186 lines
4.6 KiB
C++
186 lines
4.6 KiB
C++
#include "global.h"
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#include "OptionIconRow.h"
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#include "ThemeManager.h"
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#include "PlayerOptions.h"
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#include "GameState.h"
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#include "RageLog.h"
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#include "PlayerState.h"
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#include "ActorUtil.h"
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#include "XmlFile.h"
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#include "LuaManager.h"
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REGISTER_ACTOR_CLASS( OptionIconRow )
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#define SPACING_X THEME->GetMetricF("OptionIconRow","SpacingX")
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#define SPACING_Y THEME->GetMetricF("OptionIconRow","SpacingY")
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OptionIconRow::OptionIconRow()
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{
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for( unsigned i=0; i<NUM_OPTION_COLS; i++ )
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{
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m_OptionIcon[i].SetXY( i*SPACING_X, i*SPACING_Y );
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this->AddChild( &m_OptionIcon[i] );
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}
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}
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void OptionIconRow::LoadFromNode( const CString& sDir, const XNode* pNode )
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{
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Load();
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ActorFrame::LoadFromNode( sDir, pNode );
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}
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struct OptionColumnEntry
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{
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char szString[30];
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int iSlotIndex;
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};
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static const OptionColumnEntry g_OptionColumnEntries[] =
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{
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{"Boost", 0},
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{"Brake", 0},
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{"Wave", 0},
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{"Expand", 0},
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{"Boomerang", 0},
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{"Drunk", 1},
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{"Dizzy", 1},
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{"Mini", 1},
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{"Flip", 1},
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{"Tornado", 1},
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{"Hidden", 2},
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{"Sudden", 2},
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{"Stealth", 2},
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{"Blink", 2},
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{"RandomVanish", 2},
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{"Mirror", 3},
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{"Left", 3},
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{"Right", 3},
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{"Shuffle", 3},
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{"SuperShuffle",3},
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{"Little", 4},
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{"NoHolds", 4},
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{"Dark", 4},
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{"Blind", 4},
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{"Reverse", 5},
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{"Split", 5},
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{"Alternate", 5},
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{"Cross", 5},
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{"Centered", 5},
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{"Incoming", 6},
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{"Space", 6},
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{"Hallway", 6},
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{"Distant", 6},
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};
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int OptionToPreferredColumn( CString sOptionText )
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{
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/* Speedups always go in column 0. digit ... x */
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if(sOptionText.GetLength() > 1 &&
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isdigit(sOptionText[0]) &&
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tolower(sOptionText[sOptionText.GetLength()-1]) == 'x') {
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return 0;
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}
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for( unsigned i=0; i<ARRAYSIZE(g_OptionColumnEntries); i++ )
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if( g_OptionColumnEntries[i].szString == sOptionText )
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return g_OptionColumnEntries[i].iSlotIndex;
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/* This warns about C1234 and noteskins. */
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// LOG->Warn("Unknown option: '%s'", sOptionText.c_str() );
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return 0;
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}
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void OptionIconRow::Load()
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{
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for( unsigned i=0; i<NUM_OPTION_COLS; i++ )
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m_OptionIcon[i].Load( "OptionIconRow" );
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}
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void OptionIconRow::SetFromGameState( PlayerNumber pn )
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{
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// init
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CString sOptions = GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions.GetString();
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CStringArray asOptions;
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split( sOptions, ", ", asOptions, true );
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CString asTabs[NUM_OPTION_COLS-1]; // fill these with what will be displayed on the tabs
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// for each option, look for the best column to place it in
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for( unsigned i=0; i<asOptions.size(); i++ )
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{
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CString sOption = asOptions[i];
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int iPerferredCol = OptionToPreferredColumn( sOption );
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if( iPerferredCol == -1 )
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continue; // skip
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// search for a vacant spot
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for( unsigned i=iPerferredCol; i<NUM_OPTION_COLS-1; i++ )
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{
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if( asTabs[i] != "" )
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continue;
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else
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{
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asTabs[i] = sOption;
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break;
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}
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}
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}
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for( unsigned i=0; i<NUM_OPTION_COLS; i++ )
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if( i == 0 )
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m_OptionIcon[i].Set( pn, "", true );
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else
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m_OptionIcon[i].Set( pn, asTabs[i-1], false );
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}
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// lua start
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#include "LuaBinding.h"
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class LunaOptionIconRow: public Luna<OptionIconRow>
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{
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public:
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LunaOptionIconRow() { LUA->Register( Register ); }
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static int set( T* p, lua_State *L ) { p->SetFromGameState( (PlayerNumber) IArg(1) ); return 0; }
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static void Register(lua_State *L)
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{
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ADD_METHOD( set );
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Luna<T>::Register( L );
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}
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};
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LUA_REGISTER_DERIVED_CLASS( OptionIconRow, ActorFrame )
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// lua end
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/*
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* (c) 2002-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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