c_str()));
f.PutLine(ssprintf("#SPEEDS:%s;",
join(",\r\n", timing.ToVectorString(SEGMENT_SPEED, 3)).c_str()));
f.PutLine(ssprintf("#SCROLLS:%s;",
join(",\r\n", timing.ToVectorString(SEGMENT_SCROLL, 3)).c_str()));
f.PutLine(ssprintf("#FAKES:%s;",
join(",\r\n", timing.ToVectorString(SEGMENT_FAKE, 3)).c_str()));
f.PutLine(ssprintf("#LABELS:%s;",
join(",\r\n", timing.ToVectorString(SEGMENT_LABEL, 3)).c_str()));
}
/**
* @brief Write out the common tags for .SSC files.
* @param f the file in question.
* @param out the Song in question. */
static void WriteGlobalTags( RageFile &f, const Song &out )
{
f.PutLine( ssprintf( "#VERSION:%.2f;", STEPFILE_VERSION_NUMBER ) );
f.PutLine( ssprintf( "#TITLE:%s;", SmEscape(out.m_sMainTitle).c_str() ) );
f.PutLine( ssprintf( "#SUBTITLE:%s;", SmEscape(out.m_sSubTitle).c_str() ) );
f.PutLine( ssprintf( "#ARTIST:%s;", SmEscape(out.m_sArtist).c_str() ) );
f.PutLine( ssprintf( "#TITLETRANSLIT:%s;", SmEscape(out.m_sMainTitleTranslit).c_str() ) );
f.PutLine( ssprintf( "#SUBTITLETRANSLIT:%s;", SmEscape(out.m_sSubTitleTranslit).c_str() ) );
f.PutLine( ssprintf( "#ARTISTTRANSLIT:%s;", SmEscape(out.m_sArtistTranslit).c_str() ) );
f.PutLine( ssprintf( "#GENRE:%s;", SmEscape(out.m_sGenre).c_str() ) );
f.PutLine( ssprintf( "#ORIGIN:%s;", SmEscape(out.m_sOrigin).c_str() ) );
f.PutLine( ssprintf( "#CREDIT:%s;", SmEscape(out.m_sCredit).c_str() ) );
f.PutLine( ssprintf( "#BANNER:%s;", SmEscape(out.m_sBannerFile).c_str() ) );
f.PutLine( ssprintf( "#BACKGROUND:%s;", SmEscape(out.m_sBackgroundFile).c_str() ) );
f.PutLine( ssprintf( "#PREVIEWVID:%s;", SmEscape(out.m_sPreviewVidFile).c_str() ) );
f.PutLine( ssprintf( "#JACKET:%s;", SmEscape(out.m_sJacketFile).c_str() ) );
f.PutLine( ssprintf( "#CDIMAGE:%s;", SmEscape(out.m_sCDFile).c_str() ) );
f.PutLine( ssprintf( "#DISCIMAGE:%s;", SmEscape(out.m_sDiscFile).c_str() ) );
f.PutLine( ssprintf( "#LYRICSPATH:%s;", SmEscape(out.m_sLyricsFile).c_str() ) );
f.PutLine( ssprintf( "#CDTITLE:%s;", SmEscape(out.m_sCDTitleFile).c_str() ) );
f.PutLine( ssprintf( "#MUSIC:%s;", SmEscape(out.m_sMusicFile).c_str() ) );
if(!out.m_PreviewFile.empty())
{
f.PutLine(ssprintf("#PREVIEW:%s;", SmEscape(out.m_PreviewFile).c_str()));
}
{
std::vector<RString> vs = out.GetInstrumentTracksToVectorString();
if( !vs.empty() )
{
RString s = join( ",", vs );
f.PutLine( "#INSTRUMENTTRACK:" + s + ";\n" );
}
}
f.PutLine( ssprintf( "#OFFSET:%.6f;", out.m_SongTiming.m_fBeat0OffsetInSeconds ) );
f.PutLine( ssprintf( "#SAMPLESTART:%.6f;", out.m_fMusicSampleStartSeconds ) );
f.PutLine( ssprintf( "#SAMPLELENGTH:%.6f;", out.m_fMusicSampleLengthSeconds ) );
f.Write( "#SELECTABLE:" );
switch(out.m_SelectionDisplay)
{
default:
ASSERT_M(0, "An invalid selectable value was found for this song!");
[[fallthrough]];
case Song::SHOW_ALWAYS:
f.Write( "YES" );
break;
#if 0
case Song::SHOW_NONSTOP:
f.Write( "NONSTOP" );
break;
#endif
case Song::SHOW_NEVER:
f.Write( "NO" );
break;
}
f.PutLine( ";" );
switch( out.m_DisplayBPMType )
{
case DISPLAY_BPM_ACTUAL:
// write nothing
break;
case DISPLAY_BPM_SPECIFIED:
if( out.m_fSpecifiedBPMMin == out.m_fSpecifiedBPMMax )
f.PutLine( ssprintf( "#DISPLAYBPM:%.6f;", out.m_fSpecifiedBPMMin ) );
else
f.PutLine( ssprintf( "#DISPLAYBPM:%.6f:%.6f;", out.m_fSpecifiedBPMMin, out.m_fSpecifiedBPMMax ) );
break;
case DISPLAY_BPM_RANDOM:
f.PutLine( ssprintf( "#DISPLAYBPM:*;" ) );
break;
default:
break;
}
WriteTimingTags( f, out.m_SongTiming, true );
if( out.GetSpecifiedLastSecond() > 0 )
f.PutLine( ssprintf("#LASTSECONDHINT:%.6f;", out.GetSpecifiedLastSecond()) );
FOREACH_BackgroundLayer( b )
{
if( b==0 )
f.Write( "#BGCHANGES:" );
else if( out.GetBackgroundChanges(b).empty() )
continue; // skip
else
f.Write( ssprintf("#BGCHANGES%d:", b+1) );
for (BackgroundChange const &bgc : out.GetBackgroundChanges(b))
f.PutLine( bgc.ToString() +"," );
/* If there's an animation plan at all, add a dummy "-nosongbg-" tag to
* indicate that this file doesn't want a song BG entry added at the end.
* See SSCLoader::TidyUpData. This tag will be removed on load. Add it
* at a very high beat, so it won't cause problems if loaded in older versions. */
if( b==0 && !out.GetBackgroundChanges(b).empty() )
f.PutLine( "99999=-nosongbg-=1.000=0=0=0 // don't automatically add -songbackground-" );
f.PutLine( ";" );
}
if( out.GetForegroundChanges().size() )
{
f.Write( "#FGCHANGES:" );
for (BackgroundChange const &bgc : out.GetForegroundChanges())
{
f.PutLine( bgc.ToString() +"," );
}
f.PutLine( ";" );
}
f.Write( "#KEYSOUNDS:" );
for( unsigned i=0; i<out.m_vsKeysoundFile.size(); i++ )
{
// some keysound files has the first sound that starts with #,
// which makes MsdFile fail parsing the whole declaration.
// in this case, add a backslash at the front
// (#KEYSOUNDS:\#bgm.wav,01.wav,02.wav,..) and handle that on load.
if( i == 0 && out.m_vsKeysoundFile[i].size() > 0 && out.m_vsKeysoundFile[i][0] == '#' )
f.Write("\\");
f.Write( out.m_vsKeysoundFile[i] );
if( i != out.m_vsKeysoundFile.size()-1 )
f.Write( "," );
}
f.PutLine( ";" );
// attacks section
//f.PutLine( ssprintf("#ATTACKS:%s;", out.GetAttackString().c_str()) );
f.PutLine( "#ATTACKS:" );
for(unsigned j = 0; j < out.m_Attacks.size(); j++)
{
const Attack &a = out.m_Attacks[j];
f.Write( ssprintf( " TIME=%.2f:LEN=%.2f:MODS=%s",
a.fStartSecond, a.fSecsRemaining, a.sModifiers.c_str() ) );
if( j+1 < out.m_Attacks.size() )
f.Write( ":" );
}
f.Write( ";" );
f.PutLine("");
}
/**
* @brief Retrieve the individual batches of NoteData.
* @param song the Song in question.
* @param in the Steps in question.
* @param bSavingCache a flag to see if we're saving certain cache data.
* @return the NoteData in RString form. */
static RString GetSSCNoteData( const Song &song, const Steps &in, bool bSavingCache )
{
std::vector<RString> lines;
lines.push_back( "" );
// Escape to prevent some clown from making a comment of "\r\n;"
lines.push_back( ssprintf("//---------------%s - %s----------------",
in.m_StepsTypeStr.c_str(), SmEscape(in.GetDescription()).c_str()) );
lines.push_back( "#NOTEDATA:;" ); // our new separator.
lines.push_back( ssprintf( "#CHARTNAME:%s;", SmEscape(in.GetChartName()).c_str()));
lines.push_back( ssprintf( "#STEPSTYPE:%s;", in.m_StepsTypeStr.c_str() ) );
lines.push_back( ssprintf( "#DESCRIPTION:%s;", SmEscape(in.GetDescription()).c_str() ) );
lines.push_back( ssprintf( "#CHARTSTYLE:%s;", SmEscape(in.GetChartStyle()).c_str() ) );
lines.push_back( ssprintf( "#DIFFICULTY:%s;", DifficultyToString(in.GetDifficulty()).c_str() ) );
lines.push_back( ssprintf( "#METER:%d;", in.GetMeter() ) );
const RString& music= in.GetMusicFile();
if(!music.empty())
{
lines.push_back(ssprintf("#MUSIC:%s;", music.c_str()));
}
std::vector<RString> asRadarValues;
FOREACH_PlayerNumber( pn )
{
const RadarValues &rv = in.GetRadarValues( pn );
FOREACH_ENUM( RadarCategory, rc )
asRadarValues.push_back( ssprintf("%.6f", rv[rc]) );
}
lines.push_back( ssprintf( "#RADARVALUES:%s;", join(",",asRadarValues).c_str() ) );
lines.push_back( ssprintf( "#CREDIT:%s;", SmEscape(in.GetCredit()).c_str() ) );
// If the Steps TimingData is not empty, then they have their own
// timing. Write out the corresponding tags.
if( !in.m_Timing.empty() )
{
lines.push_back( ssprintf( "#OFFSET:%.6f;", in.m_Timing.m_fBeat0OffsetInSeconds ) );
GetTimingTags( lines, in.m_Timing );
}
// todo: get this to output similar to course mods -aj
if (song.GetAttackString() != in.GetAttackString())
lines.push_back( ssprintf("#ATTACKS:%s;", in.GetAttackString().c_str()));
switch( in.GetDisplayBPM() )
{
case DISPLAY_BPM_ACTUAL:
// write nothing
break;
case DISPLAY_BPM_SPECIFIED:
{
float small = in.GetMinBPM();
float big = in.GetMaxBPM();
if (small == big)
lines.push_back( ssprintf( "#DISPLAYBPM:%.6f;", small ) );
else
lines.push_back( ssprintf( "#DISPLAYBPM:%.6f:%.6f;", small, big ) );
break;
}
case DISPLAY_BPM_RANDOM:
lines.push_back( ssprintf( "#DISPLAYBPM:*;" ) );
break;
default:
break;
}
if (bSavingCache)
{
lines.push_back( ssprintf( "// step cache tags:" ) );
std::vector<RString> asTechCounts;
FOREACH_PlayerNumber( pn )
{
const TechCounts &ts = in.GetTechCounts(pn);
FOREACH_ENUM( TechCountsCategory, tc )
{
asTechCounts.push_back(ssprintf("%.6f", ts[tc]));
}
}
lines.push_back(ssprintf("#TECHCOUNTS:%s;", join(",", asTechCounts).c_str()));
// NpsPerMeasure and NotesPerMeasure are stored differently from Radar Values and Tech Counts,
// because the number of measures is variable.
// For charts that have different steps per player, each set of values is separated
// with pipes "|".
// The vast majority of charts don't, so there's no reason to store duplicated data.
const std::vector<std::vector<float>> &allNpsPerMeasures = in.GetAllNpsPerMeasures();
std::vector<RString> npsPerMeasureStrings;
npsPerMeasureStrings.reserve(allNpsPerMeasures.size());
for(std::vector<float> npsPerMeasure : allNpsPerMeasures)
{
npsPerMeasureStrings.push_back(serialize(npsPerMeasure, ",", 3));
}
lines.push_back( ssprintf( "#NPSPERMEASURE:%s;", join("|",npsPerMeasureStrings).c_str() ) );
const std::vector<std::vector<int>> &allNotesPerMeasures = in.GetAllNotesPerMeasures();
std::vector<RString> notesPerMeasureStrings;
notesPerMeasureStrings.reserve(allNotesPerMeasures.size());
for(std::vector<int> notesPerMeasure : allNotesPerMeasures)
{
notesPerMeasureStrings.push_back(serialize(notesPerMeasure, ","));
}
lines.push_back( ssprintf( "#NOTESPERMEASURE:%s;", join("|",notesPerMeasureStrings).c_str() ) );
const std::vector<float> &peakNps = in.GetAllPeakNps();
lines.push_back("#PEAKNPS:" + serialize(peakNps, "|", 3) + ";");
// NOTE(MV): #STEPFILENAME has to be at the end of the cache tags,
// because it's used in SSCLoader::LoadFromSimfile to determine when
// to switch the state back to GETTING_SONG_INFO, which means any tags
// after it will be ignored.
lines.push_back(ssprintf("#STEPFILENAME:%s;", in.GetFilename().c_str()));
lines.push_back( ssprintf( "// end step cache tags" ) );
}
else
{
RString sNoteData;
in.GetSMNoteData( sNoteData );
lines.push_back( song.m_vsKeysoundFile.empty() ? "#NOTES:" : "#NOTES2:" );
TrimLeft(sNoteData);
split( sNoteData, "\n", lines, true );
lines.push_back( ";" );
}
return JoinLineList( lines );
}
bool NotesWriterSSC::Write( RString sPath, const Song &out, const std::vector<Steps*>& vpStepsToSave, bool bSavingCache )
{
int flags = RageFile::WRITE;
/* If we're not saving cache, we're saving real data, so enable SLOW_FLUSH
* to prevent data loss. If we're saving cache, this will slow things down
* too much. */
if( !bSavingCache )
flags |= RageFile::SLOW_FLUSH;
RageFile f;
if( !f.Open( sPath, flags ) )
{
LOG->UserLog( "Song file", sPath, "couldn't be opened for writing: %s", f.GetError().c_str() );
return false;
}
WriteGlobalTags( f, out );
if( bSavingCache )
{
f.PutLine( ssprintf( "// cache tags:" ) );
f.PutLine( ssprintf( "#FIRSTSECOND:%.6f;", out.GetFirstSecond() ) );
f.PutLine( ssprintf( "#LASTSECOND:%.6f;", out.GetLastSecond() ) );
f.PutLine( ssprintf( "#SONGFILENAME:%s;", out.m_sSongFileName.c_str() ) );
f.PutLine( ssprintf( "#HASMUSIC:%i;", out.m_bHasMusic ) );
f.PutLine( ssprintf( "#HASBANNER:%i;", out.m_bHasBanner ) );
f.PutLine( ssprintf( "#MUSICLENGTH:%.6f;", out.m_fMusicLengthSeconds ) );
f.PutLine( ssprintf( "// end cache tags" ) );
}
// Save specified Steps to this file
for (Steps const *pSteps : vpStepsToSave)
{
RString sTag = GetSSCNoteData( out, *pSteps, bSavingCache );
f.PutLine( sTag );
}
if( f.Flush() == -1 )
return false;
return true;
}
void NotesWriterSSC::GetEditFileContents( const Song *pSong, const Steps *pSteps, RString &sOut )
{
sOut = "";
RString sDir = pSong->GetSongDir();
// "Songs/foo/bar"; strip off "Songs/".
std::vector<RString> asParts;
split( sDir, "/", asParts );
if( asParts.size() )
sDir = join( "/", asParts.begin()+1, asParts.end() );
sOut += ssprintf( "#SONG:%s;\r\n", sDir.c_str() );
sOut += GetSSCNoteData( *pSong, *pSteps, false );
}
RString NotesWriterSSC::GetEditFileName( const Song *pSong, const Steps *pSteps )
{
/* Try to make a unique name. This isn't guaranteed. Edit descriptions are
* case-sensitive, filenames on disk are usually not, and we decimate certain
* characters for FAT filesystems. */
RString sFile = pSong->GetTranslitFullTitle() + " - " + pSteps->GetDescription();
// HACK:
if( pSteps->m_StepsType == StepsType_dance_double )
sFile += " (doubles)";
sFile += ".edit";
MakeValidFilename( sFile );
return sFile;
}
static LocalizedString DESTINATION_ALREADY_EXISTS ("NotesWriterSSC", "Error renaming file. Destination file '%s' already exists.");
static LocalizedString ERROR_WRITING_FILE ("NotesWriterSSC", "Error writing file '%s'.");
bool NotesWriterSSC::WriteEditFileToMachine( const Song *pSong, Steps *pSteps, RString &sErrorOut )
{
RString sDir = PROFILEMAN->GetProfileDir( ProfileSlot_Machine ) + EDIT_STEPS_SUBDIR;
RString sPath = sDir + GetEditFileName(pSong,pSteps);
// Check to make sure that we're not clobering an existing file before opening.
bool bFileNameChanging =
pSteps->GetSavedToDisk() &&
pSteps->GetFilename() != sPath;
if( bFileNameChanging && DoesFileExist(sPath) )
{
sErrorOut = ssprintf( DESTINATION_ALREADY_EXISTS.GetValue(), sPath.c_str() );
return false;
}
RageFile f;
if( !f.Open(sPath, RageFile::WRITE | RageFile::SLOW_FLUSH) )
{
sErrorOut = ssprintf( ERROR_WRITING_FILE.GetValue(), sPath.c_str() );
return false;
}
RString sTag;
GetEditFileContents( pSong, pSteps, sTag );
if( f.PutLine(sTag) == -1 || f.Flush() == -1 )
{
sErrorOut = ssprintf( ERROR_WRITING_FILE.GetValue(), sPath.c_str() );
return false;
}
/* If the file name of the edit has changed since the last save, then delete the old
* file after saving the new one. If we delete it first, then we'll lose data on error. */
if( bFileNameChanging )
FILEMAN->Remove( pSteps->GetFilename() );
pSteps->SetFilename( sPath );
return true;
}
/*
* (c) 2011 Jason Felds
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/