Files
itgmania212121/stepmania/src/GradeDisplay.cpp
T

199 lines
5.8 KiB
C++

#include "global.h"
#include "GradeDisplay.h"
#include "RageUtil.h"
#include "GameConstantsAndTypes.h"
#include "ThemeManager.h"
#include "RageTexture.h"
#include "arch/Dialog/Dialog.h"
#include "RageLog.h"
const float SCROLL_TIME = 5.0f;
const float QUICK_SCROLL_TIME = .25f;
const int NUM_GRADE_FRAMES = 8;
const float GRADE_FRAME_HEIGHT = 1/(float)NUM_GRADE_FRAMES;
const float GRADES_TO_SCROLL = NUM_GRADE_FRAMES*4;
GradeDisplay::GradeDisplay()
{
m_fTimeLeftInScroll = 0;
m_bDoScrolling = 0;
SetGrade( PLAYER_1, Grade_NoData );
}
bool GradeDisplay::Load( RageTextureID ID )
{
ID.bStretch = true;
Sprite::Load( ID );
Sprite::StopAnimating();
bool bWarn = Sprite::GetNumStates() != 8 && Sprite::GetNumStates() != 16;
if( ID.filename.Find("_blank") != -1 )
bWarn = false;
if( bWarn )
{
CString sError = ssprintf( "The grade graphic '%s' must have either 8 or 16 frames.", ID.filename.c_str() );
LOG->Warn( sError );
Dialog::OK( sError );
}
return true;
}
void GradeDisplay::Update( float fDeltaTime )
{
Sprite::Update( fDeltaTime );
if( m_bDoScrolling )
{
m_fTimeLeftInScroll -= fDeltaTime;
m_fTimeLeftInScroll = max( 0, m_fTimeLeftInScroll );
float fPercentIntoScrolling;
if( m_bDoScrolling == 1)
{
fPercentIntoScrolling = 1 - (m_fTimeLeftInScroll/SCROLL_TIME);
if( fPercentIntoScrolling < 0.75 )
fPercentIntoScrolling = (fPercentIntoScrolling/0.75f) * (1 + 1.0f/NUM_GRADE_FRAMES);
else if( fPercentIntoScrolling < 0.9 )
fPercentIntoScrolling = 1 + 1.0f/NUM_GRADE_FRAMES;
else
fPercentIntoScrolling = (1 + 1.0f/NUM_GRADE_FRAMES) - ((fPercentIntoScrolling-0.9f)/0.1f) * 1.0f/NUM_GRADE_FRAMES;
} else {
fPercentIntoScrolling = 1 - (m_fTimeLeftInScroll/QUICK_SCROLL_TIME);
}
m_frectCurTexCoords.left = m_frectStartTexCoords.left*(1-fPercentIntoScrolling) + m_frectDestTexCoords.left*fPercentIntoScrolling;
m_frectCurTexCoords.top = m_frectStartTexCoords.top*(1-fPercentIntoScrolling) + m_frectDestTexCoords.top*fPercentIntoScrolling;
m_frectCurTexCoords.right = m_frectStartTexCoords.right*(1-fPercentIntoScrolling) + m_frectDestTexCoords.right*fPercentIntoScrolling;
m_frectCurTexCoords.bottom = m_frectStartTexCoords.bottom*(1-fPercentIntoScrolling) + m_frectDestTexCoords.bottom*fPercentIntoScrolling;
this->SetCustomTextureRect( m_frectCurTexCoords );
}
}
int GradeDisplay::GetFrameIndex( PlayerNumber pn, Grade g )
{
if( this->m_pTexture->GetID().filename.Find("_blank") != -1 )
return 0;
// either 8, or 16 states
int iNumCols;
switch( Sprite::GetNumStates() )
{
case 8: iNumCols=1; break;
case 16: iNumCols=2; break;
default:
ASSERT(0);
}
int iFrame;
switch( g )
{
case Grade_Tier01: iFrame = 0; break;
case Grade_Tier02: iFrame = 1; break;
case Grade_Tier03: iFrame = 2; break;
case Grade_Tier04: iFrame = 3; break;
case Grade_Tier05: iFrame = 4; break;
case Grade_Tier06: iFrame = 5; break;
case Grade_Tier07: iFrame = 6; break;
case Grade_Failed: iFrame = 7; break;
default: iFrame = 7; break;
}
iFrame *= iNumCols;
if( iNumCols==2 )
iFrame += pn;
return iFrame;
}
void GradeDisplay::SetGrade( PlayerNumber pn, Grade g )
{
m_PlayerNumber = pn;
m_Grade = g;
m_bDoScrolling = false;
StopUsingCustomCoords();
if(g != Grade_NoData)
{
SetState( GetFrameIndex(pn,g) );
SetDiffuseAlpha( 1 );
}
else
{
SetDiffuseAlpha( 0 );
}
}
void GradeDisplay::Spin()
{
m_bDoScrolling = true;
int iFrameNo = GetFrameIndex( m_PlayerNumber, m_Grade );
m_frectDestTexCoords = *m_pTexture->GetTextureCoordRect( iFrameNo );
m_frectStartTexCoords = m_frectDestTexCoords;
m_frectStartTexCoords.top += GRADES_TO_SCROLL * GRADE_FRAME_HEIGHT;
m_frectStartTexCoords.bottom += GRADES_TO_SCROLL * GRADE_FRAME_HEIGHT;
m_fTimeLeftInScroll = SCROLL_TIME;
/* Set the initial position. */
Update(0);
}
void GradeDisplay::SettleImmediately()
{
m_fTimeLeftInScroll = 0;
}
void GradeDisplay::SettleQuickly()
{
if(m_bDoScrolling != 1)
return;
/* If we're in the last phase of scrolling, don't do this. */
if( 1 - (m_fTimeLeftInScroll/SCROLL_TIME) >= 0.9 )
return;
/* m_frectDestTexCoords.top is between 0 and 1 (inclusive). m_frectCurTexCoords
* is somewhere above that. Shift m_frectCurTexCoords downwards so it's pointing
* at the same physical place (remember, the grade texture is tiled) but no more
* than one rotation away from the destination. */
while(m_frectCurTexCoords.top > m_frectDestTexCoords.top + 1.0f)
{
m_frectCurTexCoords.top -= 1.0f;
m_frectCurTexCoords.bottom -= 1.0f;
}
m_frectStartTexCoords = m_frectCurTexCoords;
m_bDoScrolling = 2;
m_fTimeLeftInScroll = QUICK_SCROLL_TIME;
}
/*
* (c) 2001-2002 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/