#include "global.h" #include "LifeMeterTime.h" #include "ThemeManager.h" #include "Steps.h" #include "ActorUtil.h" #include "Course.h" #include "PrefsManager.h" #include "StreamDisplay.h" #include "GameState.h" #include "StatsManager.h" const float FULL_LIFE_SECONDS = 1.5f*60; static ThemeMetric METER_WIDTH ("LifeMeterTime","MeterWidth"); static ThemeMetric METER_HEIGHT ("LifeMeterTime","MeterHeight"); static ThemeMetric DANGER_THRESHOLD ("LifeMeterTime","DangerThreshold"); static ThemeMetric NUM_CHAMBERS ("LifeMeterTime","NumChambers"); static ThemeMetric NUM_STRIPS ("LifeMeterTime","NumStrips"); static ThemeMetric INITIAL_VALUE ("LifeMeterTime","InitialValue"); LifeMeterTime::LifeMeterTime() { m_fLifeTotalGainedSeconds = 0; m_fLifeTotalLostSeconds = 0; } void LifeMeterTime::Load( const PlayerState *pPlayerState, PlayerStageStats *pPlayerStageStats ) { LifeMeter::Load( pPlayerState, pPlayerStageStats ); const CString sType = "LifeMeterTime"; m_sprBackground.Load( THEME->GetPathG(sType,"background") ); m_sprBackground->SetName( "Background" ); m_sprBackground->ZoomToWidth( METER_WIDTH ); m_sprBackground->ZoomToHeight( METER_HEIGHT ); this->AddChild( m_sprBackground ); m_quadDangerGlow.ZoomToWidth( METER_WIDTH ); m_quadDangerGlow.ZoomToHeight( METER_HEIGHT ); m_quadDangerGlow.SetEffectDiffuseShift(); m_quadDangerGlow.SetEffectColor1( RageColor(1,0,0,0.8f) ); m_quadDangerGlow.SetEffectColor2( RageColor(1,0,0,0) ); m_quadDangerGlow.SetEffectClock( Actor::CLOCK_BGM_BEAT ); this->AddChild( &m_quadDangerGlow ); m_pStream = new StreamDisplay; bool bExtra = GAMESTATE->IsExtraStage()||GAMESTATE->IsExtraStage2(); CString sExtra = bExtra ? "extra " : ""; m_pStream->Load( METER_WIDTH, METER_HEIGHT, NUM_STRIPS, NUM_CHAMBERS, THEME->GetPathG(sType,sExtra+"normal"), THEME->GetPathG(sType,sExtra+"hot"), THEME->GetPathG(sType,sExtra+"passing"), THEME->GetMetricA(sType,"StreamNormalOnCommand"), THEME->GetMetricA(sType,"StreamHotOnCommand"), THEME->GetMetricA(sType,"StreamPassingOnCommand") ); this->AddChild( m_pStream ); m_sprFrame.Load( THEME->GetPathG(sType,sExtra+"frame") ); m_sprFrame->SetName( "Frame" ); this->AddChild( m_sprFrame ); m_soundGainLife.Load( THEME->GetPathS(sType,"GainLife") ); } void LifeMeterTime::OnLoadSong() { if( m_pPlayerStageStats->bFailedEarlier ) return; Course* pCourse = GAMESTATE->m_pCurCourse; ASSERT( pCourse ); const CourseEntry *pEntry = &pCourse->m_vEntries[GAMESTATE->GetCourseSongIndex()]; m_fLifeTotalGainedSeconds += pEntry->fGainSeconds; if( GAMESTATE->GetCourseSongIndex() > 0 ) m_soundGainLife.Play(); } void LifeMeterTime::ChangeLife( TapNoteScore tns ) { if( m_pPlayerStageStats->bFailedEarlier ) return; float fMeterChange = 0; switch( tns ) { case TNS_Tier1: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChangeTier1; break; case TNS_Tier2: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChangeTier2; break; case TNS_Tier3: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChangeTier3; break; case TNS_Tier4: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChangeTier4; break; case TNS_Tier5: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChangeTier5; break; case TNS_Miss: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChangeMiss; break; case TNS_HitMine: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChangeHitMine; break; default: ASSERT(0); } m_fLifeTotalLostSeconds -= fMeterChange; if( GetLifeSeconds() <= 0 ) m_pPlayerStageStats->bFailedEarlier = true; } void LifeMeterTime::ChangeLife( HoldNoteScore hns, TapNoteScore tns ) { if( m_pPlayerStageStats->bFailedEarlier ) return; float fMeterChange = 0; switch( hns ) { case HNS_Held: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChangeHeld; break; case HNS_LetGo: fMeterChange = PREFSMAN->m_fTimeMeterSecondsChangeLetGo; break; default: ASSERT(0); } m_fLifeTotalLostSeconds -= fMeterChange; if( GetLifeSeconds() <= 0 ) m_pPlayerStageStats->bFailedEarlier = true; } void LifeMeterTime::OnDancePointsChange() { } bool LifeMeterTime::IsInDanger() const { return false; } bool LifeMeterTime::IsHot() const { return false; } bool LifeMeterTime::IsFailing() const { return m_pPlayerStageStats->bFailedEarlier; } void LifeMeterTime::Update( float fDeltaTime ) { // update current stage stats so ScoreDisplayLifeTime can show the right thing float fSecs = GetLifeSeconds(); fSecs = max( 0, fSecs ); m_pPlayerStageStats->fLifeRemainingSeconds = fSecs; LifeMeter::Update( fDeltaTime ); // TODO m_pStream->SetPercent( GetLife() ); m_pStream->SetPassingAlpha( 0 ); m_pStream->SetHotAlpha( 0 ); if( m_pStream->GetTrailingLifePercent() < DANGER_THRESHOLD && !GAMESTATE->IsPlayerDead(m_pPlayerState) ) m_quadDangerGlow.SetDiffuseAlpha( 1 ); else m_quadDangerGlow.SetDiffuseAlpha( 0 ); } float LifeMeterTime::GetLife() const { float fPercent = GetLifeSeconds() / FULL_LIFE_SECONDS; CLAMP( fPercent, 0, 1 ); return fPercent; } void LifeMeterTime::ForceFail() { m_fLifeTotalLostSeconds = m_fLifeTotalGainedSeconds + 100; } float LifeMeterTime::GetLifeSeconds() const { float fSecs = m_fLifeTotalGainedSeconds - (m_fLifeTotalLostSeconds + STATSMAN->m_CurStageStats.fStepsSeconds); return fSecs; } /* * (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */