b925b2d7caddc28f4fa0a360d2030cbf51c21670
one we need, and then make copies as needed. This avoids lots of extra loading (which can be slow, even with refcounted data; lots of path lookups, etc). (Trying to get this to the point where we can construct new OptionRows for a menu without making a whole new menu.) This approach means we don't lose the potential to have different sTypes of OptionRow in a single menu. (The annoying bit is that any actor we copy has to handle copying, which is tricky for ActorFrame and doesn't work yet for AutoActor. Working on it ...)
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