#include "global.h" #include "Judgment.h" #include "RageUtil.h" #include "GameConstantsAndTypes.h" #include "GameState.h" #include "ThemeManager.h" #include "ThemeMetric.h" static ThemeMetric TIER1_COMMAND ("Judgment","Tier1Command"); static ThemeMetric TIER2_COMMAND ("Judgment","Tier2Command"); static ThemeMetric TIER3_COMMAND ("Judgment","Tier3Command"); static ThemeMetric TIER4_COMMAND ("Judgment","Tier4Command"); static ThemeMetric TIER5_COMMAND ("Judgment","Tier5Command"); static ThemeMetric MISS_COMMAND ("Judgment","MissCommand"); Judgment::Judgment() { } void Judgment::Load( bool bBeginner ) { m_sprJudgment.Load( THEME->GetPathG("Judgment",bBeginner?"BeginnerLabel":"label") ); ASSERT( m_sprJudgment.GetNumStates() == 6 || m_sprJudgment.GetNumStates() == 12 ); m_sprJudgment.StopAnimating(); Reset(); this->AddChild( &m_sprJudgment ); } void Judgment::Reset() { m_sprJudgment.FinishTweening(); m_sprJudgment.SetXY( 0, 0 ); m_sprJudgment.StopEffect(); m_sprJudgment.SetHidden( true ); } void Judgment::SetJudgment( TapNoteScore score, bool bEarly ) { //LOG->Trace( "Judgment::SetJudgment()" ); Reset(); m_sprJudgment.SetHidden( false ); int iStateMult = (m_sprJudgment.GetNumStates()==12) ? 2 : 1; int iStateAdd = ( bEarly || ( iStateMult == 1 ) ) ? 0 : 1; switch( score ) { case TNS_Tier1: m_sprJudgment.SetState( 0 * iStateMult + iStateAdd ); m_sprJudgment.RunCommands( TIER1_COMMAND ); break; case TNS_Tier2: m_sprJudgment.SetState( 1 * iStateMult + iStateAdd ); m_sprJudgment.RunCommands( TIER2_COMMAND ); break; case TNS_Tier3: m_sprJudgment.SetState( 2 * iStateMult + iStateAdd ); m_sprJudgment.RunCommands( TIER3_COMMAND ); break; case TNS_Tier4: m_sprJudgment.SetState( 3 * iStateMult + iStateAdd ); m_sprJudgment.RunCommands( TIER4_COMMAND ); break; case TNS_Tier5: m_sprJudgment.SetState( 4 * iStateMult + iStateAdd ); m_sprJudgment.RunCommands( TIER5_COMMAND ); break; case TNS_Miss: m_sprJudgment.SetState( 5 * iStateMult + iStateAdd ); m_sprJudgment.RunCommands( MISS_COMMAND ); break; default: ASSERT(0); } } /* * (c) 2001-2004 Chris Danford * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, and/or sell copies of the Software, and to permit persons to * whom the Software is furnished to do so, provided that the above * copyright notice(s) and this permission notice appear in all copies of * the Software and that both the above copyright notice(s) and this * permission notice appear in supporting documentation. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */