Files
itgmania212121/stepmania/src/ScreenNetEvaluation.cpp
T

212 lines
5.9 KiB
C++

#include "global.h"
#if !defined(WITHOUT_NETWORKING)
#include "ScreenNetEvaluation.h"
#include "ThemeManager.h"
#include "GameState.h"
#include "RageLog.h"
const int NUM_SCORE_DIGITS = 9;
#define USERSBG_WIDTH THEME->GetMetricF("ScreenNetEvaluation","UsersBGWidth")
#define USERSBG_HEIGHT THEME->GetMetricF("ScreenNetEvaluation","UsersBGHeight")
#define USERSBG_COMMAND THEME->GetMetricA("ScreenNetEvaluation","UsersBGCommand")
#define USERDX THEME->GetMetricF("ScreenNetEvaluation","UserDX")
#define USERDY THEME->GetMetricF("ScreenNetEvaluation","UserDY")
#define MAX_COMBO_NUM_DIGITS THEME->GetMetricI("ScreenEvaluation","MaxComboNumDigits")
AutoScreenMessage( SM_GotEval )
REGISTER_SCREEN_CLASS( ScreenNetEvaluation );
ScreenNetEvaluation::ScreenNetEvaluation (const CString & sClassName) : ScreenEvaluation( sClassName )
{
}
void ScreenNetEvaluation::Init()
{
ScreenEvaluation::Init();
m_bHasStats = false;
m_pActivePlayer = PLAYER_1;
m_iCurrentPlayer = 0;
FOREACH_PlayerNumber (pn)
if ( GAMESTATE->IsPlayerEnabled( pn ) )
m_pActivePlayer = pn;
if (m_pActivePlayer == PLAYER_1)
m_iShowSide = 2;
else
m_iShowSide = 1;
m_rectUsersBG.SetWidth( USERSBG_WIDTH );
m_rectUsersBG.SetHeight( USERSBG_HEIGHT );
m_rectUsersBG.RunCommands( USERSBG_COMMAND );
m_rectUsersBG.SetName( "UsersBG" );
ON_COMMAND( m_rectUsersBG );
m_rectUsersBG.SetXY(
THEME->GetMetricF("ScreenNetEvaluation",ssprintf("UsersBG%dX",m_iShowSide)),
THEME->GetMetricF("ScreenNetEvaluation",ssprintf("UsersBG%dY",m_iShowSide)) );
this->AddChild( &m_rectUsersBG );
RedoUserTexts();
NSMAN->ReportNSSOnOff( 5 );
}
void ScreenNetEvaluation::RedoUserTexts()
{
m_iActivePlayers = NSMAN->m_ActivePlayers;
//If unessiary, just don't do this function.
if ( m_iActivePlayers == (int)m_textUsers.size() )
return;
float cx = THEME->GetMetricF("ScreenNetEvaluation",ssprintf("User%dX",m_iShowSide));
float cy = THEME->GetMetricF("ScreenNetEvaluation",ssprintf("User%dY",m_iShowSide));
m_iCurrentPlayer = 0;
for( int i=0; i<m_iActivePlayers; ++i )
this->RemoveChild( &m_textUsers[i] );
m_textUsers.resize(m_iActivePlayers);
for( int i=0; i<m_iActivePlayers; ++i )
{
m_textUsers[i].LoadFromFont( THEME->GetPathF(m_sName,"names") );
m_textUsers[i].SetName( "User" );
m_textUsers[i].SetShadowLength( 1 );
m_textUsers[i].SetXY( cx, cy );
this->AddChild( &m_textUsers[i] );
cx+=USERDX;
cy+=USERDY;
}
}
void ScreenNetEvaluation::MenuLeft( const InputEventPlus &input )
{
MenuUp( input );
}
void ScreenNetEvaluation::MenuUp( const InputEventPlus &input )
{
if ( m_iActivePlayers == 0 )
return;
if (!m_bHasStats)
return;
COMMAND( m_textUsers[m_iCurrentPlayer], "DeSel" );
m_iCurrentPlayer = (m_iCurrentPlayer + m_iActivePlayers - 1) % m_iActivePlayers;
COMMAND( m_textUsers[m_iCurrentPlayer], "Sel" );
UpdateStats();
}
void ScreenNetEvaluation::MenuRight( const InputEventPlus &input )
{
MenuDown( input );
}
void ScreenNetEvaluation::MenuDown( const InputEventPlus &input )
{
if ( m_iActivePlayers == 0 )
return;
if ( !m_bHasStats )
return;
COMMAND( m_textUsers[m_iCurrentPlayer], "DeSel" );
m_iCurrentPlayer = (m_iCurrentPlayer + 1) % m_iActivePlayers;
COMMAND( m_textUsers[m_iCurrentPlayer], "Sel" );
UpdateStats();
}
void ScreenNetEvaluation::HandleScreenMessage( const ScreenMessage SM )
{
if( SM == SM_GotEval )
{
m_bHasStats = true;
LOG->Trace("SMNETDebug:%d,%d",m_iActivePlayers,NSMAN->m_ActivePlayers);
//XXX: This does remove functionalty, but until
// the cause for the strange snowball ScreenManager
// crash can be found... this is the only way.
if ( m_iActivePlayers != NSMAN->m_ActivePlayers )
return;
RedoUserTexts();
LOG->Trace("SMNETCheckpoint");
for( int i=0; i<m_iActivePlayers; ++i )
{
//Strange occourances because of timing
//cause these things not to work right
//and will sometimes cause a crash.
//We should make SURE we won't crash!
if ( size_t(i) >= NSMAN->m_EvalPlayerData.size() )
break;
if ( size_t(NSMAN->m_EvalPlayerData[i].name) >= NSMAN->m_PlayerNames.size() )
break;
if ( NSMAN->m_EvalPlayerData[i].name < 0 )
break;
if ( size_t(i) >= m_textUsers.size() )
break;
m_textUsers[i].SetText( NSMAN->m_PlayerNames[NSMAN->m_EvalPlayerData[i].name] );
if ( NSMAN->m_EvalPlayerData[i].grade < Grade_Tier03 ) //Yes, hardcoded (I'd like to leave it that way)
m_textUsers[i].TurnRainbowOn();
else
m_textUsers[i].TurnRainbowOff();
ON_COMMAND( m_textUsers[i] );
LOG->Trace("SMNETCheckpoint%d",i);
}
return; //no need to let ScreenEvaluation get ahold of this.
}
else if( SM == SM_GoToNextScreen )
{
NSMAN->ReportNSSOnOff( 4 );
}
ScreenEvaluation::HandleScreenMessage( SM );
}
void ScreenNetEvaluation::TweenOffScreen( )
{
for( int i=0; i<m_iActivePlayers; ++i )
OFF_COMMAND( m_textUsers[i] );
OFF_COMMAND( m_rectUsersBG );
ScreenEvaluation::TweenOffScreen();
}
void ScreenNetEvaluation::UpdateStats()
{
if( m_iCurrentPlayer >= (int) NSMAN->m_EvalPlayerData.size() )
return;
m_Grades[m_pActivePlayer].SetGrade( m_pActivePlayer, (Grade)NSMAN->m_EvalPlayerData[m_iCurrentPlayer].grade );
m_Grades[m_pActivePlayer].Spin();
m_Grades[m_pActivePlayer].SettleImmediately();
m_textScore[m_pActivePlayer].SetText( ssprintf("%*.0i", NUM_SCORE_DIGITS, NSMAN->m_EvalPlayerData[m_iCurrentPlayer].score) );
//Values greater than 6 will cause crash
if ( NSMAN->m_EvalPlayerData[m_iCurrentPlayer].difficulty < 6 )
m_DifficultyIcon[m_pActivePlayer].SetFromDifficulty( m_pActivePlayer, NSMAN->m_EvalPlayerData[m_iCurrentPlayer].difficulty );
for (int j=0; j<NETNUMTAPSCORES; ++j)
{
int iNumDigits = (j==max_combo) ? MAX_COMBO_NUM_DIGITS : 4;
if (m_textJudgeNumbers[j][m_pActivePlayer].m_pFont != NULL)
m_textJudgeNumbers[j][m_pActivePlayer].SetText( ssprintf( "%*d", iNumDigits, NSMAN->m_EvalPlayerData[m_iCurrentPlayer].tapScores[j] ) );
}
m_textPlayerOptions[m_pActivePlayer].SetText( NSMAN->m_EvalPlayerData[m_iCurrentPlayer].playerOptions );
}
#endif