#include "global.h" #include #include #include "NotesWriterSSC.h" #include "BackgroundUtil.h" #include "GameManager.h" #include "LocalizedString.h" #include "NoteTypes.h" #include "Profile.h" #include "ProfileManager.h" #include "RageFile.h" #include "RageFileManager.h" #include "RageLog.h" #include "RageUtil.h" #include "Song.h" #include "Steps.h" #include /** * @brief Turn a vector of lines into a single line joined by newline characters. * @param lines the list of lines to join. * @return the joined lines. */ static RString JoinLineList( std::vector &lines ) { for( unsigned i = 0; i < lines.size(); ++i ) TrimRight( lines[i] ); // Skip leading blanks. unsigned j = 0; while( j < lines.size() && lines.size() == 0 ) ++j; return join( "\r\n", lines.begin()+j, lines.end() ); } // A utility class to write timing tags more easily! struct TimingTagWriter { std::vector *m_pvsLines; RString m_sNext; TimingTagWriter( std::vector* pvsLines ): m_pvsLines (pvsLines) { } void Write( const int row, const char *value ) { m_pvsLines->push_back( m_sNext + ssprintf( "%.6f=%s", NoteRowToBeat(row), value ) ); m_sNext = ","; } void Write( const int row, const float value ) { Write( row, ssprintf( "%.6f", value ) ); } void Write( const int row, const int value ) { Write( row, ssprintf( "%d", value ) ); } void Write( const int row, const int a, const int b ) { Write( row, ssprintf( "%d=%d", a, b ) ); } void Write( const int row, const float a, const float b ) { Write( row, ssprintf( "%.6f=%.6f", a, b) ); } void Write( const int row, const float a, const float b, const unsigned short c ) { Write( row, ssprintf( "%.6f=%.6f=%hd", a, b, c) ); } void Init( const RString sTag ) { m_sNext = "#" + sTag + ":"; } void Finish( ) { m_pvsLines->push_back( ( m_sNext != "," ? m_sNext : RString("") ) + ";" ); } }; static void GetTimingTags( std::vector &lines, const TimingData &timing, bool bIsSong = false ) { TimingTagWriter w ( &lines ); // timing.TidyUpData(); // UGLY: done via const_cast. do we really -need- this here? unsigned i = 0; w.Init( "BPMS" ); const std::vector &bpms = timing.GetTimingSegments(SEGMENT_BPM); for (; i < bpms.size(); i++) { const BPMSegment *bs = ToBPM( bpms[i] ); w.Write( bs->GetRow(), bs->GetBPM() ); } w.Finish(); w.Init( "STOPS" ); const std::vector &stops = timing.GetTimingSegments(SEGMENT_STOP); for (i = 0; i < stops.size(); i++) { const StopSegment *ss = ToStop( stops[i] ); w.Write( ss->GetRow(), ss->GetPause() ); } w.Finish(); w.Init( "DELAYS" ); const std::vector &delays = timing.GetTimingSegments(SEGMENT_DELAY); for (i = 0; i < delays.size(); i++) { const DelaySegment *ss = ToDelay( delays[i] ); w.Write( ss->GetRow(), ss->GetPause() ); } w.Finish(); w.Init( "WARPS" ); const std::vector &warps = timing.GetTimingSegments(SEGMENT_WARP); for (i = 0; i < warps.size(); i++) { const WarpSegment *ws = ToWarp( warps[i] ); w.Write( ws->GetRow(), ws->GetLength() ); } w.Finish(); const std::vector &tSigs = timing.GetTimingSegments(SEGMENT_TIME_SIG); ASSERT( !tSigs.empty() ); w.Init( "TIMESIGNATURES" ); for (i = 0; i < tSigs.size(); i++) { const TimeSignatureSegment *ts = ToTimeSignature( tSigs[i] ); w.Write( ts->GetRow(), ts->GetNum(), ts->GetDen() ); } w.Finish(); const std::vector &ticks = timing.GetTimingSegments(SEGMENT_TICKCOUNT); ASSERT( !ticks.empty() ); w.Init( "TICKCOUNTS" ); for (i = 0; i < ticks.size(); i++) { const TickcountSegment *ts = ToTickcount( ticks[i] ); w.Write( ts->GetRow(), ts->GetTicks() ); } w.Finish(); const std::vector &combos = timing.GetTimingSegments(SEGMENT_COMBO); ASSERT( !combos.empty() ); w.Init( "COMBOS" ); for (i = 0; i < combos.size(); i++) { const ComboSegment *cs = ToCombo( combos[i] ); if (cs->GetCombo() == cs->GetMissCombo()) w.Write( cs->GetRow(), cs->GetCombo() ); else w.Write( cs->GetRow(), cs->GetCombo(), cs->GetMissCombo() ); } w.Finish(); // Song Timing should only have the initial value. const std::vector &speeds = timing.GetTimingSegments(SEGMENT_SPEED); w.Init( "SPEEDS" ); for (i = 0; i < speeds.size(); i++) { SpeedSegment *ss = ToSpeed( speeds[i] ); w.Write( ss->GetRow(), ss->GetRatio(), ss->GetDelay(), ss->GetUnit() ); } w.Finish(); w.Init( "SCROLLS" ); const std::vector &scrolls = timing.GetTimingSegments(SEGMENT_SCROLL); for (i = 0; i < scrolls.size(); i++) { ScrollSegment *ss = ToScroll( scrolls[i] ); w.Write( ss->GetRow(), ss->GetRatio() ); } w.Finish(); if( !bIsSong ) { const std::vector &fakes = timing.GetTimingSegments(SEGMENT_FAKE); w.Init( "FAKES" ); for (i = 0; i < fakes.size(); i++) { FakeSegment *fs = ToFake( fakes[i] ); w.Write( fs->GetRow(), fs->GetLength() ); } w.Finish(); } w.Init( "LABELS" ); const std::vector &labels = timing.GetTimingSegments(SEGMENT_LABEL); for (i = 0; i < labels.size(); i++) { LabelSegment *ls = static_cast(labels[i]); if (!ls->GetLabel().empty()) w.Write( ls->GetRow(), ls->GetLabel().c_str() ); } w.Finish(); } static void WriteTimingTags( RageFile &f, const TimingData &timing, bool bIsSong = false ) { f.PutLine(ssprintf("#BPMS:%s;", join(",\r\n", timing.ToVectorString(SEGMENT_BPM, 3)).c_str())); f.PutLine(ssprintf("#STOPS:%s;", join(",\r\n", timing.ToVectorString(SEGMENT_STOP, 3)).c_str())); f.PutLine(ssprintf("#DELAYS:%s;", join(",\r\n", timing.ToVectorString(SEGMENT_DELAY, 3)).c_str())); f.PutLine(ssprintf("#WARPS:%s;", join(",\r\n", timing.ToVectorString(SEGMENT_WARP, 3)).c_str())); f.PutLine(ssprintf("#TIMESIGNATURES:%s;", join(",\r\n", timing.ToVectorString(SEGMENT_TIME_SIG, 3)).c_str())); f.PutLine(ssprintf("#TICKCOUNTS:%s;", join(",\r\n", timing.ToVectorString(SEGMENT_TICKCOUNT, 3)).c_str())); f.PutLine(ssprintf("#COMBOS:%s;", join(",\r\n", timing.ToVectorString(SEGMENT_COMBO, 3)).c_str())); f.PutLine(ssprintf("#SPEEDS:%s;", join(",\r\n", timing.ToVectorString(SEGMENT_SPEED, 3)).c_str())); f.PutLine(ssprintf("#SCROLLS:%s;", join(",\r\n", timing.ToVectorString(SEGMENT_SCROLL, 3)).c_str())); f.PutLine(ssprintf("#FAKES:%s;", join(",\r\n", timing.ToVectorString(SEGMENT_FAKE, 3)).c_str())); f.PutLine(ssprintf("#LABELS:%s;", join(",\r\n", timing.ToVectorString(SEGMENT_LABEL, 3)).c_str())); } /** * @brief Write out the common tags for .SSC files. * @param f the file in question. * @param out the Song in question. */ static void WriteGlobalTags( RageFile &f, const Song &out ) { f.PutLine( ssprintf( "#VERSION:%.2f;", STEPFILE_VERSION_NUMBER ) ); f.PutLine( ssprintf( "#TITLE:%s;", SmEscape(out.m_sMainTitle).c_str() ) ); f.PutLine( ssprintf( "#SUBTITLE:%s;", SmEscape(out.m_sSubTitle).c_str() ) ); f.PutLine( ssprintf( "#ARTIST:%s;", SmEscape(out.m_sArtist).c_str() ) ); f.PutLine( ssprintf( "#TITLETRANSLIT:%s;", SmEscape(out.m_sMainTitleTranslit).c_str() ) ); f.PutLine( ssprintf( "#SUBTITLETRANSLIT:%s;", SmEscape(out.m_sSubTitleTranslit).c_str() ) ); f.PutLine( ssprintf( "#ARTISTTRANSLIT:%s;", SmEscape(out.m_sArtistTranslit).c_str() ) ); f.PutLine( ssprintf( "#GENRE:%s;", SmEscape(out.m_sGenre).c_str() ) ); f.PutLine( ssprintf( "#ORIGIN:%s;", SmEscape(out.m_sOrigin).c_str() ) ); f.PutLine( ssprintf( "#CREDIT:%s;", SmEscape(out.m_sCredit).c_str() ) ); f.PutLine( ssprintf( "#BANNER:%s;", SmEscape(out.m_sBannerFile).c_str() ) ); f.PutLine( ssprintf( "#BACKGROUND:%s;", SmEscape(out.m_sBackgroundFile).c_str() ) ); f.PutLine( ssprintf( "#PREVIEWVID:%s;", SmEscape(out.m_sPreviewVidFile).c_str() ) ); f.PutLine( ssprintf( "#JACKET:%s;", SmEscape(out.m_sJacketFile).c_str() ) ); f.PutLine( ssprintf( "#CDIMAGE:%s;", SmEscape(out.m_sCDFile).c_str() ) ); f.PutLine( ssprintf( "#DISCIMAGE:%s;", SmEscape(out.m_sDiscFile).c_str() ) ); f.PutLine( ssprintf( "#LYRICSPATH:%s;", SmEscape(out.m_sLyricsFile).c_str() ) ); f.PutLine( ssprintf( "#CDTITLE:%s;", SmEscape(out.m_sCDTitleFile).c_str() ) ); f.PutLine( ssprintf( "#MUSIC:%s;", SmEscape(out.m_sMusicFile).c_str() ) ); if(!out.m_PreviewFile.empty()) { f.PutLine(ssprintf("#PREVIEW:%s;", SmEscape(out.m_PreviewFile).c_str())); } { std::vector vs = out.GetInstrumentTracksToVectorString(); if( !vs.empty() ) { RString s = join( ",", vs ); f.PutLine( "#INSTRUMENTTRACK:" + s + ";\n" ); } } f.PutLine( ssprintf( "#OFFSET:%.6f;", out.m_SongTiming.m_fBeat0OffsetInSeconds ) ); f.PutLine( ssprintf( "#SAMPLESTART:%.6f;", out.m_fMusicSampleStartSeconds ) ); f.PutLine( ssprintf( "#SAMPLELENGTH:%.6f;", out.m_fMusicSampleLengthSeconds ) ); f.Write( "#SELECTABLE:" ); switch(out.m_SelectionDisplay) { default: ASSERT_M(0, "An invalid selectable value was found for this song!"); [[fallthrough]]; case Song::SHOW_ALWAYS: f.Write( "YES" ); break; #if 0 case Song::SHOW_NONSTOP: f.Write( "NONSTOP" ); break; #endif case Song::SHOW_NEVER: f.Write( "NO" ); break; } f.PutLine( ";" ); switch( out.m_DisplayBPMType ) { case DISPLAY_BPM_ACTUAL: // write nothing break; case DISPLAY_BPM_SPECIFIED: if( out.m_fSpecifiedBPMMin == out.m_fSpecifiedBPMMax ) f.PutLine( ssprintf( "#DISPLAYBPM:%.6f;", out.m_fSpecifiedBPMMin ) ); else f.PutLine( ssprintf( "#DISPLAYBPM:%.6f:%.6f;", out.m_fSpecifiedBPMMin, out.m_fSpecifiedBPMMax ) ); break; case DISPLAY_BPM_RANDOM: f.PutLine( ssprintf( "#DISPLAYBPM:*;" ) ); break; default: break; } WriteTimingTags( f, out.m_SongTiming, true ); if( out.GetSpecifiedLastSecond() > 0 ) f.PutLine( ssprintf("#LASTSECONDHINT:%.6f;", out.GetSpecifiedLastSecond()) ); FOREACH_BackgroundLayer( b ) { if( b==0 ) f.Write( "#BGCHANGES:" ); else if( out.GetBackgroundChanges(b).empty() ) continue; // skip else f.Write( ssprintf("#BGCHANGES%d:", b+1) ); for (BackgroundChange const &bgc : out.GetBackgroundChanges(b)) f.PutLine( bgc.ToString() +"," ); /* If there's an animation plan at all, add a dummy "-nosongbg-" tag to * indicate that this file doesn't want a song BG entry added at the end. * See SSCLoader::TidyUpData. This tag will be removed on load. Add it * at a very high beat, so it won't cause problems if loaded in older versions. */ if( b==0 && !out.GetBackgroundChanges(b).empty() ) f.PutLine( "99999=-nosongbg-=1.000=0=0=0 // don't automatically add -songbackground-" ); f.PutLine( ";" ); } if( out.GetForegroundChanges().size() ) { f.Write( "#FGCHANGES:" ); for (BackgroundChange const &bgc : out.GetForegroundChanges()) { f.PutLine( bgc.ToString() +"," ); } f.PutLine( ";" ); } f.Write( "#KEYSOUNDS:" ); for( unsigned i=0; i 0 && out.m_vsKeysoundFile[i][0] == '#' ) f.Write("\\"); f.Write( out.m_vsKeysoundFile[i] ); if( i != out.m_vsKeysoundFile.size()-1 ) f.Write( "," ); } f.PutLine( ";" ); // attacks section //f.PutLine( ssprintf("#ATTACKS:%s;", out.GetAttackString().c_str()) ); f.PutLine( "#ATTACKS:" ); for(unsigned j = 0; j < out.m_Attacks.size(); j++) { const Attack &a = out.m_Attacks[j]; f.Write( ssprintf( " TIME=%.2f:LEN=%.2f:MODS=%s", a.fStartSecond, a.fSecsRemaining, a.sModifiers.c_str() ) ); if( j+1 < out.m_Attacks.size() ) f.Write( ":" ); } f.Write( ";" ); f.PutLine(""); } /** * @brief Retrieve the individual batches of NoteData. * @param song the Song in question. * @param in the Steps in question. * @param bSavingCache a flag to see if we're saving certain cache data. * @return the NoteData in RString form. */ static RString GetSSCNoteData( const Song &song, const Steps &in, bool bSavingCache ) { std::vector lines; lines.push_back( "" ); // Escape to prevent some clown from making a comment of "\r\n;" lines.push_back( ssprintf("//---------------%s - %s----------------", in.m_StepsTypeStr.c_str(), SmEscape(in.GetDescription()).c_str()) ); lines.push_back( "#NOTEDATA:;" ); // our new separator. lines.push_back( ssprintf( "#CHARTNAME:%s;", SmEscape(in.GetChartName()).c_str())); lines.push_back( ssprintf( "#STEPSTYPE:%s;", in.m_StepsTypeStr.c_str() ) ); lines.push_back( ssprintf( "#DESCRIPTION:%s;", SmEscape(in.GetDescription()).c_str() ) ); lines.push_back( ssprintf( "#CHARTSTYLE:%s;", SmEscape(in.GetChartStyle()).c_str() ) ); lines.push_back( ssprintf( "#DIFFICULTY:%s;", DifficultyToString(in.GetDifficulty()).c_str() ) ); lines.push_back( ssprintf( "#METER:%d;", in.GetMeter() ) ); const RString& music= in.GetMusicFile(); if(!music.empty()) { lines.push_back(ssprintf("#MUSIC:%s;", music.c_str())); } std::vector asRadarValues; FOREACH_PlayerNumber( pn ) { const RadarValues &rv = in.GetRadarValues( pn ); FOREACH_ENUM( RadarCategory, rc ) asRadarValues.push_back( ssprintf("%.6f", rv[rc]) ); } lines.push_back( ssprintf( "#RADARVALUES:%s;", join(",",asRadarValues).c_str() ) ); lines.push_back( ssprintf( "#CREDIT:%s;", SmEscape(in.GetCredit()).c_str() ) ); // If the Steps TimingData is not empty, then they have their own // timing. Write out the corresponding tags. if( !in.m_Timing.empty() ) { lines.push_back( ssprintf( "#OFFSET:%.6f;", in.m_Timing.m_fBeat0OffsetInSeconds ) ); GetTimingTags( lines, in.m_Timing ); } // todo: get this to output similar to course mods -aj if (song.GetAttackString() != in.GetAttackString()) lines.push_back( ssprintf("#ATTACKS:%s;", in.GetAttackString().c_str())); switch( in.GetDisplayBPM() ) { case DISPLAY_BPM_ACTUAL: // write nothing break; case DISPLAY_BPM_SPECIFIED: { float small = in.GetMinBPM(); float big = in.GetMaxBPM(); if (small == big) lines.push_back( ssprintf( "#DISPLAYBPM:%.6f;", small ) ); else lines.push_back( ssprintf( "#DISPLAYBPM:%.6f:%.6f;", small, big ) ); break; } case DISPLAY_BPM_RANDOM: lines.push_back( ssprintf( "#DISPLAYBPM:*;" ) ); break; default: break; } if (bSavingCache) { lines.push_back( ssprintf( "// step cache tags:" ) ); std::vector asTechCounts; FOREACH_PlayerNumber( pn ) { const TechCounts &ts = in.GetTechCounts(pn); FOREACH_ENUM( TechCountsCategory, tc ) { asTechCounts.push_back(ssprintf("%.6f", ts[tc])); } } lines.push_back(ssprintf("#TECHCOUNTS:%s;", join(",", asTechCounts).c_str())); // NpsPerMeasure and NotesPerMeasure are stored differently from Radar Values and Tech Counts, // because the number of measures is variable. // For charts that have different steps per player, each set of values is separated // with pipes "|". // The vast majority of charts don't, so there's no reason to store duplicated data. const std::vector> &allNpsPerMeasures = in.GetAllNpsPerMeasures(); std::vector npsPerMeasureStrings; npsPerMeasureStrings.reserve(allNpsPerMeasures.size()); for(std::vector npsPerMeasure : allNpsPerMeasures) { npsPerMeasureStrings.push_back(serialize(npsPerMeasure, ",", 3)); } lines.push_back( ssprintf( "#NPSPERMEASURE:%s;", join("|",npsPerMeasureStrings).c_str() ) ); const std::vector> &allNotesPerMeasures = in.GetAllNotesPerMeasures(); std::vector notesPerMeasureStrings; notesPerMeasureStrings.reserve(allNotesPerMeasures.size()); for(std::vector notesPerMeasure : allNotesPerMeasures) { notesPerMeasureStrings.push_back(serialize(notesPerMeasure, ",")); } lines.push_back( ssprintf( "#NOTESPERMEASURE:%s;", join("|",notesPerMeasureStrings).c_str() ) ); const std::vector &peakNps = in.GetAllPeakNps(); lines.push_back("#PEAKNPS:" + serialize(peakNps, "|", 3) + ";"); // NOTE(MV): #STEPFILENAME has to be at the end of the cache tags, // because it's used in SSCLoader::LoadFromSimfile to determine when // to switch the state back to GETTING_SONG_INFO, which means any tags // after it will be ignored. lines.push_back(ssprintf("#STEPFILENAME:%s;", in.GetFilename().c_str())); lines.push_back( ssprintf( "// end step cache tags" ) ); } else { RString sNoteData; in.GetSMNoteData( sNoteData ); lines.push_back( song.m_vsKeysoundFile.empty() ? "#NOTES:" : "#NOTES2:" ); TrimLeft(sNoteData); split( sNoteData, "\n", lines, true ); lines.push_back( ";" ); } return JoinLineList( lines ); } bool NotesWriterSSC::Write( RString sPath, const Song &out, const std::vector& vpStepsToSave, bool bSavingCache ) { int flags = RageFile::WRITE; /* If we're not saving cache, we're saving real data, so enable SLOW_FLUSH * to prevent data loss. If we're saving cache, this will slow things down * too much. */ if( !bSavingCache ) flags |= RageFile::SLOW_FLUSH; RageFile f; if( !f.Open( sPath, flags ) ) { LOG->UserLog( "Song file", sPath, "couldn't be opened for writing: %s", f.GetError().c_str() ); return false; } WriteGlobalTags( f, out ); if( bSavingCache ) { f.PutLine( ssprintf( "// cache tags:" ) ); f.PutLine( ssprintf( "#FIRSTSECOND:%.6f;", out.GetFirstSecond() ) ); f.PutLine( ssprintf( "#LASTSECOND:%.6f;", out.GetLastSecond() ) ); f.PutLine( ssprintf( "#SONGFILENAME:%s;", out.m_sSongFileName.c_str() ) ); f.PutLine( ssprintf( "#HASMUSIC:%i;", out.m_bHasMusic ) ); f.PutLine( ssprintf( "#HASBANNER:%i;", out.m_bHasBanner ) ); f.PutLine( ssprintf( "#MUSICLENGTH:%.6f;", out.m_fMusicLengthSeconds ) ); f.PutLine( ssprintf( "// end cache tags" ) ); } // Save specified Steps to this file for (Steps const *pSteps : vpStepsToSave) { RString sTag = GetSSCNoteData( out, *pSteps, bSavingCache ); f.PutLine( sTag ); } if( f.Flush() == -1 ) return false; return true; } void NotesWriterSSC::GetEditFileContents( const Song *pSong, const Steps *pSteps, RString &sOut ) { sOut = ""; RString sDir = pSong->GetSongDir(); // "Songs/foo/bar"; strip off "Songs/". std::vector asParts; split( sDir, "/", asParts ); if( asParts.size() ) sDir = join( "/", asParts.begin()+1, asParts.end() ); sOut += ssprintf( "#SONG:%s;\r\n", sDir.c_str() ); sOut += GetSSCNoteData( *pSong, *pSteps, false ); } RString NotesWriterSSC::GetEditFileName( const Song *pSong, const Steps *pSteps ) { /* Try to make a unique name. This isn't guaranteed. Edit descriptions are * case-sensitive, filenames on disk are usually not, and we decimate certain * characters for FAT filesystems. */ RString sFile = pSong->GetTranslitFullTitle() + " - " + pSteps->GetDescription(); // HACK: if( pSteps->m_StepsType == StepsType_dance_double ) sFile += " (doubles)"; sFile += ".edit"; MakeValidFilename( sFile ); return sFile; } static LocalizedString DESTINATION_ALREADY_EXISTS ("NotesWriterSSC", "Error renaming file. Destination file '%s' already exists."); static LocalizedString ERROR_WRITING_FILE ("NotesWriterSSC", "Error writing file '%s'."); bool NotesWriterSSC::WriteEditFileToMachine( const Song *pSong, Steps *pSteps, RString &sErrorOut ) { RString sDir = PROFILEMAN->GetProfileDir( ProfileSlot_Machine ) + EDIT_STEPS_SUBDIR; RString sPath = sDir + GetEditFileName(pSong,pSteps); // Check to make sure that we're not clobering an existing file before opening. bool bFileNameChanging = pSteps->GetSavedToDisk() && pSteps->GetFilename() != sPath; if( bFileNameChanging && DoesFileExist(sPath) ) { sErrorOut = ssprintf( DESTINATION_ALREADY_EXISTS.GetValue(), sPath.c_str() ); return false; } RageFile f; if( !f.Open(sPath, RageFile::WRITE | RageFile::SLOW_FLUSH) ) { sErrorOut = ssprintf( ERROR_WRITING_FILE.GetValue(), sPath.c_str() ); return false; } RString sTag; GetEditFileContents( pSong, pSteps, sTag ); if( f.PutLine(sTag) == -1 || f.Flush() == -1 ) { sErrorOut = ssprintf( ERROR_WRITING_FILE.GetValue(), sPath.c_str() ); return false; } /* If the file name of the edit has changed since the last save, then delete the old * file after saving the new one. If we delete it first, then we'll lose data on error. */ if( bFileNameChanging ) FILEMAN->Remove( pSteps->GetFilename() ); pSteps->SetFilename( sPath ); return true; } /* * (c) 2011 Jason Felds * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */